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IUSE/PFE:RED: The Connected Learner: Design Patterns for Transforming Computing and Informatics Education

IUSE/PFE:RED: The Connected Learner: Design Patterns for Transforming Computing and Informatics Education
IUSE/PFE:RED:互联学习者:变革计算和信息学教育的设计模式
批准号:
1519160
负责人:
Mary Lou Maher
金额:
$200.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2015
资助国家:
美国
项目状态:
已结题
起止时间:
2015-06-01 至 2021-09-30

项目摘要

项目成果

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中文摘要
翻译
北卡罗来纳大学夏洛特分校的互联学习者项目是对本科计算机和信息学教育的重新定位,将重点放在与同行、专业和社区建立联系的学生学习上。该项目的愿景是将进入本科计算和信息学课程的学生从对计算感兴趣的人转变为具有计算专业身份的人。该项目将改变教师对教育的态度,改变他们的态度和行为,从知识传播和讲课转向一种更新的方法,发展教育活动,为培养成功的计算专业人员提供计算知识和技能。该项目将通过确定教学设计模式来催化和维持这一过渡,以指导本科生计算和信息学课程中的所有教员课程。创新的教学和评估实践将在整个本科计算机和信息学课程中实施,展示这些实践在整个学生群体中的适用性和有效性;学生的社会经济地位和人口结构是不同的。该项目将制定知识和评估的分类和设计模式,以促进计算方面的教育创新的推广和传播。此外,该项目将研究建立可持续的教育创新实践的关键因素,其中包括教师态度的转变和支持和维持学习实践的基础设施。该项目将评估和传播教学实践和经验教训。该项目的更广泛影响是:对多样化学生群体的教育影响(第一次大学生、种族多样性、GPA多样性);对高中和STARSComputingCorps.org其他合作伙伴的社区影响;以及为该地区和国家提供IT人才库的专业影响(包括:数据科学、网络安全、视觉分析和以人为本的设计)。互联学习者项目的主要成果预计是:提高向不同计算机学生群体提供的教育质量,提高留校率和毕业率,提供区域和国家计算机人才库,并将教学研究与教师发展和晋升相结合。该项目将通过公开可用的在线资源以及通过期刊、会议、博客和社交网络出版物传播教育设计模式、最佳实践范例和学术出版物,以促进教育变革和教师发展。
英文摘要
The Connected Learner project at the University of North Carolina at Charlotte is a re-orientation of undergraduate computing and informatics education to focus on student learning that connects to peers, the profession, and the community. The project vision is to transform the student entering an undergraduate computing and informatics program from a person with an interest in computing - to a person with an identity as a computing professional. The project will transform faculty attitude towards education, shifting their attitudes and behaviors away from knowledge transmission and lecturing toward a refreshed approach of developing educational activities that scaffold the computing knowledge and skills to build successful computing professionals. The project will catalyze and sustain this transition with the identification of pedagogical design patterns to guide all faculty teaching courses in the undergraduate computing and informatics curriculum. Innovative teaching and assessment practices will be implemented across an entire undergraduate computing and informatics curriculum, demonstrating the applicability and efficacy of these practices across a student body; which is diverse in terms of socio-economic status and demographics. The project will develop taxonomies and design patterns for knowledge and assessment to facilitate scaling and disseminating educational innovation in computing. Additionally, the project will examine the key factors in building a sustainable practice of educational innovation, which includes faculty attitudinal shifts and infrastructures to support and sustain learning practices. The project will evaluate and disseminate pedagogical practices and lessons learned. The broader impacts of this project are: educational impact on a diverse student population (first time college students, ethnic diversity, GPA diversity); community impact on high schools and other partners in STARSComputingCorps.org; and professional impact on providing the talent pool for the region and the country in IT (including: data science, cyber security, visual analytics, and human centered design). Key outcomes from the Connected Learner project are anticipated to be: an increase in the quality of education provided to a diverse population of computing students, improved retention and graduation rates, the provision of a regional and national talent pool in computing, and the integration of pedagogical research with faculty development and advancement. The project will disseminate educational design patterns, best practice examples, and scholarly publications for educational change and faculty development through a publicly available online resource, as well as through journals, conferences, blogs, and social network publications.
期刊论文(0)
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会议论文
Conference: NSF Workshop: Expanding Capacity and Diversity in AI Education
Examining the Effects of Course Climate, Active Learning, and Intersectional Identities on Undergraduate Student Success in Computing
I-Corps: Digital Platform for Informal Learning Experiences to Encourage Curiosity in STEM Career Paths
EAGER: An Interactive Learning Analytics Framework based on a Student Sequence Model for understanding students, retention, and time to graduation
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