RAPID: Development and deployment of a digital game to combat COVID-19 misconceptions
RAPID: Development and deployment of a digital game to combat COVID-19 misconceptions
批准号:
2030273
负责人:
Gregory Trevors
金额:
$19.96万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2020
资助国家:
美国
项目状态:
已结题
起止时间:
2020-05-01 至 2022-04-30
中文摘要
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英文摘要
Early reports show that the general public holds several misconceptions regarding the risks, transmission, prevention, and treatment of the novel coronavirus. If not acted upon, such misconceptions may lead to serious and irreversible harm to individuals and societies. This project responds to the urgent need to more effectively correct misconceptions about COVID-19 and to improve upon prior failed attempts to change beliefs about controversial or emotionally-laden subjects. By promoting affective engagement via digital games, this project seeks to overcome some of the psychological barriers to belief change. The potential for broad dissemination through gamification will provide important insights into whether gamified digital platforms may be a venue to overcome limitations of traditional direct routes of belief revision. The project will provide important insights into the pressing question of whether gamified educational content can effectively correct emotionally-laden and polarized COVID-19 misconceptions.The solutions this project provides for successful revision of COVID-19 misconception centers on two interlocking objectives: (1) design of content specifically to promote the forms of cognitive processes known to revise misconceptions and (2) develop a new delivery method to present such content that mitigates negative affect and biased reasoning. This project will address both problems with a novel digital game that integrates cognitive and gamification design principles for belief revision and may represent a transformational augmentation in how individuals interact with challenging educational content. The digital game will be widely disseminated online in the U.S. and can be played on mobile or desktop devices. Overall, the quiz game will be designed to positively engage learners as they process educational content via game elements and mechanics. Affect, belief, and user interactions on the platform will be data mined for relevant learner analytic variables, profiles, and predictors of success. Findings will be used to iteratively modify subsequent game development and design to optimize success metrics. The project will advance fundamental knowledge of digital learning contexts and processes in correcting challenging misconceptions and address important national concerns of strengthening the general public’s knowledge of COVID-19.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
DOI:
10.1080/0163853x.2022.2085477
发表时间:
2022
期刊:
Discourse Processes
影响因子:
2.2
作者:
[Trevors, Greg, Ladhani, Farhaan]
通讯作者:
Ladhani, Farhaan
国内基金
海外基金
水稻边界发育缺陷突变体abnormal boundary development(abd)的基因克隆与功能分析
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批准号:32070202
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项目类别:面上项目
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资助金额:58.0万元
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批准年份:2020
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负责人:汪泉
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依托单位:
Development of a Linear Stochastic Model for Wind Field Reconstruction from Limited Measurement Data
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批准号:--
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项目类别:--
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资助金额:40万元
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批准年份:2020
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负责人:Vikrant Gupta
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依托单位: