Major: Transactive Narrative: An Inclusive Game-Based Programming Context

专业:交互叙事:基于游戏的包容性编程环境

基本信息

  • 批准号:
    0855852
  • 负责人:
  • 金额:
    $ 79.83万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-07-01 至 2013-06-30
  • 项目状态:
    已结题

项目摘要

This research will develop and study a narrative-based programming environment for Quest Atlantis (QA) to enhance technological fluency and creativity in schools and after-school centers across the globe. QA is a highly successful multiuser virtual environment being used by teachers with over 20,000 children worldwide to support meaningful content learning. Following a systems approach to creativity, this project will develop a narrative-based programming environment from which students can develop original transactive stories for peers. Using the design toolkit to develop personalized projects, students will learn fundamental computer science programming concepts and skills as they develop story-algorithms while pursuing creative and open-ended aims such as designing virtual space narratives. Supporting students in structuring interactive narratives with innovative programming tools represents a substantial contribution to computer science education. The research will lead to the development of new technologies to support human creativity. Elementary and middle school children age 10-15 will learn fundamental computer science programming concepts and skills, such as control structures, variables, functions, and debugging as they develop story-algorithms while pursuing creative and open-ended aims such as designing a virtual space with narratives of their own choosing. Many of the mechanisms for creating these interactive stories, the user base to support wide-scale impact, and the multi-user virtual engine already exist. This research will develop the narrative scaffolding, the pedagogical resources, and the user interface to place these tools in the hands of the user. The new Quest Atlantis Programming Narrative Toolkit will be made available to all current QA users and will be promoted to the fast growing user-base to maximize public distribution. In addition, the research will contribute to wider awareness in the research community of two important principles. First, employing narrative to stimulate creative work is a valuable and broadly applicable method. Second, creativity is best framed within an active social network. This project characterizes the children's activity in terms uniquely suited to the new millennium: collaborative, distributed, negotiated, and critical. Indeed, the social dimension involves not simply the presentation or publication of the interactive products, but the critical reception and discussion around the work, contributing to the legitimacy and caliber of the work and, in turn, to the community and their engagement in practices relating to computer programming and interactive narrative composition.
这项研究将开发和研究一个基于叙事的编程环境,探索亚特兰蒂斯(QA),以提高技术的流畅性和创造力,在学校和课后中心在地球仪。 QA是一个非常成功的多用户虚拟环境,被全球超过20,000名儿童的教师用于支持有意义的内容学习。 遵循创造力的系统方法,该项目将开发一个基于叙事的编程环境,学生可以从中开发原始的交互故事。使用设计工具包来开发个性化的项目,学生将学习基本的计算机科学编程概念和技能,因为他们开发故事算法,同时追求创造性和开放式的目标,如设计虚拟空间叙事。支持学生用创新的编程工具构建交互式叙事,这是对计算机科学教育的重大贡献。 这项研究将导致新技术的发展,以支持人类的创造力。 10-15岁的小学和中学儿童将学习基本的计算机科学编程概念和技能,如控制结构,变量,函数和调试,因为他们开发故事算法,同时追求创造性和开放式的目标,如设计一个虚拟空间与自己选择的叙事。创建这些交互式故事的许多机制,支持大规模影响的用户基础以及多用户虚拟引擎已经存在。 本研究将开发叙事支架,教学资源和用户界面,将这些工具放在用户手中。 新的Quest Atlantis编程叙事工具包将提供给所有当前的QA用户,并将推广到快速增长的用户群,以最大限度地提高公共分发。此外,这项研究将有助于研究界更广泛地认识两项重要原则。 首先,运用叙事来激发创造性工作是一种有价值和广泛适用的方法。 第二,创造力最好是在一个活跃的社交网络中。 这个项目的特点是儿童的活动,特别适合新千年:合作,分布式,谈判,和关键。事实上,社会维度不仅涉及互动产品的展示或出版,还涉及围绕作品的批判性接受和讨论,有助于作品的合法性和质量,进而有助于社区参与与计算机编程和互动叙事作品相关的实践。

项目成果

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Kylie Peppler其他文献

Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career
创客空间的认可:支持女性“创造”STEM 职业的机会
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    9.9
  • 作者:
    Anna Keune;Kylie Peppler;K. Wohlwend
  • 通讯作者:
    K. Wohlwend
Making Connections to and From Out-of-School Experiences
与校外经历建立联系
Lights up! Assessing standards-based performance skills in drama education
  • DOI:
    10.1016/j.stueduc.2023.101259
  • 发表时间:
    2023-06-01
  • 期刊:
  • 影响因子:
  • 作者:
    Kylie Peppler;Sophia Bender;Anthony Phonethibsavads;Nickolina Yankova;Molly Stewart
  • 通讯作者:
    Molly Stewart
Interest And Interest-Driven Learning
兴趣和兴趣驱动的学习
  • DOI:
    10.4135/9781483385198.n146
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    K. Renninger;Allison L. Bishop;Kylie Peppler
  • 通讯作者:
    Kylie Peppler
Code Control: Developing a Serious Game to Reinforce Introductory Programming Concepts SIGCSE Report
代码控制:开发严肃游戏以强化入门编程概念 SIGCSE 报告
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Anna Keune;Kylie Peppler;K. Wohlwend
  • 通讯作者:
    K. Wohlwend

Kylie Peppler的其他文献

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{{ truncateString('Kylie Peppler', 18)}}的其他基金

Recrafting Computer Science: Fiber Crafting as Computational Thinking
重塑计算机科学:纤维工艺作为计算思维
  • 批准号:
    2100401
  • 财政年份:
    2021
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Continuing Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
  • 批准号:
    1931227
  • 财政年份:
    2018
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
  • 批准号:
    1839896
  • 财政年份:
    2018
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
  • 批准号:
    1936098
  • 财政年份:
    2018
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
  • 批准号:
    1553398
  • 财政年份:
    2016
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
COLLABORATIVE RESEARCH: Re-Crafting Mathematics Education: Designing Tangible Manipulatives Rooted in Traditional Female Crafts
合作研究:重塑数学教育:设计植根于传统女性手工艺的有形教具
  • 批准号:
    1420303
  • 财政年份:
    2014
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
DIP: BioSim: Developing a Wearable Toolkit for Teaching Complex Science Through Embodied Play
DIP:BioSim:开发可穿戴工具包,通过体验游戏教授复杂科学
  • 批准号:
    1324047
  • 财政年份:
    2013
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant
COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
  • 批准号:
    0855886
  • 财政年份:
    2009
  • 资助金额:
    $ 79.83万
  • 项目类别:
    Standard Grant

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  • 批准号:
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  • 批准号:
    1757207
  • 财政年份:
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