Supporting Student Planning with Open Learner Models in Middle Grades Science
Supporting Student Planning with Open Learner Models in Middle Grades Science
批准号:
1761178
负责人:
James Lester
金额:
$149.92万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-08-15 至 2023-07-31
中文摘要
点击翻译按钮获取中文摘要
英文摘要
This project is supported by the Education and Human Resources Core Research (ECR) program, which supports fundamental research in STEM learning and learning environments. Self-regulated learning requires learners to set learning goals, plan how to achieve them, monitor the success of their plans, and make needed changes. Critical gaps exist in our understanding of how and to what extent middle school students can engage in self-regulated learning during science inquiry activities. Analogous gaps exist in our understanding of how to help students become self-regulated learners. Computer-based learning tools might help fill these gaps, but these tools are usually "closed," meaning that how the software interprets students' knowledge and progress is hidden from the student. In contrast, "open" learning tools provide students with understandable, visual representations of their knowledge and progress. Such "open learner models" may be useful for helping students develop self-regulated learning skills. For example, by providing easy-to-understand representations of student progress, open learner models may support the self-regulated learning processes of goal setting and planning. This project focuses on the design, development, and investigation of open learner models for student goal setting and planning in middle school science. The project will explore how students engage in goal-directed learning behaviors using data from eye tracking, log files, and think-aloud exercises. It is anticipated that the project results can advance the goal of high quality STEM learning experiences for all students. A major project goal is improving students' problem-solving abilities and learning outcomes through a theoretically grounded, data-driven open learner model. The project is designed to integrate an open learner model into the Future Worlds science learning environment for middle school ecosystems education. A culminating between-subjects experiment will be conducted to compare a baseline version of Future Worlds that does not have an open learner model (control condition) with a version of Future Worlds that has an embedded open learner model (experimental condition). The project will use state-of-the-art artificial intelligence computational frameworks to recognize students' goals and plans from observations of their problem-solving activities in an online learning environment. It is hypothesized that the open learner model will yield better student learning outcomes, with improved science problem-solving skills, increased science content knowledge, increased metacognitive awareness, and enhanced science self-efficacy. The project is designed to make significant contributions to both theory and practice of self-regulated learning. The project's aim is to make contributions to foundational knowledge and theory by advancing our understanding of how to improve science learning with open learner models: (1) With a focus on student goal setting and planning in technology-rich learning environments, the project aims to formulate an empirically-based theoretical framework for open learner model-enhanced learning that addresses both cognitive and metacognitive components of middle grades science education. (2) By conceptualizing goal setting and planning to account for self-regulated learning in the context of science problem solving, the project is designed to create a rich framework that connects goal setting and planning to students' problem solving and metacognitive processes. (3) By expanding to fine-grained process data, the project is intended to make methodological contributions that will enable the field to go beyond self-report measures, which have long dominated research on self-regulated learning. (4) The project plans to produce learning analytic techniques that yield predictive models of goal setting and planning in science problem solving, as well as open learner models to effectively support student goal setting and problem solving.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(6)
专著(0)
科研奖励(0)
会议论文
登录
查看更多内容
Autonomy and types of informational text presentations in game-based learning environments
基于游戏的学习环境中信息文本呈现的自主性和类型
DOI:
--
发表时间:
2019
期刊:
Proceedings of the Twentieth International Conference on Artificial Intelligence in Education
影响因子:
--
作者:
[Dever, D. A., Azevedo, R.]
通讯作者:
Azevedo, R.
Examining Gaze Behaviors and Metacognitive Judgments of Informational Text Within Game-Based Learning Environments
在基于游戏的学习环境中检查信息文本的注视行为和元认知判断
DOI:
--
发表时间:
2019
期刊:
International Conference on Artificial Intelligence in Education
影响因子:
--
作者:
[Dever, Daryn, Azevedo, Roger]
通讯作者:
Azevedo, Roger
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
在基于游戏的学习中利用学生目标设定进行实时计划识别
DOI:
10.1007/978-3-031-11644-5_7
发表时间:
2022
期刊:
Proceedings of the 23rd International Conference on Artificial Intelligence in Education
影响因子:
--
作者:
[Goslen, A., Carpenter, D., Rowe, J., Henderson, N., Azevedo, R., Lester, J.]
通讯作者:
Lester, J.
“The role of achievement goal orientation on metacognitive processes in game-based learning.”
– 成就目标导向对基于游戏的学习中元认知过程的作用。 –
DOI:
--
发表时间:
2019
期刊:
International Conference on Artificial Intelligence in Education
影响因子:
--
作者:
[Cloude, Elizabeth, Taub, Michelle, Lester, James, Azevedo, Roger]
通讯作者:
Azevedo, Roger
Language Modeling for Plan Generation in Game-Based Learning Environments
基于游戏的学习环境中计划生成的语言建模
DOI:
--
发表时间:
2023
期刊:
AIED’23 : Empowering Education with LLMs - the Next-Gen Interface and Content Generation
影响因子:
--
作者:
[Goslen, A., Kim, Y., Rowe, J., Lester, J.]
通讯作者:
Lester, J.
ExplainIt: Improving Student Learning with Explanation-based Classroom Response Systems
-
批准号:2111473
-
项目类别:Standard Grant
-
资助金额:$145.65万
-
财政年份:2021
-
负责人:James Lester
-
依托单位:
AI Institute for Engaged Learning
-
批准号:2112635
-
项目类别:Cooperative Agreement
-
资助金额:$1999.63万
-
财政年份:2021
-
负责人:James Lester
-
依托单位:
Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
-
批准号:1934153
-
项目类别:Standard Grant
-
资助金额:$98.56万
-
财政年份:2019
-
负责人:James Lester
-
依托单位:
EAGER: Collaborative Research: Building Capacity for K-12 Artificial Intelligence Education Research
-
批准号:1938778
-
项目类别:Standard Grant
-
资助金额:$10.0万
-
财政年份:2019
-
负责人:James Lester
-
依托单位:
Collaborative Research: FW-HTF: Augmented Cognition for Teaching: Transforming Teacher Work with Intelligent Cognitive Assistants
-
批准号:1840120
-
项目类别:Standard Grant
-
资助金额:$149.97万
-
财政年份:2018
-
负责人:James Lester
-
依托单位:
Multimodal Visitor Analytics: Investigating Naturalistic Engagement with Interactive Tabletop Science Exhibits
-
批准号:1713545
-
项目类别:Continuing Grant
-
资助金额:$195.2万
-
财政年份:2018
-
负责人:James Lester
-
依托单位:
Improving Science Problem Solving with Adaptive Game-Based Reflection Tools
-
批准号:1661202
-
项目类别:Continuing Grant
-
资助金额:$130.0万
-
财政年份:2017
-
负责人:James Lester
-
依托单位:
ENGAGE: A Game-based Curricular Strategy for Infusing Computational Thinking into Middle School Science
-
批准号:1640141
-
项目类别:Standard Grant
-
资助金额:$249.89万
-
财政年份:2016
-
负责人:James Lester
-
依托单位:
Collaborative Research: Big Data from Small Groups: Learning Analytics and Adaptive Support in Game-based Collaborative Learning
-
批准号:1561655
-
项目类别:Continuing Grant
-
资助金额:$124.96万
-
财政年份:2016
-
负责人:James Lester
-
依托单位:
Collaborative Research: PRIME: Engaging STEM Undergraduate Students in Computer Science with Intelligent Tutoring Systems
-
批准号:1626235
-
项目类别:Standard Grant
-
资助金额:$149.98万
-
财政年份:2016
-
负责人:James Lester
-
依托单位:
CHS: Medium: Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students
-
批准号:1409639
-
项目类别:Continuing Grant
-
资助金额:$118.41万
-
财政年份:2014
-
负责人:James Lester
-
依托单位:
SCH: INT: Collaborative Research: A Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare
-
批准号:1344803
-
项目类别:Standard Grant
-
资助金额:$95.28万
-
财政年份:2013
-
负责人:James Lester
-
依托单位:
Type I: ENGAGE: Immersive Game-Based Learning for Middle Grade Computational Fluency
-
批准号:1138497
-
项目类别:Standard Grant
-
资助金额:$100.0万
-
财政年份:2012
-
负责人:James Lester
-
依托单位:
Investigating An Intelligent Cyberlearning System For Interactive Museum-based Sustainability Modeling
-
批准号:1114655
-
项目类别:Continuing Grant
-
资助金额:$71.34万
-
财政年份:2011
-
负责人:James Lester
-
依托单位:
The Leonardo Project: An Intelligent Cyberlearning System for Interactive Scientific Modeling in Elementary Science Education
-
批准号:1020229
-
项目类别:Continuing Grant
-
资助金额:$349.94万
-
财政年份:2010
-
负责人:James Lester
-
依托单位:
Emerging Research-Empirical Research--An Integrated Model of Cognitive and Affective Scaffolding for Intelligent Tutoring Systems
-
批准号:1007962
-
项目类别:Continuing Grant
-
资助金额:$149.83万
-
财政年份:2010
-
负责人:James Lester
-
依托单位:
Major:The Narrative Theatre - A Creativity Enhancement Environment
-
批准号:0757535
-
项目类别:Standard Grant
-
资助金额:$78.09万
-
财政年份:2008
-
负责人:James Lester
-
依托单位:
HCC-Small: Modeling Student Affect in Game-Based Learning Environments
-
批准号:0812291
-
项目类别:Standard Grant
-
资助金额:$44.84万
-
财政年份:2008
-
负责人:James Lester
-
依托单位:
R&D: Developing Science Problem-Solving Skills and Engagement Through Intelligent Game-Based Learning Environments
-
批准号:0822200
-
项目类别:Continuing Grant
-
资助金额:$252.33万
-
财政年份:2008
-
负责人:James Lester
-
依托单位:
Bayesian Pedagogical Agents for Dynamic High-Performance Inquiry-Based Science Learning Environments
-
批准号:0632450
-
项目类别:Standard Grant
-
资助金额:$60.54万
-
财政年份:2007
-
负责人:James Lester
-
依托单位:
海外基金