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CHS: Medium: Collaborative Research: Fast Photorealistic Computer Graphics Rendering of Non-Smooth Surfaces

CHS: Medium: Collaborative Research: Fast Photorealistic Computer Graphics Rendering of Non-Smooth Surfaces
CHS:媒介:协作研究:非光滑表面的快速真实感计算机图形渲染
批准号:
1704540
负责人:
Steve Marschner
金额:
$58.75万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-09-01 至 2022-08-31

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中文摘要
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英文摘要
Computer graphics is finding growing application to virtual visual prototyping for the design of materials and products where appearance is important. Using graphics rendering on a display to replace physical prototypes could potentially make it faster and cheaper to bring new products and designs to market. But such applications demand high fidelity in the appearance of specific real materials on displays with ever-higher resolution. The fundamental problem is that current mathematical models for light reflection assume that details smaller than a pixel can be ignored, and replaced by smooth averages. At high resolutions this assumption breaks down; most materials start to appear noisy, grainy, or glittery as one looks closer. But to simply include microscopic detail in the model and continue with conventional rendering methods would be far too slow. This project will develop a range of methods to model the visible effects of sub-pixel details without greatly increasing the time and expense of rendering images. The results of this research will generalize a broad range of material models used in computer graphics so that they work under close-range observation. It will transform the field by fundamentally changing the definition of surface reflectance and by providing a suite of new tools for implementing and designing reflectance in industrial applications including automotive design, virtual prototyping, visual effects, and predictive product visualization.Accurately rendering the appearance of materials has always been a central problem of computer graphics. With today's ever-higher display resolutions, and applications demanding exact reproduction of specific materials, the status quo in material modeling is reaching its limits. The problem is that the standard approach to modeling surface reflectance, the Bi-directional Reflectance Distribution Function (BRDF), fundamentally assumes that surface roughness is far smaller than the scale of pixels. But rough surfaces, which can be modeled by smooth BRDF models for more distant or lower-resolution views, start to appear noisy, grainy, or glittery as one looks closer and the effects of individual scattering elements become visible. This produces "shimmering" or "glints" in a variety of materials that are difficult to model using current technology, including metallic paints used on cars, bead-blasted and brushed metal finishes popular for electronics, and the ubiquitous textured finishes on injection-molded plastic, as well as in fabrics, wood finishes and wood grain, and many other materials. This project will develop new ways to think about surface reflection in terms of reflectance models that build in spatial and angular variation at their core, without assuming smoothness at small scales. These models account for the visible effects of individual scattering features, and spatial and angular detail emerges naturally as the viewing and illumination conditions reveal it. Several mathematical representations for detailed materials are proposed, covering both surface and subsurface effects, to form the core of a full end-to-end pipeline that spans new acquisition methods and rendering techniques.
期刊论文(5)
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会议论文
DOI: 10.1145/3197517.3201351
发表时间: 2018-07
期刊: ACM Transactions on Graphics (TOG)
影响因子: --
作者: [Ling-Qi Yan;Miloš Hašan;B. Walter;Steve Marschner;R. Ramamoorthi]
通讯作者: Ling-Qi Yan;Miloš Hašan;B. Walter;Steve Marschner;R. Ramamoorthi
DOI: 10.1145/3592446
发表时间: 2023-07
期刊: ACM Transactions on Graphics (TOG)
影响因子: --
作者: [Mengqi Xia;B. Walter;C. Hery;Olivier Maury;E. Michielssen;Steve Marschner]
通讯作者: Mengqi Xia;B. Walter;C. Hery;Olivier Maury;E. Michielssen;Steve Marschner
Gaussian Product Sampling for Rendering Layered Materials
用于渲染分层材质的高斯积采样
DOI: 10.1111/cgf.13883
发表时间: 2019
期刊: Computer Graphics Forum
影响因子: 2.5
作者: [Xia, Mengqi, Walter, Bruce, Hery, Christophe, Marschner, Steve]
通讯作者: Marschner, Steve
DOI: 10.1145/3592414
发表时间: 2023-07
期刊: ACM Transactions on Graphics (TOG)
影响因子: --
作者: [Yunchen Yu;Mengqi Xia;B. Walter;E. Michielssen;Steve Marschner]
通讯作者: Yunchen Yu;Mengqi Xia;B. Walter;E. Michielssen;Steve Marschner
Collaborative Research: HCC: Medium: Neural Materials for Realistic Computer Graphics
  • 批准号:
    2212084
  • 项目类别:
    Standard Grant
  • 资助金额:
    $80.0万
  • 财政年份:
    2022
  • 负责人:
    Steve Marschner
  • 依托单位:
CHS: Small: A wave optics foundation for predictive materials in computer graphics
  • 批准号:
    1909467
  • 项目类别:
    Standard Grant
  • 资助金额:
    $49.98万
  • 财政年份:
    2019
  • 负责人:
    Steve Marschner
  • 依托单位:
CM/Collaborative Research: Simulation-based Software Tools for Automated Knitting
  • 批准号:
    1644523
  • 项目类别:
    Standard Grant
  • 资助金额:
    $30.0万
  • 财政年份:
    2016
  • 负责人:
    Steve Marschner
  • 依托单位:
CHS: Medium: Collaborative Research: Integrated Simulation of Cloth Mechanics and Appearance for Predictive Virtual Prototyping
  • 批准号:
    1513967
  • 项目类别:
    Standard Grant
  • 资助金额:
    $95.0万
  • 财政年份:
    2015
  • 负责人:
    Steve Marschner
  • 依托单位:
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