COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth

协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区

基本信息

  • 批准号:
    0855886
  • 负责人:
  • 金额:
    $ 20.03万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2009
  • 资助国家:
    美国
  • 起止时间:
    2009-08-01 至 2013-07-31
  • 项目状态:
    已结题

项目摘要

Multidisciplinary teams composed of computer scientists, arts and computer science educators, and learning scientists from the University of Pennsylvania, MIT and Indiana University are researching how to encourage about 400 youth (ages 10-18) to creatively engage with computational textiles in afterschool and school settings. Computational textiles?textile artifacts that are computationally generated or that contain embedded computers?will capture youths? pre-existing interests in new media, fashion, and design while supporting learning and creativity in computer science, arts, design, and engineering.The PIs are designing a new programming toolkit for 3D textile design to promote creativity and to study these tools in different workshop settings in afterschool and classroom programs. While previous efforts have focused on developing environments for 2D and 3D programming for novices, their goal is to expand these efforts to include 3D textile design to appeal to disadvantaged youth not normally drawn into computing. Moreover, they are developing an open, participatory website that allows youth to display their created artifacts and share, discuss, and remix their designs. These efforts build on our prior successes developing an online community around Scratch, which now hosts over 10,000 designers. They are engaging local youth communities and professional advisors from a variety of backgrounds to identify and encourage creative design solutions as part of their efforts to build this community, the first-ever youth community of computational textile designers.The proposal leverages several successful developments: (1) a construction kit for building computational textiles called the LilyPad Arduino that makes this domain widely accessible for the first time; (2) research on a media-rich programming environment, Scratch, that is used by a worldwide community of designers of all ages; and (3) a conceptual framework of media arts in K-12 education that describes and analyzes creative digital production.Using Csikszentmihalyi?s system model (1988, 1997), the PIs define creativity as the dynamic interaction between an individual?s contributions to a domain and community recognition within the field. To investigate the different components of creativity as a system, this project focuses on the technical, artistic and critical practices in youth? designs and interactions and employs a variety of assessment approaches including mixed methods data analyses of recorded group interactions, interviews with youth designers and professional artists, case studies of designers and artifacts, and log file data tracking online community participation and commentaries.Intellectual Merit: This project presents a novel opportunity to study creativity within an emergent IT field (i.e., computational textiles and their applications) and will contribute to creativity research by providing empirically validated accounts of the system nature of creativity captured in interactions between individual designers and community feedback. Furthermore, they are developing tools for how to tailor programming to support 3D textile design, investigate an online community for sharing and validating creative computational textile designs, and investigate learning approaches in workshop models for computational textiles design for novice programmers.Broader Impact: The proposed tools and activities broaden opportunities for youth from disadvantaged communities to develop advanced IT fluency skills by designing computationally enhanced materials and artifacts and contribute in meaningful ways to the emergent field of computational textile design. The implementation and assessment is conducted in workshops at after school sites that vary strategically in their technology experience to allow for a broader dissemination of the developed tools and activities. The findings from the work is shared with youth coordinators at professional development meetings, is presented at national conferences, and is disseminated further in academic journals and through their website.
由来自宾夕法尼亚大学、麻省理工学院和印第安纳大学的计算机科学家、艺术和计算机科学教育工作者以及学习科学家组成的多学科团队正在研究如何鼓励大约400名年轻人(10-18岁)在课外和学校环境中创造性地接触计算纺织品。计算纺织品?通过计算生成的或包含嵌入式计算机的纺织品文物?会俘获年轻人吗?在支持计算机科学、艺术、设计和工程方面的学习和创造力的同时,PIs正在为3D纺织品设计设计一个新的编程工具包,以促进创造力,并在课外和课堂计划的不同车间环境中研究这些工具。虽然之前的努力侧重于为新手开发2D和3D编程环境,但他们的目标是扩大这些努力,将3D纺织品设计包括在内,以吸引通常不会被计算机吸引的弱势青年。此外,他们正在开发一个开放的、参与性的网站,允许年轻人展示他们创造的文物,并分享、讨论和重新混合他们的设计。这些努力是在我们之前成功开发了一个围绕Scratch的在线社区的基础上进行的,该社区现在拥有超过10,000名设计师。他们正在动员当地的青年社区和来自不同背景的专业顾问来确定和鼓励创造性的设计解决方案,作为他们努力建立这个社区的一部分,这是有史以来第一个青年计算纺织品设计师社区。该提议利用了几个成功的开发:(1)一个用于构建计算纺织品的构建工具包,称为LilyPad Arduino,它使这个领域首次被广泛使用;(2)研究富媒体编程环境Scratch,它被全球所有年龄段的设计师社区使用;(3)描述和分析创意数字产品的K-12教育媒体艺术概念框架。使用Csiks zentmihalyi?S系统模型(1988,1997),PI将创意定义为个人?S对领域的贡献和该领域内的社区认可之间的动态互动。为了研究创造力作为一个系统的不同组成部分,该项目侧重于青年中的技术、艺术和批判性实践?设计和互动并采用多种评估方法,包括对记录的群体互动的数据分析、对青年设计师和专业艺术家的采访、对设计师和手工艺品的案例研究、以及跟踪在线社区参与和评论的日志文件数据。智力价值:这个项目为研究新兴IT领域(即计算纺织品及其应用)的创造力提供了一个新的机会,并将通过对设计师个人之间的互动和社区反馈中捕捉到的创造力的系统性质提供经验性验证的描述,为创造力研究做出贡献。此外,他们正在开发如何定制编程以支持3D纺织品设计的工具,调查用于共享和验证创造性计算纺织品设计的在线社区,并为初学者开发用于计算纺织品设计的研讨会模型中的学习方法。广泛影响:拟议的工具和活动扩大了来自弱势社区的年轻人通过设计计算增强的材料和文物来发展高级IT流利技能的机会,并以有意义的方式为新兴的计算纺织品设计领域做出贡献。实施和评估是在课后地点的讲习班上进行的,这些地点的技术经验在战略上有所不同,以便更广泛地传播所开发的工具和活动。这项工作的结果在专业发展会议上与青年协调员分享,在国家会议上介绍,并在学术期刊和其网站上进一步传播。

项目成果

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Kylie Peppler其他文献

Recognition in makerspaces: Supporting opportunities for women to "make" a STEM career
创客空间的认可:支持女性“创造”STEM 职业的机会
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    9.9
  • 作者:
    Anna Keune;Kylie Peppler;K. Wohlwend
  • 通讯作者:
    K. Wohlwend
Making Connections to and From Out-of-School Experiences
与校外经历建立联系
Lights up! Assessing standards-based performance skills in drama education
  • DOI:
    10.1016/j.stueduc.2023.101259
  • 发表时间:
    2023-06-01
  • 期刊:
  • 影响因子:
  • 作者:
    Kylie Peppler;Sophia Bender;Anthony Phonethibsavads;Nickolina Yankova;Molly Stewart
  • 通讯作者:
    Molly Stewart
Interest And Interest-Driven Learning
兴趣和兴趣驱动的学习
  • DOI:
    10.4135/9781483385198.n146
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    K. Renninger;Allison L. Bishop;Kylie Peppler
  • 通讯作者:
    Kylie Peppler
Code Control: Developing a Serious Game to Reinforce Introductory Programming Concepts SIGCSE Report
代码控制:开发严肃游戏以强化入门编程概念 SIGCSE 报告
  • DOI:
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Anna Keune;Kylie Peppler;K. Wohlwend
  • 通讯作者:
    K. Wohlwend

Kylie Peppler的其他文献

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{{ truncateString('Kylie Peppler', 18)}}的其他基金

Recrafting Computer Science: Fiber Crafting as Computational Thinking
重塑计算机科学:纤维工艺作为计算思维
  • 批准号:
    2100401
  • 财政年份:
    2021
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Continuing Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
  • 批准号:
    1931227
  • 财政年份:
    2018
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
FW-HTF: Collaborative Research: Pre-Skilling Workers, Understanding Labor Force Implications and Designing Future Factory Human-Robot Workflows Using a Physical Simulation Platform
FW-HTF:协作研究:工人预培训、了解劳动力影响以及使用物理模拟平台设计未来工厂人机工作流程
  • 批准号:
    1839896
  • 财政年份:
    2018
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
  • 批准号:
    1936098
  • 财政年份:
    2018
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
职业:设计新的联系:检查电子和计算工具包的社会构建以扩大参与和深化学习
  • 批准号:
    1553398
  • 财政年份:
    2016
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
COLLABORATIVE RESEARCH: Re-Crafting Mathematics Education: Designing Tangible Manipulatives Rooted in Traditional Female Crafts
合作研究:重塑数学教育:设计植根于传统女性手工艺的有形教具
  • 批准号:
    1420303
  • 财政年份:
    2014
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
DIP: BioSim: Developing a Wearable Toolkit for Teaching Complex Science Through Embodied Play
DIP:BioSim:开发可穿戴工具包,通过体验游戏教授复杂科学
  • 批准号:
    1324047
  • 财政年份:
    2013
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant
Major: Transactive Narrative: An Inclusive Game-Based Programming Context
专业:交互叙事:基于游戏的包容性编程环境
  • 批准号:
    0855852
  • 财政年份:
    2009
  • 资助金额:
    $ 20.03万
  • 项目类别:
    Standard Grant

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Computational Strategies to Tailor Existing Interventions for First Major Depressive Episodes to Inform and Test Personalized Interventions
针对首次严重抑郁发作定制现有干预措施的计算策略,以告知和测试个性化干预措施
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COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
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    2009
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  • 项目类别:
    Standard Grant
COLLABORATIVE MAJOR Computational Textiles as Materials for Creativity: Participatory Design Communities in Afterschool and Classroom Programs for Economically-Disadvantaged Youth
协作性重大计算纺织品作为创造力的材料:针对经济弱势青年的课后和课堂项目中的参与式设计社区
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