EAGER: Toward Automatic Generation of Challenge-Driven Interactive Narratives
EAGER: Toward Automatic Generation of Challenge-Driven Interactive Narratives
批准号:
1258305
负责人:
Michael Mateas
金额:
$15.1万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-12-01 至 2014-11-30
中文摘要
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英文摘要
This project will conduct the first exploration of a computational system that co-generates intertwined narrative and gameplay progressions. The system will utilize a novel representation called ludo-narrative units (LNUs), representing combinations of narrative, gameplay challenges, and choices. Utilizing audience experience models taking into account phenomena such as player agency, narrative comprehension, and gameplay learning objectives, the system will reason about progressions of narrative choices, narrative exposition, and gameplay challenges, and can dynamically reshape content to match designated goals and audience context. To accomplish this, the project will build an artificial intelligence director to construct interactive scenarios for audiences during their engagement with a game-based narrative.The dynamic construction of scenarios from a pool of authored LNUs would already comprise more flexibility than currently appears in state-of-the-art scenario driven games and other popular interactive narratives, since LNUs can be selected in multiple orders in response to audience activity. But the envisioned system will provide further flexibility and customization through modification of LNU content using story generation technology. Specifically, it will use a story-planning system based on imaginative recall to dynamically provide this content. Further, global narrative and gameplay structure will be provided by using a constraint-solving algorithm to create full experiences satisfying the various system goals, written using answer set programming techniques. This enables the crucial flexibility that allows the system to reason over an arbitrary number of domains without locking it into pre-planned interfaces and infrastructure.A high-level impact of this research will be contributing to a deeper understanding of these scenarios, as it defines them with the level of rigor required for generation. At a more technical level, the research will produce the first system that generates mixed interactive narrative and gameplay guided by shared experience goals. One of the high-level motivations for pursuing this work is that it has potentially profound impact for education, allowing next-generation educational software to benefit from the motivating power of scenarios and to be generated specifically for the learning profile, goals, and progress of particular learners. It is also potentially the case that experiences generated in this manner, and based on these models, could more effectively reach audiences that have grown up with games as a primary media form.
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会议论文
CHS: Medium: Collaborative Research: Responsive Generation of Intrinsically Motivating Scenarios
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批准号:1409992
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项目类别:Standard Grant
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资助金额:$85.7万
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财政年份:2014
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负责人:Michael Mateas
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依托单位:
EAGER: Creative Synthesis of Interactive Artifacts through Computational Knowledge Building
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批准号:1048385
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项目类别:Standard Grant
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资助金额:$27.5万
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财政年份:2010
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负责人:Michael Mateas
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依托单位:
CAREER: Automated Support for Novice Authorning of Interactive Drama
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批准号:0747522
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项目类别:Standard Grant
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资助金额:$50.0万
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财政年份:2008
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负责人:Michael Mateas
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依托单位:
SGER Collaborative Research: Persistent, Adaptive, Collaborative Synthespians
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批准号:0749316
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项目类别:Standard Grant
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资助金额:$0.0万
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财政年份:2007
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负责人:Michael Mateas
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依托单位:
Collaborative Research: Closing the Affective Gap
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批准号:0752684
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项目类别:Standard Grant
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资助金额:$21.24万
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财政年份:2007
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负责人:Michael Mateas
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依托单位:
Collaborative Research: Closing the Affective Gap
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批准号:0534355
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项目类别:Standard Grant
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资助金额:$25.48万
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财政年份:2006
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负责人:Michael Mateas
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依托单位:
国内基金
海外基金
Toward a general theory of intermittent aeolian and fluvial nonsuspended sediment transport
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批准号:--
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项目类别:--
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资助金额:55万元
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批准年份:2022
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负责人:Thomas Pahtz
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依托单位: