Overcoming critical skill gaps in residential and online STEM education via novel immersive, industry-aligned simulated environments
Overcoming critical skill gaps in residential and online STEM education via novel immersive, industry-aligned simulated environments
批准号:
2000599
负责人:
Ashkan Negahban
金额:
$83.13万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
未结题
起止时间:
2020-06-15 至 2025-05-31
中文摘要
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英文摘要
Researchers at Pennsylvania State University propose to create and utilize 3D virtual reality (VR) environments in engineering settings that immerse learners in complex simulation models representing a real-world situation instead of well-defined problems with existing solutions. By partnering with a simulation software company and industry consultants, the project will generate education modules aligned with industry needs and provide novel model-based systems for engineering education. The proposal also intends to bring this technology to a variety of learners (online and residentials, graduate, four- and two-year college, and self-learners). The project goals are to address (1) the paucity of scientific evidence regarding novel learning environments enabled by immersive simulations in STEM education and (2) the lack of evidence regarding the contribution of virtual reality (versus use of simulations on a 2D display) to STEM education. The project will help to mitigate geographical barriers that prohibit contextualized learning for students, companies’ reluctance to provide access to their facilities and data, and logistical constraints that prohibit in-person site visits. The project also advances the frontiers of problem-based learning (PBL) and enables teaching and learning of relevant workforce skills. The research design is framed by an information processing approach to learning theory, constructivism theory, self-determination theory, and adult learning theory. Data will be collected from students enrolled in existing online and resident courses for graduate and professional students at Pennsylvania State University. The assessment plan enables comparison of traditional vs. immersive simulation in project-based learning in resident and online delivery formats . Formative and summative assessments will be used to test the hypotheses and investigate (1) the effectiveness of immersive simulation PBL and how its effectiveness may vary for online vs. resident students and across graduate, professional, four-year, and two-year college levels; (2) whether the use of virtual reality alters the effectiveness of PBL via simulations for learning critical skills; (3) whether learners’ demographics, personality type, prior preparation, motivation, and engineering identity can help predict learning and workplace performance using predictive analytics; and (4) the relationship between usage/navigation and skill development using video analytics and analyses of recorded virtual site visits. By developing this environment and comparing it to in-class PBL instruction in a similar course, the researchers hope to better understand the role of virtual and immersive environments on student outcomes. The research responds to the need for properly trained workers to fill jobs created by emerging technologies and to the growing need for innovative approaches to STEM education and workforce development during crises that mandate social distancing.The project is funded by the EHR Core Research program that supports fundamental research focused on STEM learning and learning environments, broadening participation in STEM, and STEM professional workforce development.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(4)
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DOI:
--
发表时间:
2023-05
期刊:
2023 Annual Modeling and Simulation Conference (ANNSIM)
影响因子:
--
作者:
[Noah Soriano;Ashkan Negahban;S. Ozden;O. Ashour]
通讯作者:
Noah Soriano;Ashkan Negahban;S. Ozden;O. Ashour
Investigating the Impact of Context Choice on Learning Experience via Immersive Simulations in an Object-Oriented Programming Course
通过面向对象编程课程中的沉浸式模拟研究情境选择对学习体验的影响
DOI:
--
发表时间:
2023
期刊:
ASEE Annual Conference proceedings
影响因子:
--
作者:
[Ozden, S., Negahban, A., Ashour, O., Knight, D.]
通讯作者:
Knight, D.
An Assessment of Simulation-Based Learning Modules in an Undergraduate Engineering Economy Course
本科工程经济课程中基于模拟的学习模块的评估
DOI:
--
发表时间:
2022
期刊:
ASEE annual conference
影响因子:
--
作者:
[Nowparvar, M., Ashour, O., Ozden, S.G., Knight, D., Delgoshaei, P., Negahban, A.]
通讯作者:
Negahban, A.
Combining Immersive Technologies and Problem-Based Learning in Engineering Education: Bibliometric Analysis and Literature Review
工程教育中沉浸式技术和基于问题的学习的结合:文献计量分析和文献综述
DOI:
--
发表时间:
2021
期刊:
ASEE annual conference
影响因子:
--
作者:
[Nowparvar, Mahgol, Chen, Xing, Ashour, Omar, Ozden, Sabahattin G, Negahban, Ashkan]
通讯作者:
Negahban, Ashkan
国内基金
海外基金
堆垒基与Narkiewicz常数的研究
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批准号:11226279
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项目类别:数学天元基金项目
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资助金额:3.0万元
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批准年份:2012
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负责人:王庆红
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依托单位: