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Re-Living Paleontology: Studying How Augmented Reality Immersion and Interaction Impact Engagement and Communicating Science to the Public

Re-Living Paleontology: Studying How Augmented Reality Immersion and Interaction Impact Engagement and Communicating Science to the Public
重温古生物学:研究增强现实沉浸和互动如何影响公众参与和向公众传播科学
批准号:
1810984
负责人:
Benjamin Nye
金额:
$147.15万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-08-01 至 2022-12-31

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中文摘要
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英文摘要
As part of its overall strategy to enhance learning in informal environments, the Advancing Informal STEM Learning (AISL) program funds innovative research, approaches, and resources for use in a variety of settings. This Research in Service to Practice project will study how visual immersion and interactivity in augmented reality (AR) affects visitors' engagement and understanding of science. The research involves creating different versions of an AR exhibit to communicate paleontology research from the La Brea Tar Pits to the general public. Different versions of the exhibit will be compared to learn how design choices for immersion and interactivity impact visitors' engagement and understanding of science. The result of this study should be a model to follow for similar public exhibits, as well as design principles that generalize to AR experiences for a broader range of informal learning environments. This project will also demonstrate and report on specific AR mechanisms that help visitors understand the scientific process and increase knowledge about paleontology research. The study includes a user-centered design and evaluation process with both formative and comparative studies. This project investigates two high-level design factors for mobile AR: visual immersion and interactivity. These impact the learning experience and the development so extensively that multiple versions are seldom compared. These factors also have unique considerations for informal settings, such as how to balance immersion against situational awareness (e.g., 3D viewers reduce field of view). One goal of this project is to systematically compare qualitatively different AR designs that convey equivalent science content and study these tradeoffs empirically. The second goal is to leverage these findings to publicly release an AR experience that promotes engagement, increases understanding of science, and reduces scientific misconceptions. This research will also contribute to understanding usability and logistical issues for different AR designs for public, outdoor, informal settings.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(8)
专著(0)
科研奖励(0)
会议论文
Tar AR: Connecting the Past with the Present in Informal Science Learning
Tar AR:连接非正式科学学习的过去与现在
DOI: --
发表时间: 2021
期刊: 2021 AERA Annual Meeting
影响因子: --
作者: [Herrick, I., Sinatra, G.M., Kennedy, A., Nye, B.D., Swartout, W.R., & Lindsey, E.]
通讯作者: & Lindsey, E.
SCIENCE BIG and SMALL: Visiting the Ice Age through Miniature and Life-Sized Augmented Reality Experiences
大科学与小科学:通过微型和真人大小的增强现实体验参观冰河时代
DOI: 10.1037/tms0000106
发表时间: 2021
期刊: & Society Conference
影响因子: --
作者: [Nye, B., Nelson, D., Herrick, I., Sinatra, G., Swartout, W., Porter, M., Davis, M., Lindsey, E.]
通讯作者: Lindsey, E.
Designing scientifically-grounded paleoart for augmented reality at La Brea Tar Pits
在拉布雷亚焦油坑为增强现实设计有科学依据的古艺术
DOI: 10.26879/1191
发表时间: 2022
期刊: Palaeontologia Electronica
影响因子: 2
作者: [Davis, Matt, Nye, Benjamin, Sinatra, Gale, Swartout, William, Sjӧberg, Molly, Porter, Molly, Nelson, David, Kennedy, Alana, Herrick, Imogen, DeNeve Weeks, Danaan]
通讯作者: DeNeve Weeks, Danaan
DOI: 10.1080/21548455.2021.1946619
发表时间: 2021-07
期刊: International Journal of Science Education, Part B
影响因子: --
作者: [Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey]
通讯作者: Alana A. U. Kennedy;Ian Thacker;Benjamin D. Nye;G. Sinatra;W. Swartout;Emily Lindsey
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