CAREER: Automatic and general light transport algorithms for use by humans and machines

职业:供人类和机器使用的自动和通用光传输算法

基本信息

  • 批准号:
    1844538
  • 负责人:
  • 金额:
    $ 54.99万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2019
  • 资助国家:
    美国
  • 起止时间:
    2019-07-01 至 2024-06-30
  • 项目状态:
    已结题

项目摘要

Computer graphics rendering uses light transport simulation to virtually "capture" photographs. While its evolution has largely mirrored that of photography, the state of graphics today is unfortunately like that of photography in the mid-1900s when creating a good image required being a trained professional with an intimate understanding of light and the peculiarities of the available tools. Since then, photography has witnessed a revolution where smartphone cameras produce technically superior images while hiding this complexity; this democratization has enabled a vast array of new applications. The goal of the current project is to enable the same revolution for the "virtual photographs" created using computer graphics algorithms. This will require developing new ways of expressing numerical light transport simulations which relax current assumptions on the input and output of the rendering process, leading to automatic "point and click" rendering algorithms which avoid manual parameter tuning. Project outcomes will have far-reaching and broad impact on all application areas that currently rely on accurate and efficient light transport simulation, from diagnosing illnesses, to self-driving cars, to video games and films, to designing and manufacturing products. More importantly, they will democratize these tools beyond trained professionals, much like "point and shoot" smartphone cameras have done for photography. An integrated educational and outreach program will increase diversity and support underrepresented groups by building on the host institution's existing strengths in STEM and Digital Arts, and will leverage the appeal of animated films to teach otherwise abstract mathematics and physics concepts to students from a broad range of ages and socio-economic backgrounds.While computer graphics rendering can produce the realistic and beautiful imagery we see in movies today, the algorithms used to achieve these results are brittle and require tuning by skilled practitioners. They focus almost entirely on mimicking traditional camera/optical systems that were designed for use by people, which limits their applicability to emerging imaging modalities. And they still struggle to render common scenes due to unrealistic assumptions about the physical world and the light transport within it. Broadening the reach of computer graphics requires addressing these core challenges. Firstly, this project will establish a new framework for expressing Monte Carlo light transport strategies and a method to computationally determine which ones should be used on which scenes. This will lead to more robust and automatic "point and click" rendering algorithms which avoid manual parameter tuning with heuristics. The research will also extend current rendering approaches beyond 2D RGB images for broader impact on inverse problems using modern imaging systems. Lastly, the work will lift long-held statistical assumptions about light transport and scene/material representations, laying the theoretical and algorithmic foundation for universal level of detail and increased artistic control. Project outcomes will have far-reaching impact in all application domains relying on computer graphics rendering, and will add valuable basic knowledge about non-classical transport to related domains like nuclear engineering and atmospheric science. More broadly, the work will shift the focus of future rendering research towards robust and automatic rendering algorithms to democratize these tools beyond computer graphics professionals.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
计算机图形渲染使用光传输模拟来虚拟地“捕获”照片。虽然它的演变在很大程度上反映了摄影的发展,但不幸的是,今天的图形就像20世纪中期的摄影一样,当时创造一个好的图像需要一个受过训练的专业人士,对光线和可用工具的特性有着深入的了解。从那时起,摄影见证了一场革命,智能手机相机在隐藏这种复杂性的同时产生了技术上上级的图像;这种民主化使大量的新应用成为可能。目前项目的目标是为使用计算机图形算法创建的“虚拟照片”带来同样的革命。这将需要开发新的方法来表达数值光传输模拟,放松当前的假设上的输入和输出的渲染过程,导致自动的“点和点击”渲染算法,避免手动参数调整。项目成果将对目前依赖准确高效的轻型交通模拟的所有应用领域产生深远而广泛的影响,从诊断疾病到自动驾驶汽车,到视频游戏和电影,再到设计和制造产品。更重要的是,他们将使这些工具民主化,超越训练有素的专业人士,就像智能手机相机为摄影所做的那样。一个综合的教育和推广计划将通过建立在主办机构在STEM和数字艺术方面的现有优势,增加多样性并支持代表性不足的群体,并将利用动画电影的吸引力,向不同年龄和社会背景的学生教授抽象的数学和物理概念。虽然计算机图形渲染可以产生我们今天在电影中看到的逼真和美丽的图像,用于实现这些结果的算法是脆弱的,并且需要熟练的从业者进行调整。他们几乎完全专注于模仿传统的相机/光学系统,这些系统是为人们使用而设计的,这限制了它们对新兴成像模式的适用性。由于对物理世界和其中的光传输的不切实际的假设,它们仍然难以渲染常见的场景。扩大计算机图形的范围需要解决这些核心挑战。首先,这个项目将建立一个新的框架来表达蒙特卡罗光传输策略和一种方法来计算确定哪些场景应该使用哪些策略。这将导致更健壮和自动的“点和点击”渲染算法,避免手动参数调整与几何学。该研究还将扩展当前的渲染方法,超越2D RGB图像,对使用现代成像系统的逆问题产生更广泛的影响。最后,这项工作将解除长期以来关于光传输和场景/材料表示的统计假设,为通用的细节水平和增强的艺术控制奠定理论和算法基础。项目成果将对所有依赖计算机图形渲染的应用领域产生深远的影响,并将为核工程和大气科学等相关领域增加有关非经典传输的宝贵基础知识。更广泛地说,这项工作将把未来渲染研究的重点转向强大的自动渲染算法,使这些工具在计算机图形专业人员之外变得更加民主化。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的知识价值和更广泛的影响审查标准进行评估来支持。

项目成果

期刊论文数量(10)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
A radiative transfer framework for non-exponential media
  • DOI:
    10.1145/3272127.3275103
  • 发表时间:
    2018-12
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Benedikt Bitterli;S. Ravichandran;T. Müller;Magnus Wrenninge;Jan Novák;Steve Marschner;Wojciech Jarosz
  • 通讯作者:
    Benedikt Bitterli;S. Ravichandran;T. Müller;Magnus Wrenninge;Jan Novák;Steve Marschner;Wojciech Jarosz
Non-linear sphere tracing for rendering deformed signed distance fields
  • DOI:
    10.1145/3355089.3356502
  • 发表时间:
    2019-11
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Dario Seyb;Alec Jacobson;D. Nowrouzezahrai;Wojciech Jarosz
  • 通讯作者:
    Dario Seyb;Alec Jacobson;D. Nowrouzezahrai;Wojciech Jarosz
DIY hyperspectral imaging via polarization-induced spectral filters
Automated Filament Inking for Multi-color FFF 3D Printing
Grid-free Monte Carlo for PDEs with spatially varying coefficients
用于具有空间变化系数的偏微分方程的无网格蒙特卡罗
  • DOI:
    10.1145/3528223.3530134
  • 发表时间:
    2022
  • 期刊:
  • 影响因子:
    6.2
  • 作者:
    Sawhney, Rohan;Seyb, Dario;Jarosz, Wojciech;Crane, Keenan
  • 通讯作者:
    Crane, Keenan
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Wojciech Jarosz其他文献

Error analysis of estimators that use combinations of stochastic sampling strategies for direct illumination
使用直接照明随机采样策略组合的估计器的误差分析
  • DOI:
    10.1111/cgf.12416
  • 发表时间:
    2014
  • 期刊:
  • 影响因子:
    2.5
  • 作者:
    Kartic Subr;D. Nowrouzezahrai;Wojciech Jarosz;J. Kautz;Kenny Mitchell
  • 通讯作者:
    Kenny Mitchell
Fourier analysis of numerical integration in Monte Carlo rendering: theory and practice: understanding estimation error in Monte Carlo image synthesis
蒙特卡罗渲染中数值积分的傅立叶分析:理论与实践:理解蒙特卡罗图像合成中的估计误差
  • DOI:
    10.1145/2897826.2927356
  • 发表时间:
    2016
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Kartic Subr;G. Singh;Wojciech Jarosz
  • 通讯作者:
    Wojciech Jarosz
The Path to Path-Traced Movies
路径追踪电影之路
Rendering participating media
渲染参与媒体
  • DOI:
    10.1145/1508044.1508102
  • 发表时间:
    2008
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Wojciech Jarosz
  • 通讯作者:
    Wojciech Jarosz
Extended Path Integral Formulation for Volumetric Transport
用于体积运输的扩展路径积分配方
  • DOI:
    10.2312/sre.20171195
  • 发表时间:
    2017
  • 期刊:
  • 影响因子:
    0
  • 作者:
    T. Hachisuka;Iliyan Georgiev;Wojciech Jarosz;Jaroslav Křivánek;D. Nowrouzezahrai
  • 通讯作者:
    D. Nowrouzezahrai

Wojciech Jarosz的其他文献

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{{ truncateString('Wojciech Jarosz', 18)}}的其他基金

CHS: Small: Higher-Order Monte Carlo Samples for Computer Graphics Rendering
CHS:小型:用于计算机图形渲染的高阶蒙特卡洛样本
  • 批准号:
    1812796
  • 财政年份:
    2018
  • 资助金额:
    $ 54.99万
  • 项目类别:
    Continuing Grant

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