EAGER: Minimal 3D Modeling Methodology

EAGER:最小 3D 建模方法

基本信息

  • 批准号:
    2032770
  • 负责人:
  • 金额:
    $ 6.5万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Standard Grant
  • 财政年份:
    2020
  • 资助国家:
    美国
  • 起止时间:
    2020-07-01 至 2022-06-30
  • 项目状态:
    已结题

项目摘要

Modeling and design are core components of computer graphics and computer vision research and applications. Traditional modeling consists of having the designer provide either a detailed (digital) specification of the desired virtual object or sufficient photographs of a physical object to enable a multi-view stereo reconstruction, although modern GUI-based tools can help reduce to a certain extent the number of photographs required. Digital sketching tools provide an alternative mechanism for modeling objects, but even though some of these try to assist the user by completing partial sketches a notable effort is still required to achieve detailed results. This project will explore a modeling methodology that addresses the following question: What is the least we can design and still obtain a sufficiently expressive system? At one extreme digital modeling tools support high expressivity but require high design effort, while at the other extreme providing a fixed set of model templates incurs very low design effort but results in low model expressivity as well. Some recent efforts, such as the PI's sketch-to-procedural-modeling work, fall somewhere in the middle. The goal of the current research is to determine the point of optimum balance between design and expressivity, that is just enough design effort to produce a sufficiently expressive model. The focus of this multi-disciplinary work will be on computational archaeology, an interesting application where only fragmented information is available, hence success of the approach in this domain will imply broad generalizability of project outcomes to other areas as well.It has been established in the literature that only a fraction of what we perceive suffices for a person to create a mental 3D representation of an object. With this observation in mind, the project will build upon and extend the PI's existing photograph-to-3D modeling tool by adding new minimalist machine learning underpinnings applied to urban and archaeological modeling and design, to build software that requests just enough input from the user and is able to produce 3D models of sufficient completeness for the intended goal. Various ways of degrading the input detail and analyzing how the model output is affected will be explored to identify the most promising for retention and improvement of robustness. About a terabyte of imagery and point cloud data from two archaeological sites of ancient settlements on the islands of Dana and Bogsak along the southern coast of Turkey will serve as a testbed. These islands have structures built using material from local stone quarries and are a main type of urban landscape to survive from antiquity but are difficult to study due to size, complexity, terrain, and incompleteness. Nonetheless, aerial drone-based imagery and LIDAR are possible. The research will investigate how much must be specified during design to differentiate among the possible forms and their parameters to express a desired output.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
建模和设计是计算机图形学和计算机视觉研究与应用的核心组成部分。 传统的建模包括让设计师提供所需虚拟对象的详细(数字)规格或物理对象的足够照片以实现多视图立体重建,尽管现代基于GUI的工具可以在一定程度上帮助减少所需照片的数量。 数字草图工具为建模对象提供了一种替代机制,但即使其中一些试图通过完成部分草图来帮助用户,仍然需要付出显著的努力才能获得详细的结果。 这个项目将探讨一种建模方法,解决以下问题:我们至少可以设计并获得一个足够表达的系统? 在一个极端,数字建模工具支持高表现力,但需要高的设计工作,而在另一个极端,提供一组固定的模型模板招致非常低的设计工作,但也导致低模型表现力。 最近的一些努力,如PI的草图到过程建模工作,落在中间。 当前研究的目标是确定设计和表现力之间的最佳平衡点,即足够的设计努力来产生足够表现力的模型。这项多学科工作的重点将是计算考古学,一个有趣的应用程序,只有碎片化的信息是可用的,因此在这一领域的方法的成功将意味着项目成果的广泛推广到其他领域,以及。它已经建立在文献中,只有一小部分,我们认为足以为一个人创造一个对象的心理3D表示。 考虑到这一观察结果,该项目将通过添加应用于城市和考古建模和设计的新的极简机器学习基础来构建和扩展PI现有的3D建模工具,以构建只需要用户足够输入的软件,并能够生成足够完整的3D模型。 将探索降低输入细节和分析模型输出如何受到影响的各种方法,以确定最有希望保留和提高鲁棒性的方法。 来自土耳其南部海岸沿着达纳岛和博格萨克岛上两个古代定居点考古遗址的大约1TB的图像和点云数据将作为测试平台。 这些岛屿的结构使用当地采石场的材料建造,是古代幸存下来的主要城市景观类型,但由于规模,复杂性,地形和不完整性而难以研究。 尽管如此,空中无人机成像和激光雷达是可能的。 该研究将调查在设计过程中必须指定多少来区分可能的形式及其参数,以表达期望的输出。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

期刊论文数量(8)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
Guided pluralistic building contour completion
  • DOI:
    10.1007/s00371-022-02532-z
  • 发表时间:
    2022-06-08
  • 期刊:
  • 影响因子:
    3.5
  • 作者:
    Zhang,Xiaowei;Ma,Wufei;Aliaga,Daniel
  • 通讯作者:
    Aliaga,Daniel
Synthesis and Completion of Facades from Satellite Imagery
卫星图像的外立面合成和完成
Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling
  • DOI:
    10.1007/s00371-022-02526-x
  • 发表时间:
    2022-06
  • 期刊:
  • 影响因子:
    0
  • 作者:
    A. Firoze;Bedrich Benes;Daniel G. Aliaga
  • 通讯作者:
    A. Firoze;Bedrich Benes;Daniel G. Aliaga
RFCNet: Enhancing urban segmentation using regularization, fusion, and completion
  • DOI:
    10.1016/j.cviu.2022.103435
  • 发表时间:
    2022-04
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Xiaowei Zhang;Daniel G. Aliaga
  • 通讯作者:
    Xiaowei Zhang;Daniel G. Aliaga
Automatic Deep Inference of Procedural Cities from Global-scale Spatial Data
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Daniel Aliaga其他文献

Digitizing cities for urban weather: representing realistic cities for weather and climate simulations using computer graphics and artificial intelligence
  • DOI:
    10.1007/s43762-023-00111-z
  • 发表时间:
    2024-03-12
  • 期刊:
  • 影响因子:
    3.200
  • 作者:
    Daniel Aliaga;Dev Niyogi
  • 通讯作者:
    Dev Niyogi

Daniel Aliaga的其他文献

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{{ truncateString('Daniel Aliaga', 18)}}的其他基金

III: Medium: Collaborative Research: Deep Generative Modeling for Urban and Archaeological Recovery
III:媒介:协作研究:城市和考古恢复的深度生成模型
  • 批准号:
    2107096
  • 财政年份:
    2021
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
Elements: Data: U-Cube: A Cyberinfrastructure for Unified and Ubiquitous Urban Canopy Parameterization
元素:数据:U-Cube:统一且无处不在的城市冠层参数化的网络基础设施
  • 批准号:
    1835739
  • 财政年份:
    2019
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
CHS: Small: Functional Proceduralization of 3D Geometric Models
CHS:小型:3D 几何模型的功能程序化
  • 批准号:
    1816514
  • 财政年份:
    2018
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
CGV: Medium: Collaborative Research: A Heterogeneous Inference Framework for 3D Modeling and Rendering of Sites
CGV:媒介:协作研究:用于站点 3D 建模和渲染的异构推理框架
  • 批准号:
    1302172
  • 财政年份:
    2013
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
CDS&E: STRONG Cities - Simulation Technologies for the Realization of Next Generation Cities
CDS
  • 批准号:
    1250232
  • 财政年份:
    2012
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
III: Medium: Collaborative Research: Integrating Behavioral, Geometrical and Graphical Modeling to Simulate and Visualize Urban Areas
III:媒介:协作研究:集成行为、几何和图形建模来模拟和可视化城市地区
  • 批准号:
    0964302
  • 财政年份:
    2010
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Continuing Grant
RI: Small: A Computational Framework for Marking Physical Objects against Counterfeiting and Tampering
RI:小型:用于标记物理对象防伪和篡改的计算框架
  • 批准号:
    0913875
  • 财政年份:
    2009
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant
MSPA-MCS: 3D Scene Digitization - A Novel Invariant Approach for Large-Scale Environment Capture
MSPA-MCS:3D 场景数字化 - 一种用于大规模环境捕获的新颖的不变方法
  • 批准号:
    0434398
  • 财政年份:
    2004
  • 资助金额:
    $ 6.5万
  • 项目类别:
    Standard Grant

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