CAREER: Advancing Accessible Making for People with Visual Impairments via Tactile Shape Displays

职业:通过触觉形状显示器为视力障碍人士推进无障碍制作

基本信息

  • 批准号:
    2142782
  • 负责人:
  • 金额:
    $ 60万
  • 依托单位:
  • 依托单位国家:
    美国
  • 项目类别:
    Continuing Grant
  • 财政年份:
    2022
  • 资助国家:
    美国
  • 起止时间:
    2022-04-01 至 2027-03-31
  • 项目状态:
    未结题

项目摘要

Affordable 3D printing technologies have enabled the maker movement by giving individuals the ability to create finished physical products. However, existing computer-aided design (CAD) tools that allow authoring and editing of 3D models are not accessible to people who are blind or visually impaired due to the lack of widely available low-cost high resolution tactile displays for presenting 3D information to members of this community, and the scarcity of research and guidelines on multi-modal interaction with such displays. This work will address these issues through the development of fundamental technology supporting the creation of 2.5D refreshable and scalable tactile displays, and rigorous investigation of their use by the intended audience in the context of perception, interaction, and learning, thereby providing access to essential tools for STEM education and employment. Project outcomes will contribute to the fields of accessible user interfaces and haptic technology. Additional broad impact will derive from the resulting understanding of how better to design 3D user interfaces in general to enable wide scale use of such systems.To achieve the stated goals, this project will investigate four key research questions: (1) How can low-cost, high resolution 2.5D tactile displays be developed? (2) What interaction techniques are necessary to understand and interact with 3D information using such displays? (3) How can 3D authoring and making best be supported for members of the target community? (4) How does access to 3D printing in the wild change this community's self-efficacy of making and their opinions of STEM? To these ends, the project will focus on the following synergistic research aims: using electrostatic adhesive inchworm motor arrays to enable low-cost, high resolution 2.5D tactile displays; supporting direct manipulation and multi-modal interaction for shape understanding and authoring for makers who are blind or visually impaired; and long-term deployment of a mixed-initiative system for supporting 3D understanding and authoring, to validate the tool and its effect on self-efficacy and learning. The research agenda will be tightly integrated with a meaningful education plan, including development of informal STEM learning materials for the target audience and deployment of those materials at community workshops, as well as course development in the area of accessible user interfaces and technology, with specific attention to touch and audio interaction.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
负担得起的3D打印技术让个人能够创造出最终的实体产品,从而推动了制造者运动。然而,由于缺乏广泛可用的低成本高分辨率触觉显示器用于向该社区的成员呈现3D信息,并且缺乏关于与这种显示器的多模式交互的研究和指南,盲人或视障人士无法使用允许创作和编辑3D模型的现有计算机辅助设计(CAD)工具。这项工作将通过开发支持2.5D可刷新和可伸缩触觉显示器的基本技术来解决这些问题,并严格调查目标受众在感知、交互和学习方面的使用情况,从而为STEM教育和就业提供必要的工具。项目成果将有助于无障碍用户界面和触觉技术领域。为了实现上述目标,本项目将调查四个关键研究问题:(1)如何开发低成本、高分辨率的2.5D触觉显示器?(2)使用这种显示器理解3D信息并与之互动需要什么交互技术?(3)如何支持目标社区的成员进行3D创作和制作?(4)在野外使用3D打印如何改变这个社区制作3D信息的自我效能和他们对STEM的看法?为此,该项目将着重于以下协同研究目标:利用静电粘合剂蠕虫电机阵列实现低成本、高分辨率的2.5D触觉显示器;支持直接操作和多模式互动,以帮助盲人或视障人士理解和创作形状;长期部署支持3D理解和创作的混合举措系统,以验证该工具及其对自我效能和学习的影响。研究议程将与有意义的教育计划紧密结合,包括为目标受众开发非正式STEM学习材料并在社区研讨会上部署这些材料,以及无障碍用户界面和技术领域的课程开发,特别关注触摸和音频互动。该奖项反映了NSF的法定使命,并通过使用基金会的智力优势和更广泛的影响审查标准进行评估,被认为值得支持。

项目成果

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Sean Follmer其他文献

Generating Legible and Glanceable Swarm Robot Motion through Trajectory, Collective Behavior, and Pre-attentive Processing Features
通过轨迹、集体行为和预先注意处理功能生成清晰易懂的群体机器人运动
An Accessible CAD Workflow Using Programming of 3D Models and Preview Rendering in A 2.5D Shape Display
使用 3D 模型编程和在 2.5D 形状显示中预览渲染的可访问 CAD 工作流程
Investigating Active Tangibles and Augmented Reality for Creativity Support in Remote Collaboration
研究活跃的有形资产和增强现实以支持远程协作中的创造力
  • DOI:
    10.1007/978-3-030-28960-7_12
  • 发表时间:
    2019
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Mathieu Le Goc;Allen Zhao;Ye Wang;Griffin Dietz;Robert Semmens;Sean Follmer
  • 通讯作者:
    Sean Follmer
A Model Predictive Control Approach for Reach Redirection in Virtual Reality
虚拟现实中到达重定向的模型预测控制方法
Wolverine: A Wearable Haptic Interface for Grasping in VR
Wolverine:用于 VR 抓取的可穿戴触觉界面

Sean Follmer的其他文献

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{{ truncateString('Sean Follmer', 18)}}的其他基金

Collaborative Research: Learning by Touch: Preparing Blind Students to Participate in the Data Science Revolution
合作研究:触摸学习:帮助盲人学生参与数据科学革命
  • 批准号:
    2016789
  • 财政年份:
    2020
  • 资助金额:
    $ 60万
  • 项目类别:
    Standard Grant
NRI: INT: COLLAB: Mesh Of Robots on a Pneumatic Highway (MORPH): An Untethered, Human-Safe, Shape-Morphing Robotic Platform
NRI:INT:COLLAB:气动高速公路上的机器人网格 (MORPH):一个不受束缚、对人类安全、可变形的机器人平台
  • 批准号:
    1925030
  • 财政年份:
    2019
  • 资助金额:
    $ 60万
  • 项目类别:
    Standard Grant

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