课题基金 / 基金详情

Building Quantum Information Science Intuition through Digital Games

Building Quantum Information Science Intuition through Digital Games
通过数字游戏建立量子信息科学直觉
批准号:
2115780
负责人:
Diana Franklin
金额:
$134.92万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-08-01 至 2024-07-31

项目摘要

项目成果

Diana Franklin的其他基金

相似基金

相关文献

中文摘要
翻译
这一发展中的创新项目由推进非正式STEM学习计划资助,该计划旨在促进对非正式环境中STEM学习的设计和开发的新方法和基于证据的理解。这包括为扩大获得和参与STEM学习经验提供多种途径,推进对非正式环境中STEM学习的创新研究和评估,以及加深参与者对更深层次学习的理解。量子信息科学是一门介于物理学、计算机科学、材料科学和工程学之间的新兴交叉学科。然而,很少有教育项目鼓励年轻人探索QIS并了解其应用和社会效益。这样的计划对于支持量子就绪劳动力的增长至关重要。建立直觉是基本的第一步,但这是具有挑战性的,因为量子效应既不是肉眼可见的,也不是在日常生活中体验到的。该项目将为中学生创建一套易于访问、引人入胜的数字游戏,并研究它们在培养围绕QIS的直觉方面的有效性。将QIS的概念与常见的游戏机制联系起来,旨在增加学生对QIS知识的信心,减少他们对解决此类主题的恐惧,并考虑在该领域或其他STEM领域从事职业。这种以游戏为导向的设计吸引了所研究年龄段以外的广泛人群。此外,交付成果将在网上免费提供,这使得任何拥有电话或计算机和互联网接入的人都可以在一个引人入胜的、基于游戏的环境中了解QIS。该计划将与教师组织和其他社区团体合作,分享游戏,最大限度地发挥该项目的影响。该项目以2020年制定的QIS关键概念以及关于学习游戏化的研究和最佳实践为指导。这些游戏将为6-8年级的学生设计,在非正式的环境中,专注于概率、叠加和测量的角色的概念。名为“Quander”的游戏世界将包括明确将游戏体验与QIS概念和应用程序捆绑在一起的视频。该项目将评估学生在玩游戏和观看视频后的理解能力,他们如何参与游戏的各个方面,以及游戏如何影响他们对QIS的兴趣。项目数据将促进对如何促进QIS非正式学习体验的理解,使年轻受众参与QIS和类似的抽象新兴技术领域,这些领域目前的研究很少。该项目代表了以直接与年轻学习者基于游戏的体验相关联的方式教授QIS概念的首批努力之一。该项目收集的数据将帮助未来的项目设计者理解年轻学习者在游戏环境中推理QIS概念的能力,如测量、叠加和概率,为学生准备好更多技术内容的年龄提供见解。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
This Innovations in Development project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Quantum information science (QIS) is an emergent cross-disciplinary field at the interface of physics, computer science, materials science, and engineering. Yet, there are few educational programs that encourage young people to explore QIS and understand its applications and societal benefits. Such programs are critical for supporting the growth of a quantum-ready workforce. Building intuition is a foundational first step but this is challenging because quantum effects are neither visible to the naked eye, nor experienced in everyday life. This project will create a suite of accessible, engaging digital games for middle schoolers, and study their effectiveness in cultivating intuition around QIS. Relating QIS concepts to common game mechanics is designed to increase students’ confidence in their QIS knowledge, reduce their fear of tackling such a subject, and consider pursuing a career in this field or another STEM area. The game-driven design appeals to a broad population beyond the age groups studied. Moreover, the deliverables will be freely available online, which allows anyone with a phone or computer and internet access a way to learn about QIS in an engaging, play-based environment. The program will partner with teacher organizations and other community groups to share the games, maximizing the project’s impact. The project is guided by the QIS Key Concepts developed in 2020, as well as research and best practices on gamification of learning. The games will be designed for 6th-8th grade students in an informal setting, focusing on the concepts of probability, superposition, and role of measurement. A game world titled "Quander" will include videos that explicitly tie game experiences to QIS concepts and applications. The project will evaluate students' understanding after playing the games and watching the videos, how they engage with aspects of the games, and how the game impacted their interest in QIS. The project data will advance understanding of how to facilitate QIS informal learning experiences in ways that engage young audiences in QIS and similar abstract emerging areas of technology where current research is scant. This project represents one of the first efforts to teach QIS concepts in ways that connect directly to young learners’ play-based experiences. Data gathered from the project will help future program designers understand the ability of young learners to reason about QIS concepts such as measurement, superposition and probabilities in game contexts, providing insights to the ages at which students are ready for more technical content.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(1)
专著(0)
科研奖励(0)
会议论文
Qupcakery: A Puzzle Game that Introduces Quantum Gates to Young Learners
Qupcakery:一款向年轻学习者介绍量子门的益智游戏
DOI: 10.1145/3545945.3569837
发表时间: 2023
期刊: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2023
影响因子: --
作者: [Liu, Tianle, Gonzalez-Maldonado, David, Harlow, Danielle B., Edwards, Emily E., Franklin, Diana]
通讯作者: Franklin, Diana
Collaborative Research: Empowering Educators to Create Customized, Culturally-Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students
  • 批准号:
    2201313
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $66.24万
  • 财政年份:
    2022
  • 负责人:
    Diana Franklin
  • 依托单位:
ScratchEncore: Equity via a Flexible, Culturally-Relevant Advanced Scratch Curriculum for Upper Elementary Diverse Students and Teachers
  • 批准号:
    1738758
  • 项目类别:
    Standard Grant
  • 资助金额:
    $101.48万
  • 财政年份:
    2017
  • 负责人:
    Diana Franklin
  • 依托单位:
Collaborative Research: Adapting Reading Comprehension Strategies for use in Elementary School Computer Science Instruction to Educate Tomorrow?s Computational Innovators
  • 批准号:
    1660871
  • 项目类别:
    Standard Grant
  • 资助金额:
    $32.49万
  • 财政年份:
    2017
  • 负责人:
    Diana Franklin
  • 依托单位:
CER: DEPICT: Developing Elementary (Learning) Progressions to Integrate Computational Thinking
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Simulation and certification of the ground state of many-body systems on quantum simulators
  • 批准号:
    --
  • 项目类别:
    --
  • 资助金额:
    40万元
  • 批准年份:
    2020
  • 负责人:
    Abolfazl Bayat
  • 依托单位:
Mapping Quantum Chromodynamics by Nuclear Collisions at High and Moderate Energies
  • 批准号:
    11875153
  • 项目类别:
    面上项目
  • 资助金额:
    60.0万元
  • 批准年份:
    2018
  • 负责人:
    MARCO RUGGIERI
  • 依托单位: