Unifying Geometric and Volumetric Light Scattering for Accurate Rendering of Dense Geometry
Unifying Geometric and Volumetric Light Scattering for Accurate Rendering of Dense Geometry
批准号:
0541105
负责人:
Steve Marschner
金额:
$0.0万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2006
资助国家:
美国
项目状态:
已结题
起止时间:
2006-02-01 至 2010-01-31
中文摘要
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英文摘要
Realistic rendering systems can compute physically accurate images of a wide range of materials. However, some of today's most important challenges in rendering, particularly rendering human beings, involve densely packed elements -- the hairs on a head, the threads in a shirt -- that are readily visible at ordinary distances. Because the geometry is densely packed together, accuracy requires a full simulation of how lightreflects from hair to hair, or from thread to thread, before it gets to the eye. However, these materials are difficult to work with: the parts are too numerous for a detailed simulation to be practical, but they are not small enough to be modeled as a continuous medium. This research is exploring methods that can use both approaches at once without sacrificing accuracy.Correctly rendering these dense aggregations is an important open problem in computer graphics, requiring fundamental theoretical and algorithmic advances to be solved. Directly simulating multiple scattering on such intricate models is prohibitively costly, so in practice it is approximated by simple heuristics. However, for light-colored materials such as blond hair or white cotton, very little light is absorbed in a single interaction, so the visual appearance of these materials is significantly affected by multiple scattering. For correct results a complete scattering simulation is required.This research project aims to efficiently simulate scattering in dense geometry by introducing an approximation of the whole aggregation as a continuous scattering medium. This allows methods for volumetric light transport to be applied when possible while still using the detailed geometry when necessary. Constructing this approximation requires a fundamentally new understanding of the relationship between geometric and volumetric rendering. Implementing the approximation will require new algorithms to be developed, and applying it will require improvements to the state of the art in volumetric rendering.
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会议论文
Collaborative Research: HCC: Medium: Neural Materials for Realistic Computer Graphics
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批准号:2212084
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项目类别:Standard Grant
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资助金额:$80.0万
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财政年份:2022
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负责人:Steve Marschner
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依托单位:
CHS: Small: A wave optics foundation for predictive materials in computer graphics
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批准号:1909467
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项目类别:Standard Grant
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资助金额:$49.98万
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财政年份:2019
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负责人:Steve Marschner
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依托单位:
CHS: Medium: Collaborative Research: Fast Photorealistic Computer Graphics Rendering of Non-Smooth Surfaces
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批准号:1704540
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项目类别:Continuing Grant
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资助金额:$58.75万
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财政年份:2017
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负责人:Steve Marschner
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依托单位:
CM/Collaborative Research: Simulation-based Software Tools for Automated Knitting
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批准号:1644523
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项目类别:Standard Grant
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资助金额:$30.0万
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财政年份:2016
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负责人:Steve Marschner
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依托单位:
CHS: Medium: Collaborative Research: Integrated Simulation of Cloth Mechanics and Appearance for Predictive Virtual Prototyping
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批准号:1513967
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项目类别:Standard Grant
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资助金额:$95.0万
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财政年份:2015
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负责人:Steve Marschner
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依托单位:
HCC: Large: Collaborative Research: Beyond Flat Images: Acquiring, Processing and Fabricating Visually Rich Material Appearance
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批准号:1011919
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项目类别:Continuing Grant
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资助金额:$100.0万
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财政年份:2010
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负责人:Steve Marschner
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依托单位:
Accurate and Efficient Visual Simulation of Fiber-based Mechanical Structures
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批准号:0702490
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项目类别:Continuing Grant
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资助金额:$0.0万
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财政年份:2007
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负责人:Steve Marschner
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依托单位:
CAREER: Modeling the Properties and Appearance of Materials
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批准号:0347303
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项目类别:Continuing Grant
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资助金额:$40.0万
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财政年份:2004
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负责人:Steve Marschner
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依托单位:
国内基金
海外基金
Lagrangian origin of geometric approaches to scattering amplitudes
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批准号:24ZR1450600
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项目类别:省市级项目
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资助金额:--
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批准年份:2024
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负责人:ALEXANDER OCHIROV
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依托单位: