CRII: Cyberlearning: Automatic Discovery of Optimal Progressions of Language Content

CRII:网络学习:自动发现语言内容的最佳进展

基本信息

  • 批准号:
    1657176
  • 负责人:
  • 金额:
    $ 17.5万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2017
  • 资助国家:
    美国
  • 起止时间:
    2017-08-15 至 2019-07-31
  • 项目状态:
    已结题

项目摘要

A key challenge in education is determining the optimal sequence of concepts to present to a student. This is particularly important for second language learning, where there is a huge amount of content to learn and it is difficult for learners to stay engaged. Although researchers in education and psychology have identified guiding principles for sequencing learning materials, there is a lack of pragmatic techniques that can apply these principles to build effective learning progressions automatically. To address this gap, this project will: (1) develop techniques for estimating the difficulty of language learning content, (2) identify important characteristics of various expert-crafted progressions, and (3) experiment to find optimal progressions for individual students. These progressions will enhance the effectiveness of online interactive learning tools that are freely accessible to the public. The anticipated discovery of general principles of pacing will benefit educators and provide the foundation for maximizing engagement in adaptive learning systems.The project will conduct three investigations in order to build adaptive learning progressions. First, the project will build a library of language materials that are organized by difficulty. To do this, the PI will explore procedural models of target linguistic knowledge such as grammar, identify which procedural steps are necessary for understanding specific materials, and organize these materials into skill trees. Second, the project will develop a set of control parameters that capture key aspects of pacing and sequencing. This will allow the PI to extract pacing strategies from expert-crafted progressions, and map these strategies onto other progressions. Third, the project will optimize progressions for individual learners by conducting large-scale multivariate experiments in online interactive learning tools.
教育中的一个关键挑战是确定向学生呈现概念的最佳顺序。这对于学习第二语言尤其重要,因为要学习的内容非常多,学习者很难保持专注。尽管教育和心理学研究者已经确定了排序学习材料的指导原则,但缺乏实用的技术来应用这些原则来自动构建有效的学习进度。为了解决这一差距,本项目将:(1)开发估计语言学习内容难度的技术,(2)确定各种专家制作的进度的重要特征,以及(3)通过实验找到适合个别学生的最佳进度。这些进步将提高免费向公众开放的在线互动学习工具的有效性。预期的步调一般原则的发现将使教育者受益,并为最大限度地参与适应性学习系统提供基础。该项目将进行三项调查,以建立适应性学习进程。首先,该项目将建立一个按难度组织的语言资料库。为此,PI将探索目标语言知识(如语法)的程序模型,确定哪些程序步骤是理解特定材料所必需的,并将这些材料组织成技能树。其次,该项目将开发一套控制参数,以捕获节奏和顺序的关键方面。这将允许PI从专家制作的进程中提取节奏策略,并将这些策略映射到其他进程中。第三,该项目将通过在线互动学习工具进行大规模多元实验,优化个人学习者的进度。

项目成果

期刊论文数量(2)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Adaptive Learning Material Recommendation in Online Language Education
  • DOI:
    10.1007/978-3-030-23207-8_55
  • 发表时间:
    2019-05
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Shuhan Wang;Hao Wu;Ji Hun Kim;Erik Andersen
  • 通讯作者:
    Shuhan Wang;Hao Wu;Ji Hun Kim;Erik Andersen
Combining adaptivity with progression ordering for intelligent tutoring systems
将自适应性与智能辅导系统的进度排序相结合
  • DOI:
    10.1145/3231644.3231672
  • 发表时间:
    2018
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mu, Tong;Wang, Shuhan;Andersen, Erik;Brunskill, Emma
  • 通讯作者:
    Brunskill, Emma
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Erik Andersen其他文献

A trace-based framework for analyzing and synthesizing educational progressions
用于分析和综合教育进展的基于轨迹的框架
Delivery Ghost: Effects of Language Immersion and Interactivity in a Language Learning Game
交付幽灵:语言学习游戏中的语言沉浸和交互性的影响
  • DOI:
    10.1145/3411763.3451767
  • 发表时间:
    2021
  • 期刊:
  • 影响因子:
    0
  • 作者:
    J. Cho;Erik Andersen;René F. Kizilcec
  • 通讯作者:
    René F. Kizilcec
Crystallize: An Immersive, Collaborative Game for Second Language Learning
Crystallize:用于第二语言学习的沉浸式协作游戏
High dose, subcutaneous injections of benzathine penicillin G (SCIP) to prevent rheumatic fever: A single arm, phase IIa trial of safety and pharmacokinetics
大剂量苄星青霉素G皮下注射(SCIP)预防风湿热:一项单臂、IIa期安全性和药代动力学试验
  • DOI:
    10.1016/j.jinf.2025.106506
  • 发表时间:
    2025-07-01
  • 期刊:
  • 影响因子:
    11.900
  • 作者:
    Julie Bennett;Sam Salman;Dhevindri Moodley;Hazel Dobinson;Erik Andersen;Anneka Anderson;Brioni Moore;Madhu Page-Sharp;Kevin Batty;Jonathan Carapetis;Michael Baker;Joseph Kado;Laurens Manning
  • 通讯作者:
    Laurens Manning
Social Situational Language Learning through an Online 3D Game
通过在线 3D 游戏进行社交情境语言学习

Erik Andersen的其他文献

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{{ truncateString('Erik Andersen', 18)}}的其他基金

Capacity: Biological Collections: Enhancement of the Caenorhabditis Natural Diversity Resource
能力:生物收藏:增强秀丽隐杆线虫自然多样性资源
  • 批准号:
    2411431
  • 财政年份:
    2023
  • 资助金额:
    $ 17.5万
  • 项目类别:
    Continuing Grant
Capacity: Biological Collections: Enhancement of the Caenorhabditis Natural Diversity Resource
能力:生物收藏:增强秀丽隐杆线虫自然多样性资源
  • 批准号:
    2224885
  • 财政年份:
    2022
  • 资助金额:
    $ 17.5万
  • 项目类别:
    Continuing Grant
CSBR: Living Stocks - Enhancement of the Caenorhabditis Natural Diversity Resource
CSBR:活畜 - 增强秀丽隐杆线虫自然多样性资源
  • 批准号:
    1930382
  • 财政年份:
    2019
  • 资助金额:
    $ 17.5万
  • 项目类别:
    Standard Grant
CAREER: Discovery of the molecular mechanisms underlying microevolution of phenotypic plasticity in a developmental trait
职业:发现发育性状表型可塑性微进化的分子机制
  • 批准号:
    1751035
  • 财政年份:
    2018
  • 资助金额:
    $ 17.5万
  • 项目类别:
    Continuing Grant

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