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Workshop: Enhancing Well-being and Attentional Control through Games and Interactive Media: A Neuroscientific Approach

Workshop: Enhancing Well-being and Attentional Control through Games and Interactive Media: A Neuroscientific Approach
研讨会:通过游戏和互动媒体增强幸福感和注意力控制:神经科学方法
批准号:
1251546
负责人:
Daphne Bavelier
金额:
$5.0万
依托单位:
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-08-15 至 2014-07-31

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中文摘要
翻译
行为训练干预作为一种保持大脑健康或提高技能表现的有效和成本效益的方法受到了广泛的关注,其影响范围从健康到职业培训。特别是,神经科学和行为研究已经证明了明确训练注意力控制的重要性,以增强感知和认知健康,体育锻炼,促进身体健康和康复,以及善良和同情,产生适应性情绪调节和幸福感的变化。在同一时期,电子游戏在社会各阶层中变得普遍,提供了一种潜在的独特工具,以一种经济有效的方式在家中进行这种受控的培训。考虑到这些互动系统的潜在影响,有必要了解在医疗保健和教育领域管理互动电脑游戏开发和部署的基本科学原理。寻找更深层次的理解需要从神经科学到计算机科学和工程等各个领域的专业知识的参与。为此,研讨会汇集了来自广泛学科领域的专家、工程师和软件开发人员。研讨会的目标是确定在使这些复杂的交互系统成为支持以预防和生活质量为重点的未来医疗保健服务的关键组成部分的过程中仍然存在的挑战和障碍。这次讲习班提供了一个独特的机会,确定了设计、评估和分发电子游戏的新方法,以提高福祉和注意力,开辟了一条独特的道路,以用户友好和具有成本效益的方式解决关键的保健和社会问题
英文摘要
Behavioral training interventions have received much interest as an efficient and cost effective way to maintain brain fitness or enhance skilled performance with impact ranging from health to job training. In particular, neuroscience and behavioral research has documented the importance of explicitly training attentional control, in order to enhance perceptual and cognitive fitness, physical exercise, to promote physical fitness and rehabilitation as well as kindness and compassion, to produce changes in adaptive emotion regulation and well-being. During this same time period, video game play has become pervasive throughout all layers of society providing a potentially unique vehicle to deliver such controlled training at home in a cost-efficient manner. Given the potential impact of these interactive systems, it is necessary to understand the underlying scientific principles that govern the development and deployment of interactive computer games in healthcare and education. The search for the deeper understanding requires the involvement of expertise from a wide variety of areas ranging from neuroscience to computer science and engineering. To this end, the workshop brought together experts from a wide range of academic disciplines with engineers and software developers. The goals of the workshop was to identify the remaining challenges and roadblocks that represent barriers in making these sophisticated interactive systems to be among the key components supporting the future healthcare delivery with emphasis on prevention and quality of life. This workshop provided a unique opportunity to define new approaches to the design, assessment and distribution of video games for enhancing well-being and attention, opening a unique path to addressing key health care and societal concerns in a user-friendly and cost effective manner
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DIP: 'Hard Fun' Learning Mathematics: Stimulating Number Sense
  • 批准号:
    1227168
  • 项目类别:
    Standard Grant
  • 资助金额:
    $135.0万
  • 财政年份:
    2012
  • 负责人:
    Daphne Bavelier
  • 依托单位:
Object Perception
  • 批准号:
    9809386
  • 项目类别:
    Standard Grant
  • 资助金额:
    $2.0万
  • 财政年份:
    1999
  • 负责人:
    Daphne Bavelier
  • 依托单位:
海外基金