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The Dynamics of Rules in Commons Dilemmas

The Dynamics of Rules in Commons Dilemmas
公地困境中规则的动态
批准号:
0432894
负责人:
Marco Janssen
金额:
$1.3万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2004
资助国家:
美国
项目状态:
已结题
起止时间:
2004-09-15 至 2006-01-31

项目摘要

项目成果

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中文摘要
翻译
各种社会科学有助于理解人类如何在给定的实验游戏规则集中做出决策,例如社会困境,协调和讨价还价。然而,游戏规则在现实生活中并不固定。人类如何在公地困境中改变规则,这一问题还没有得到系统的研究。从实地研究中可以看出,人们在制定新规则方面投入了大量精力。该项目将研究是什么原因导致个人投资于规则开发,以及哪些认知过程解释了人类制定新规则的能力。主要的研究计划包括三个部分:实验室实验,在现场的实验,和基于代理的模型。将进行一系列实验室实验,以分析改变游戏规则的选择对合作水平的影响,以及沟通和选择在群体之间迁移的后果。个人学习的过程,因为他们试图优化一个特定的游戏规则集将被探讨。实地实验的目的是研究经验在制定规则的能力中的作用。哥伦比亚和东南亚的一些社区将参与其中,这些社区主要利用渔业、森林或灌溉资源。在这些角色游戏中,资源使用者群体将被要求为一个假设的公共资源制定规则,类似于渔业、森林或灌溉的关键问题。将调查各小组为他们熟悉的资源和他们不熟悉的资源制定规则的能力。基于代理的模型将基于实验数据,并将探索策略和规则的共同进化的数学特性。这些模型将侧重于识别学习过程的组成部分,信息交换,以及影响系统共同进化到合作均衡的能力的游戏结构。基于实验室和实地的实验,将开发一些基于网络的教育工具,让学生在公共困境中尝试制定规则。该项目将通过结合实验室和现场实验,以及对替代行为模型的实证测试,促进基于代理的模型的方法学发展。它可能会产生广泛的影响,在政治学和生态系统治理的理解是什么因素影响资源使用者的能力,有效地改变制度规则。该项目将加强亚洲,拉丁美洲和美国之间在实验研究和基于代理的建模方面的合作。开发的网络教育工具将免费提供给世界各地的学生和教员。 该项目得到了2004财政年度全国科学基金会人类和社会动态竞赛(HSD)的资助。 计算机和信息科学与工程局以及国际科学和工程处也在为支持这一项目作出贡献。 HSD竞赛和HSD奖项组合的协调管理涉及所有NSF董事会和办公室。
英文摘要
The Dynamics of Rules in Commons DilemmasVarious social sciences have contributed to understanding how humans make decisions in a given rule set of experimental games, such as social dilemmas, coordination, and bargaining. However, the rules of the games are not fixed in real-life settings. No systematic studies have been performed on the question of how humans are able to change the rules in commons dilemmas. From field studies it is well known that people invest significant effort in crafting new rules. This project will study what causes individuals to invest in rule development, and which cognitive processes explain the ability of humans to craft new rules. The main research plan consists of three components: laboratory experiments, experiments in the field, and agent-based models. A series of laboratory experiments will be conducted to analyze the effect of the option to change the rules of the game on the level of cooperation and the consequences of communication and options to migrate between groups. The processes by which individuals learn as they try to optimize the rule set for a specific game will be explored. The field experiments are aimed to study the role of experience in the ability to craft rules. A number of communities in Colombia and Southeast Asia that have a dominant resource use of fisheries, forest, or irrigation will participate. In these role games, groups of resource users will be asked to craft rules for a hypothetical common-pool resource, resembling the key problems of fisheries, forests, or irrigation. The capacity of the groups to craft rules for resources they are familiar with, and some with which they are not familiar will be investigated. The agent-based models will be based on the experimental data and will explore the mathematical properties of co-evolution of strategies and rules. These models will focus on identifying components of the learning processes, information exchange, and structure of the game that affect the ability of the system to co-evolve to a cooperative equilibrium. Based on the experiments in the laboratory and the field, a number of web-based educational tools will be developed, to allow students to experiment with rule-crafting in commons dilemmas. This project will contribute to the methodological development of agent-based models by combining laboratory and field experiments and to the empirical testing of alternative behavioral models. It may have a broad impact in political science and ecosystem governance by deriving an understanding of what factors affect the ability of resource users to change institutional rules effectively. The project will strengthen the collaboration on experimental research and agent-based modeling between Asia, Latin American and the USA. The web-based educational tools developed will be freely available to students and instructors all over the world. This project is supported by an award resulting from the FY 2004 NSF-wide competition on Human and Social Dynamics (HSD). The Directorate for Computer and Information Sciences and Engineering and the Office of International Science and Engineering are also contributing to support of this project. Coordinated management of the HSD competition and the portfolio of HSD awards involves all NSF directorates and offices.
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DDRIG in DRMS: Exploring the Spread, Use, and Impact of Imprecise Language on Decision Making
  • 批准号:
    2214346
  • 项目类别:
    Standard Grant
  • 资助金额:
    $2.49万
  • 财政年份:
    2022
  • 负责人:
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  • 依托单位:
Scaling up commons dilemma experiments for research and education
  • 批准号:
    2049553
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $48.88万
  • 财政年份:
    2021
  • 负责人:
    Marco Janssen
  • 依托单位:
SoCS: Tipping Collective Action in Social Networks
  • 批准号:
    1210856
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $50.0万
  • 财政年份:
    2012
  • 负责人:
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  • 依托单位:
CAREER: Innovation of Institutional Rules in the Governance of Common Resources
  • 批准号:
    0748632
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $37.56万
  • 财政年份:
    2008
  • 负责人:
    Marco Janssen
  • 依托单位:
海外基金