DIP: BioSim: Developing a Wearable Toolkit for Teaching Complex Science Through Embodied Play
DIP:BioSim:开发可穿戴工具包,通过体验游戏教授复杂科学
基本信息
- 批准号:1324047
- 负责人:
- 金额:$ 100万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Standard Grant
- 财政年份:2013
- 资助国家:美国
- 起止时间:2013-09-15 至 2018-08-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
In this Cyberlearning: Transforming Education DIP (Development and Implementation) Project, the PIs focus on better promoting science learning in early elementary school (grades K-3). They focus in the discipline of life sciences, with specific focus on complex biological systems. The approach to learning about complex systems is through participatory simulation augmented by wearable computers. Children act out the roles of agents in complex biological systems (e.g., bees gathering honey, predators and preys) together, and with the help of electronic puppets that they can wear on one hand, they watch changes in the characteristics of animals they are simulating (e.g., energy, hunger, thirst, need for sleep) as they interact in the environment the way those animals would. Research focuses on how learning happens in the context of 1st person participation in a simulated system and how to best facilitate that learning, how learning about one complex system readies children to learn about other complex systems, how the understanding of complex systems builds over time with exposure to a variety of such systems, and best ways of using technology to affect such learning.There is little understanding currently of how to teach science productively in elementary school. As is appropriate for this age group, these PIs take a playful approach to immersing youngsters (in grades K through 3) in the lives of animals and organisms and the ecosystems they live in. Children participate in simulations of natural ecosystems, taking on the roles of animals or organisms in those systems. To promote the kinds of reflection on experience that will lead to learning, children are equipped with electronic puppets that help them experience how those animals? lives are affected by their interactions with animal and plant life in their environment.
在这个网络学习中:改革教育DIP(发展和实施)项目,PI侧重于更好地促进小学早期(K-3年级)的科学学习。他们专注于生命科学的学科,特别关注复杂的生物系统。学习复杂系统的方法是通过可穿戴计算机增强的参与式模拟。儿童在复杂的生物系统中扮演代理人的角色(例如,蜜蜂采集蜂蜜,捕食者和猎物)在一起,并且在他们可以戴在手上的电子木偶的帮助下,他们观察他们正在模拟的动物的特征的变化(例如,能量,饥饿,口渴,睡眠需求),因为它们在环境中相互作用的方式,这些动物会。研究的重点是学习如何在第一人称参与模拟系统的情况下发生,以及如何最好地促进学习,如何学习一个复杂的系统准备儿童学习其他复杂系统,如何随着时间的推移建立复杂系统的理解与接触各种这样的系统,以及利用技术影响这种学习的最佳方法。目前对如何在小学有效地教授科学还很少有了解。作为适合这个年龄组,这些PI采取了一种有趣的方法,让青少年(从K到3年级)沉浸在动物和生物的生活以及他们生活的生态系统中。儿童参与自然生态系统的模拟,在这些系统中扮演动物或有机体的角色。为了促进对经验的反思,这将导致学习,孩子们配备了电子木偶,帮助他们体验如何这些动物?生命受到其与环境中动植物相互作用的影响。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Kylie Peppler其他文献
Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career
创客空间的认可:支持女性“创造”STEM 职业的机会
- DOI:
- 发表时间:
2019 - 期刊:
- 影响因子:9.9
- 作者:
Anna Keune;Kylie Peppler;K. Wohlwend - 通讯作者:
K. Wohlwend
Making Connections to and From Out-of-School Experiences
与校外经历建立联系
- DOI:
- 发表时间:
2023 - 期刊:
- 影响因子:6.4
- 作者:
M. Dahn;Kylie Peppler;Mizuko Ito - 通讯作者:
Mizuko Ito
Lights up! Assessing standards-based performance skills in drama education
- DOI:
10.1016/j.stueduc.2023.101259 - 发表时间:
2023-06-01 - 期刊:
- 影响因子:
- 作者:
Kylie Peppler;Sophia Bender;Anthony Phonethibsavads;Nickolina Yankova;Molly Stewart - 通讯作者:
Molly Stewart
Interest And Interest-Driven Learning
兴趣和兴趣驱动的学习
- DOI:
10.4135/9781483385198.n146 - 发表时间:
2017 - 期刊:
- 影响因子:0
- 作者:
K. Renninger;Allison L. Bishop;Kylie Peppler - 通讯作者:
Kylie Peppler
Code Control: Developing a Serious Game to Reinforce Introductory Programming Concepts SIGCSE Report
代码控制:开发严肃游戏以强化入门编程概念 SIGCSE 报告
- DOI:
- 发表时间:
2019 - 期刊:
- 影响因子:0
- 作者:
Anna Keune;Kylie Peppler;K. Wohlwend - 通讯作者:
K. Wohlwend
Kylie Peppler的其他文献
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{{ truncateString('Kylie Peppler', 18)}}的其他基金
Recrafting Computer Science: Fiber Crafting as Computational Thinking
重塑计算机科学:纤维工艺作为计算思维
- 批准号:
2100401 - 财政年份:2021
- 资助金额:
$ 100万 - 项目类别:
Continuing Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
- 批准号:
1931227 - 财政年份:2018
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
- 批准号:
1839896 - 财政年份:2018
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
- 批准号:
1936098 - 财政年份:2018
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
- 批准号:
1553398 - 财政年份:2016
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
COLLABORATIVE RESEARCH: Re-Crafting Mathematics Education: Designing Tangible Manipulatives Rooted in Traditional Female Crafts
合作研究:重塑数学教育:设计植根于传统女性手工艺的有形教具
- 批准号:
1420303 - 财政年份:2014
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
- 批准号:
0855886 - 财政年份:2009
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
Major: Transactive Narrative: An Inclusive Game-Based Programming Context
专业:交互叙事:基于游戏的包容性编程环境
- 批准号:
0855852 - 财政年份:2009
- 资助金额:
$ 100万 - 项目类别:
Standard Grant
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