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Building Quantum Information Science Intuition through Digital Games

Building Quantum Information Science Intuition through Digital Games
通过数字游戏建立量子信息科学直觉
批准号:
2115780
负责人:
Diana Franklin
金额:
$134.92万
依托单位:
依托单位国家:
美国
项目类别:
Continuing Grant
财政年份:
2021
资助国家:
美国
项目状态:
已结题
起止时间:
2021-08-01 至 2024-07-31

项目摘要

项目成果

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中文摘要
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英文摘要
This Innovations in Development project is funded by the Advancing Informal STEM Learning program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants. Quantum information science (QIS) is an emergent cross-disciplinary field at the interface of physics, computer science, materials science, and engineering. Yet, there are few educational programs that encourage young people to explore QIS and understand its applications and societal benefits. Such programs are critical for supporting the growth of a quantum-ready workforce. Building intuition is a foundational first step but this is challenging because quantum effects are neither visible to the naked eye, nor experienced in everyday life. This project will create a suite of accessible, engaging digital games for middle schoolers, and study their effectiveness in cultivating intuition around QIS. Relating QIS concepts to common game mechanics is designed to increase students’ confidence in their QIS knowledge, reduce their fear of tackling such a subject, and consider pursuing a career in this field or another STEM area. The game-driven design appeals to a broad population beyond the age groups studied. Moreover, the deliverables will be freely available online, which allows anyone with a phone or computer and internet access a way to learn about QIS in an engaging, play-based environment. The program will partner with teacher organizations and other community groups to share the games, maximizing the project’s impact. The project is guided by the QIS Key Concepts developed in 2020, as well as research and best practices on gamification of learning. The games will be designed for 6th-8th grade students in an informal setting, focusing on the concepts of probability, superposition, and role of measurement. A game world titled "Quander" will include videos that explicitly tie game experiences to QIS concepts and applications. The project will evaluate students' understanding after playing the games and watching the videos, how they engage with aspects of the games, and how the game impacted their interest in QIS. The project data will advance understanding of how to facilitate QIS informal learning experiences in ways that engage young audiences in QIS and similar abstract emerging areas of technology where current research is scant. This project represents one of the first efforts to teach QIS concepts in ways that connect directly to young learners’ play-based experiences. Data gathered from the project will help future program designers understand the ability of young learners to reason about QIS concepts such as measurement, superposition and probabilities in game contexts, providing insights to the ages at which students are ready for more technical content.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
期刊论文(1)
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会议论文
Qupcakery: A Puzzle Game that Introduces Quantum Gates to Young Learners
Qupcakery:一款向年轻学习者介绍量子门的益智游戏
DOI: 10.1145/3545945.3569837
发表时间: 2023
期刊: Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 1 (SIGCSE 2023
影响因子: --
作者: [Liu, Tianle, Gonzalez-Maldonado, David, Harlow, Danielle B., Edwards, Emily E., Franklin, Diana]
通讯作者: Franklin, Diana
Collaborative Research: Empowering Educators to Create Customized, Culturally-Responsive Instructional Materials from Scratch Encore Harmonized with the Interest of Students
  • 批准号:
    2201313
  • 项目类别:
    Continuing Grant
  • 资助金额:
    $66.24万
  • 财政年份:
    2022
  • 负责人:
    Diana Franklin
  • 依托单位:
ScratchEncore: Equity via a Flexible, Culturally-Relevant Advanced Scratch Curriculum for Upper Elementary Diverse Students and Teachers
  • 批准号:
    1738758
  • 项目类别:
    Standard Grant
  • 资助金额:
    $101.48万
  • 财政年份:
    2017
  • 负责人:
    Diana Franklin
  • 依托单位:
Collaborative Research: Adapting Reading Comprehension Strategies for use in Elementary School Computer Science Instruction to Educate Tomorrow?s Computational Innovators
  • 批准号:
    1660871
  • 项目类别:
    Standard Grant
  • 资助金额:
    $32.49万
  • 财政年份:
    2017
  • 负责人:
    Diana Franklin
  • 依托单位:
CER: DEPICT: Developing Elementary (Learning) Progressions to Integrate Computational Thinking
国内基金
海外基金
Research on Quantum Field Theory without a Lagrangian Description
  • 批准号:
    24ZR1403900
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    SATOSHI NAWATA
  • 依托单位:
Simulation and certification of the ground state of many-body systems on quantum simulators
  • 批准号:
    --
  • 项目类别:
    --
  • 资助金额:
    40万元
  • 批准年份:
    2020
  • 负责人:
    Abolfazl Bayat
  • 依托单位:
Mapping Quantum Chromodynamics by Nuclear Collisions at High and Moderate Energies
  • 批准号:
    11875153
  • 项目类别:
    面上项目
  • 资助金额:
    60.0万元
  • 批准年份:
    2018
  • 负责人:
    MARCO RUGGIERI
  • 依托单位: