Collaborative Research: Data Games--Tools and Materials for Learning Data Modeling
Collaborative Research: Data Games--Tools and Materials for Learning Data Modeling
批准号:
0918653
负责人:
Clifford Konold
金额:
$179.65万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2009
资助国家:
美国
项目状态:
已结题
起止时间:
2009-09-01 至 2014-08-31
中文摘要
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英文摘要
Students playing computer games generate large quantities of rich, interesting, highly variable data that mostly evaporates into the ether when the game ends. What if in a classroom setting, data from games students played remained accessible to them for analysis? In software and curriculum materials being developed by the Data Games project at UMass Amherst and KCP Technologies, data generated by students playing computer games form the raw material for mathematics classroom activities. Students play a short video game, analyze the game data, conjecture improved strategies, and test their strategies in another round of the game.The twenty video games are embedded in TinkerPlots and Fathom, two data analysis learning environments widely used in grades 5-8 and 8-14 respectively. The game data appear in graphs in real time, allowing several cycles of strategy improvement in a short time. The games are designed so that these cycles improve understanding of specific data modeling and/or mathematics concepts. Lessons will be embedded in LessonLink from Key Curriculum Press to facilitate their integration into standard curricula. The three-year project expands research in students' understanding of data modeling and their ability to learn mathematical content embedded in data-rich contexts.A teaching experiment methodology is used to investigate four research questions: (1) To what extent do students view the data as the result of a production process and does this conception have the same sort of affordances as repeated-measures contexts for interpreting data in terms of signals and noise? (2) How do students view data, especially when they encounter data that do not fit into rows and columns? What data structures are appropriate to introduce in middle school? High school? (3) How do students' understandings, interpretations, and interactions with data change as a function of size of the data set? (4) To what extent do the mechanisms the project builds for web-enabled collaboration and data sharing enhance classroom activities? Data, including video, student work, and student interviews, are collected from after-school Data Game clubs and middle and high school mathematics classrooms. Data are analyzed using a grounded theory approach.
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Model Chance: A Technology-rich Environment for Learning Probability
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批准号:0454754
-
项目类别:Continuing Grant
-
资助金额:$0.0万
-
财政年份:2005
-
负责人:Clifford Konold
-
依托单位:
Tinkerzeum Planning Grant
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批准号:0437307
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项目类别:Standard Grant
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资助金额:$0.0万
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财政年份:2004
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负责人:Clifford Konold
-
依托单位:
Tinker Plots: Tools and Curricula for Enhancing Data Analysis in the Middle School
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批准号:9818946
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项目类别:Continuing Grant
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资助金额:$241.62万
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财政年份:1999
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负责人:Clifford Konold
-
依托单位:
A Study of Student Investigations in Data-Sharing Projects
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批准号:9725228
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项目类别:Standard Grant
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资助金额:$38.61万
-
财政年份:1997
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负责人:Clifford Konold
-
依托单位:
Students Analyzing Data: A Study of Critical Barriers
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批准号:9452917
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项目类别:Standard Grant
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资助金额:$5.0万
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财政年份:1994
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负责人:Clifford Konold
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依托单位:
A Computer Based Curriculum for Probability and Statistics
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批准号:8954626
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项目类别:Continuing Grant
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资助金额:$59.98万
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财政年份:1989
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负责人:Clifford Konold
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依托单位:
国内基金
海外基金
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