NSF: SGER: Creative Collaboration in an Online Game
NSF:SGER:在线游戏中的创意协作
基本信息
- 批准号:0829952
- 负责人:
- 金额:--
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2008
- 资助国家:美国
- 起止时间:2008-09-01 至 2010-02-28
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This exploratory study will analyze and understand the ways in which players of World of Warcraft, a popular multiplayer game, engage in creative collaboration. World of Warcraft is a massively multiplayer online role playing game with ten million players worldwide. The proposed research is novel in locating creativity in the context of collaboration in a distributed online space. Most creativity research is laboratory based. It takes the individual as the unit of analysis. This research will examine creativity as a collaborative act, and will investigate creativity in a distributed online context. The research will focus on modding - the creation and distribution of player-created software modifications that extend the game - as an act of creative collaboration. What is the effect of collaboration on creativity? What motivates players to maintain engagement? How does the game software itself support or hinder collaboration? What interaction tools do players use to undertake creative collaboration? What can be learned from creative collaboration in games about mediated collaboration in general? Can these principles be translated to other environments such as work, or does the very context of "play" have inherent qualities that cannot be easily translated? The increasing confluence of work and play in games and virtual worlds is a topic of growing interest in industry and the military. The practices of millions of young people are being shaped by participation in multiplayer games. Players will take these practices into the workplace and military service. Investigating how creativity is enabled by collaborative online practices is vital to our understanding of how work and military service can be reshaped to encourage and sustain creative activity in these arenas.
这项探索性研究将分析和理解魔兽世界,一个流行的多人游戏,玩家参与创造性合作的方式。魔兽世界是一款大型多人在线角色扮演游戏,在全球拥有1000万玩家。所提出的研究是新颖的,在分布式在线空间的协作的背景下定位的创造力。大多数创造力研究都是基于实验室的。它以个人为分析单位。本研究将探讨创造力作为一种协作行为,并将调查在分布式在线环境中的创造力。这项研究将集中在修改-创建和分发玩家创建的软件修改,以扩展游戏-作为一种创造性的合作行为。合作对创造力有什么影响?是什么促使玩家保持参与度?游戏软件本身如何支持或阻碍协作?玩家使用什么互动工具来进行创造性的合作?从游戏中的创造性协作中,我们可以学到什么关于一般中介协作的知识?这些原则是否可以被翻译到其他环境中,比如工作,或者“游戏”的背景本身就具有难以翻译的内在品质?游戏和虚拟世界中工作和娱乐的日益融合是工业和军事界越来越感兴趣的话题。数以百万计的年轻人通过参与多人游戏而形成了自己的习惯。玩家将把这些做法带到工作场所和军队服役中。研究创造力是如何通过在线协作实践实现的,对于我们理解如何重塑工作和兵役以鼓励和维持这些领域的创造性活动至关重要。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Bonnie Nardi其他文献
Bonnie Nardi的其他文献
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{{ truncateString('Bonnie Nardi', 18)}}的其他基金
HCC: Large: Collaborative Research: Information Technology, Remote Socialization, and the Development of Occupational Identity
HCC:大型:协作研究:信息技术、远程社交和职业认同的发展
- 批准号:
1111288 - 财政年份:2011
- 资助金额:
-- - 项目类别:
Standard Grant
Collaboration in Ecology: A Workshop Proposal
生态学合作:研讨会提案
- 批准号:
0438848 - 财政年份:2004
- 资助金额:
-- - 项目类别:
Standard Grant
SGER: Participatory Democracy and Information Technology: The Use of The Internet in American Elections.
SGER:参与式民主和信息技术:互联网在美国选举中的使用。
- 批准号:
0424909 - 财政年份:2004
- 资助金额:
-- - 项目类别:
Standard Grant
Cultural Knowledge and Decision Making: Decisions of the Parents of Premature Infants
文化知识与决策:早产儿父母的决定
- 批准号:
8317508 - 财政年份:1984
- 资助金额:
-- - 项目类别:
Standard Grant
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