Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
Collaborative Research: PrimaryAI: Integrating Artificial Intelligence into Upper Elementary Science with Immersive Problem-Based Learning
批准号:
1934153
负责人:
James Lester
金额:
$98.56万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2019
资助国家:
美国
项目状态:
已结题
起止时间:
2019-09-01 至 2024-08-31
中文摘要
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英文摘要
Artificial intelligence has emerged as a foundational technology that is profoundly reshaping society. With rapid advances in a wide array of AI and machine learning capabilities, these technologies are quickly finding broad application in every sector of the economy. The growing recognition of the demand for an AI-literate workforce highlights the urgent need to develop a deep understanding of how to introduce K-12 students to AI and how to support K-12 teachers in this endeavor. Because the elementary grades are a critical time for developing students? positive perceptions and dispositions toward STEM, creating engaging AI learning experiences for elementary grade students is of paramount importance. Similarly, developing disciplinary core ideas in life science in the elementary grades is important for creating enduring understanding of and interest in STEM for diverse learners. However, AI has been conspicuously absent from elementary education, and there has been limited research examining AI learning and teaching at the elementary level. A key open question for AI elementary education is how can students be introduced to the fundamentals of AI in the context of its application to solving core science problems? This question poses significant challenges because addressing it entails developing a socio-cognitive account of student learning processes and outcomes that can be used to inform the design of an integrated AI and science curriculum. By embedding AI in elementary life science education, researchers of this project will investigate how to meet the demand for targeted AI education while simultaneously creating innovative approaches to robust life science learning at the elementary level. This project is funded by the STEM + Computing (STEM+C) program that supports research and development to understand the integration of computing and computational thinking in STEM learning.The project will address three research questions: 1) How can we create engaging learning experiences integrating artificial intelligence and life science for upper elementary students by leveraging immersive problem-based learning? 2) How can we design a teacher professional development model for integrating artificial intelligence and life science in upper elementary classrooms? and 3) In what ways does engagement with immersive problem-based learning support upper elementary students' learning artificial intelligence and life science? To address the first research question, the project team will iteratively design, develop, and refine PrimaryAI, an integrated AI-science curriculum and immersive learning environment that will introduce AI concepts including perception, planning, robotics, and machine learning, as well as AI ethics, into upper elementary science classrooms. PrimaryAI will enable students to collaboratively learn about artificial intelligence by using age-appropriate AI tools to solve ecology problems in science adventures as they engage in argument from evidence, analyze and interpret data, develop models, and construct explanations. To address the second research question, the project team will create the PrimaryAI professional development model. The model will prepare teachers to use PrimaryAI with fidelity within their classrooms. It will take the form of a community of practice designed around three key elements: teacher professional learning, coaching, and an online community. Teacher learning will center on mentoring and participatory co-design of the immersive problem-based learning environment to ensure deep teacher knowledge of AI-infused life science education. To address the third research question, the project team will conduct design-based research to investigate how PrimaryAI improves students' understanding of computing centered around AI concepts, and of disciplinary life science content and practices. Student learning and engagement will be assessed using 1) video analysis and interaction analysis, 2) focus groups, including thematic analyses, 3) interviews with students to pilot prototypes and measures, 4) cross-case analyses of implementations, including student engagement rubric coding, 5) pre-post measures on artificial intelligence and life science content. To assess the professional development model, teacher classroom practice will be measured with 1) video analysis and interaction analysis of co-design and implementation, and 2) analyses of teacher lesson plans, journals, materials, notes, and reflections, including fidelity and adaptation, engagement coding, heuristic case studies, and interaction analyses. The deliverables of the project will include the PrimaryAI curricula, the PrimaryAI immersive problem-based learning environment, the PrimaryAI professional development model and its associated materials, and the PrimaryAI online community portal. The outcome of this project will build knowledge on the design and development of AI-infused life science learning environments and teaching models for upper elementary grades.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach
小学高年级人工智能注入的协作探究:基于游戏的学习方法
DOI:
--
发表时间:
2021
期刊:
Proceedings of the Eleventh Symposium on Educational Advances in Artificial Intelligence
影响因子:
--
作者:
[Lee, S.]
通讯作者:
Lee, S.
Position: IntelliBlox: A Toolkit for Integrating Block-Based Programming into Game-Based Learning Environments
位置:IntelliBlox:将基于块的编程集成到基于游戏的学习环境中的工具包
DOI:
10.1109/bb48857.2019.8941222
发表时间:
2019
期刊:
2019 IEEE Blocks and Beyond Workshop (B&B
影响因子:
--
作者:
[Taylor, Sandra, Min, Wookhee, Mott, Bradford, Emerson, Andrew, Smith, Andy, Wiebe, Eric, Lester, James]
通讯作者:
Lester, James
DOI:
10.1145/3502717.3532143
发表时间:
2022
期刊:
27th ACM Conference on Innovation and Technology in Computer Science Education
影响因子:
--
作者:
[Ottenbreit-Leftwich, Anne, Glazewski, Krista, Jeon, Minji, Jantaraweragul, Katie, Hmelo-Silver, Cindy, Scribner, Adam, Lee, Seung, Mott, Bradford, Lester, James]
通讯作者:
Lester, James
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks
为小学生设计一个可视化界面来制定AI规划任务
DOI:
10.1109/vl/hcc51201.2021.9576163
发表时间:
2021
期刊:
2021 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC
影响因子:
--
作者:
[Park, Kyungjin, Mott, Bradford, Lee, Seung, Glazewski, Krista, Scribner, J. Adam, Ottenbreit-Leftwich, Anne, Hmelo-Silver, Cindy E., Lester, James]
通讯作者:
Lester, James
Is Elementary AI Education Possible?
初级人工智能教育可能吗?
DOI:
10.1145/3545947.3576308
发表时间:
2022
期刊:
Proceedings of the 54th ACM Technical Symposium on Computer Science Education
影响因子:
--
作者:
[Ottenbreit-Leftwich, Anne, Glazewski, Krista, Hmelo-Silver, Cindy, Jantaraweragul, Katie, Jeon, Minji, Chakraburty, Srijita, Scribner, Adam, Lee, Seung, Mott, Bradford, Lester, James]
通讯作者:
Lester, James
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CHS: Medium: Adapting to Affect in Multimodal Dialogue-Rich Interaction with Middle School Students
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Major:The Narrative Theatre - A Creativity Enhancement Environment
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Bayesian Pedagogical Agents for Dynamic High-Performance Inquiry-Based Science Learning Environments
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国内基金
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