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CAREER: Modeling the Properties and Appearance of Materials

CAREER: Modeling the Properties and Appearance of Materials
职业:对材料的属性和外观进行建模
批准号:
0347303
负责人:
Steve Marschner
金额:
$40.0万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2004
资助国家:
美国
项目状态:
已结题
起止时间:
2004-02-15 至 2010-01-31

项目摘要

项目成果

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中文摘要
翻译
今天,尝试非常逼真地渲染复杂的自然场景是可行的:例如,在电影特效行业中,一个特别的焦点是渲染逼真的人类。这样做的困难说明了目前对皮肤,头发和布料的知识的不足,以及它们的物理特性如何产生这些材料独特的视觉外观。总体而言,计算机生成图像质量的提高受到一个基本未解决问题的限制:材料特性的有效和准确建模。这项研究通过从几个方面来研究材料来解决这个问题:它们如何与光相互作用,它们如何在移动时改变形状和外观,以及人类观察者如何感知它们。与以前对图形材料的研究不同,这项研究计划将材料属性的定义从光学属性扩展到包括机械属性及其影响。此外,材料外观被认为是在人类视觉感知的背景下。这些目标导致三个相关的研究路径:1。材料的光学。光反射是渲染材料的核心,也是这项研究的核心:使用科学方法开发基本原理,从真实的材料的测量到分析,再到实用的渲染模型。2.材料力学。认识到光学和静态几何仅足以表示刚性材料,该项目扩大了材料属性的定义,包括创建独特的形状和运动的机械属性,这对可变形材料的外观非常重要。材料的感知。渲染是关于制作将被人类观察者观看的图像,并且为了实现效率和质量,更好地理解人类视觉系统如何解释,分类和推断材料的属性是至关重要的
英文摘要
Today it is feasible to attempt very realistic rendering of complex natural scenes: for example, in the film effects industry a particular focus is rendering realistic humans. The difficulty of doing this illuminates the shortcomings in current knowledge about skin, hair, and cloth and how their physical properties produce the distinctive visual appearance of these materials. Across the board, the increasing quality of computer-generated images is limited by a fundamental unsolved problem: the efficient and accurate modeling of the properties of materials. This research addresses this problem by looking at materials in several ways: how they interact with light, how they change their shape and appearance as they move, and how human observers perceive them.In a departure from much previous work on materials in graphics, this research program expands the definition of material properties from optical properties alone to include mechanical properties and their effects. Additionally, material appearance is considered in the context of human visual perception. These goals lead to three related paths of research:1. Optics of materials. Light reflection is central to rendering materials and forms the core of this research: developing the fundamentals using a scientific approach progressing from measurements of real materials through analysis to models that are practical for rendering.2. Mechanics of materials. Recognizing that optics and static geometry alone suffice only to represent rigid materials, this project broadens the definition of material properties to include the mechanical properties that create the distinctive shape and motion that are so important to the appearance of deformable materials.3. Perception of materials. Rendering is about making images that will be viewed by human observers, and to achieve efficiency and quality it is critical to have a better understanding of how the human visual system interprets, classifies, and infers properties of materials
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会议论文
Collaborative Research: HCC: Medium: Neural Materials for Realistic Computer Graphics
  • 批准号:
    2212084
  • 项目类别:
    Standard Grant
  • 资助金额:
    $80.0万
  • 财政年份:
    2022
  • 负责人:
    Steve Marschner
  • 依托单位:
CHS: Small: A wave optics foundation for predictive materials in computer graphics
  • 批准号:
    1909467
  • 项目类别:
    Standard Grant
  • 资助金额:
    $49.98万
  • 财政年份:
    2019
  • 负责人:
    Steve Marschner
  • 依托单位:
CHS: Medium: Collaborative Research: Fast Photorealistic Computer Graphics Rendering of Non-Smooth Surfaces
  • 批准号:
    1704540
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $58.75万
  • 财政年份:
    2017
  • 负责人:
    Steve Marschner
  • 依托单位:
CM/Collaborative Research: Simulation-based Software Tools for Automated Knitting
  • 批准号:
    1644523
  • 项目类别:
    Standard Grant
  • 资助金额:
    $30.0万
  • 财政年份:
    2016
  • 负责人:
    Steve Marschner
  • 依托单位:
国内基金
海外基金
Galaxy Analytical Modeling Evolution (GAME) and cosmological hydrodynamic simulations.
  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2025
  • 负责人:
    Antonios Katsianis
  • 依托单位: