Improving Science Problem Solving with Adaptive Game-Based Reflection Tools
Improving Science Problem Solving with Adaptive Game-Based Reflection Tools
批准号:
1661202
负责人:
James Lester
金额:
$130.0万
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-04-15 至 2022-03-31
中文摘要
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英文摘要
The project is supported by the Education and Human Resources Core Research program, which supports fundamental research in STEM learning and learning environments. Reflection plays a critical role in student learning and encompasses a broad range of cognitive and metacognitive processes enabling students to (1) think critically about their learning processes, (2) integrate new information with prior knowledge, (3) form and adapt learning strategies, (4) view concepts and knowledge from multiple perspectives, (5) generate self-explanations to enrich conceptual understanding, (6) compare learning processes and artifacts to those created by experts and peers, and (7) make metacognitive judgments about knowledge. The National Research Council recently concluded that systematic reflection is essential for deep learning and effective educational practice. This project investigates a suite of theoretically grounded, adaptive game-based reflection tools to scaffold students' cognitive and metacognitive reflection with the overarching objective of improving middle school students' science problem-solving processes. These reflection tools are integrated as part of the existing Crystal Island learning environment.In studying middle school students' cognitive and metacognitive reflective processes, three key research questions will be addressed: 1) How do embedded and retrospective reflection scaffolds promote improved learning outcomes including science problem-solving skills, science content knowledge, metacognitive awareness, and reflection skills? 2) How can learning analytics be leveraged to extend models of reflection and self-regulated learning for problem solving within game-based learning environments? and 3) How can we create adaptive scaffolding for game-based learning environments that best foster reflection during and following science problem solving? The project builds upon a theoretical framework of self-regulated learning to inform the development of embedded and retrospective scaffold tools, gathering both process data (e.g., log data, eye tracking, think-aloud) and outcome data (e.g., pre- post- learning, transfer, metacognition, self-efficacy) to inform design principles and descriptive models of the role of reflection in students' problem-solving processes. Key project outcomes include an empirically grounded theoretical framework for reflection-enhanced learning and learning analytic techniques that yield predictive models of reflection in science problem solving.
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DOI:
10.1016/j.compedu.2019.103781
发表时间:
2020-04-01
期刊:
COMPUTERS & EDUCATION
影响因子:
12
作者:
[Taub, Michelle, Sawyer, Robert, Lester, James]
通讯作者:
Lester, James
Autonomy and types of informational text presentations in game-based learning environments
基于游戏的学习环境中信息文本呈现的自主性和类型
DOI:
--
发表时间:
2019
期刊:
Proceedings of the Twentieth International Conference on Artificial Intelligence in Education
影响因子:
--
作者:
[Dever, D. A., Azevedo, R.]
通讯作者:
Azevedo, R.
Using Sequence Mining to Analyze Metacognitive Monitoring and Scientific Inquiry based on Levels of Efficiency and Emotions during Game-Based Learning
使用序列挖掘来分析基于游戏学习期间的效率和情感水平的元认知监控和科学探究
DOI:
--
发表时间:
2018
期刊:
Journal of educational data mining
影响因子:
--
作者:
[Taub, M., Azevedo, R.]
通讯作者:
Azevedo, R.
Modeling Player Engagement with Bayesian Hierarchical Models
使用贝叶斯分层模型对玩家参与度进行建模
DOI:
--
发表时间:
2018
期刊:
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
影响因子:
--
作者:
[Sawyer, R., Rowe, J., Azevedo, R., Lester, J.]
通讯作者:
Lester, J.
Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment
在基于游戏的学习环境中使用序列挖掘揭示 STEM 学习期间科学推理的效率
DOI:
--
发表时间:
2018
期刊:
Learning and instruction
影响因子:
6.2
作者:
[Taub, M., Azevedo, R., Bradbury, A., Millar, G., Lester, J.]
通讯作者:
Lester, J.
共 7 条
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Multimodal Visitor Analytics: Investigating Naturalistic Engagement with Interactive Tabletop Science Exhibits
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ENGAGE: A Game-based Curricular Strategy for Infusing Computational Thinking into Middle School Science
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Collaborative Research: Big Data from Small Groups: Learning Analytics and Adaptive Support in Game-based Collaborative Learning
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Collaborative Research: PRIME: Engaging STEM Undergraduate Students in Computer Science with Intelligent Tutoring Systems
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资助金额:$149.98万
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依托单位:
CHS: Medium: Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students
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项目类别:Continuing Grant
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资助金额:$118.41万
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SCH: INT: Collaborative Research: A Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare
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Type I: ENGAGE: Immersive Game-Based Learning for Middle Grade Computational Fluency
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Investigating An Intelligent Cyberlearning System For Interactive Museum-based Sustainability Modeling
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The Leonardo Project: An Intelligent Cyberlearning System for Interactive Scientific Modeling in Elementary Science Education
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Emerging Research-Empirical Research--An Integrated Model of Cognitive and Affective Scaffolding for Intelligent Tutoring Systems
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资助金额:$149.83万
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Major:The Narrative Theatre - A Creativity Enhancement Environment
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资助金额:$78.09万
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HCC-Small: Modeling Student Affect in Game-Based Learning Environments
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资助金额:$44.84万
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R&D: Developing Science Problem-Solving Skills and Engagement Through Intelligent Game-Based Learning Environments
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Bayesian Pedagogical Agents for Dynamic High-Performance Inquiry-Based Science Learning Environments
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财政年份:2007
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国内基金
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