Mathematizing, Visualizing, and Power (MVP): Appalachian Youth Becoming Data Artists for Community Learning
数学化、可视化和力量 (MVP):阿巴拉契亚青年成为社区学习的数据艺术家
基本信息
- 批准号:2215004
- 负责人:
- 金额:$ 134.74万
- 依托单位:
- 依托单位国家:美国
- 项目类别:Continuing Grant
- 财政年份:2022
- 资助国家:美国
- 起止时间:2022-08-01 至 2025-07-31
- 项目状态:未结题
- 来源:
- 关键词:
项目摘要
Mathematizing, Visualizing, and Power (MVP): Appalachian Youth Becoming Data Artists for Community Learning is a three-year Advancing Informal STEM Learning, Innovations and Development, project that focuses on community-centered data exploration catalyzed by youth. The project develops statistical artistry among young people in East Tennessee Appalachian communities and enables these youth to share their data visualizations with their communities to foster collective reflection and understanding. The creative work generated by the MVP project will be compelling in two ways, both as statistical art and as powerful statements giving voice to the experience of communities. Critical aspects of the MVP model include (1) youth learning sessions that position youth as owners of data and producers of knowledge and (2) Community Learning Events that support community learning as youth learning occurs. The MVP project has a primary focus on broadening the STEM participation of underrepresented communities of Appalachia. The project’s mission is to increase the learning and life outcomes of young people and communities of Appalachia by creating a meaningful foundation of data science and collective data exploration. The University of Tennessee partners with Pellissippi State Community College, Drexel University, and the Boys & Girls Club of the Tennessee Valley to bring together a convergent team of community members, practitioners, and professionals, with the expertise to carry out the project. The project will impact approximately 120 youth and 3800 of their East Tennessee community members. The research generated will inform how to engage community members in learning about community issues through the exploration of datasets relevant to participants. The field of STEM education is in urgent need of knowledge about effective models to inspire community-based data exploration with young people as leaders in these efforts. The MVP project includes engaging youth with meaningful problems, building a discourse community with possibilities for action, re-positioning youth as knowledge producers within their own communities, leveraging linguistic and cultural resources of the youth participants and their communities, and implementing critical events that support substantial interaction between youth, community members, and the data visualizations. MVP builds on the idea that the design of data visualizations requires an understanding of both data science and artistic design. Research will inform the model of community engagement, examine data artists’ identities, and document community learning. The MVP model will be designed, developed, tested, and refined through three cycles of design-based research. The overarching research question guiding these cycles is: What affordances (and delimitations) related to identity and learning does the model provide for MVP Youth and community members? Data sources for the project include: fieldnotes, portfolios created by MVP Youth, youth pre/post interviews, observations of the learning sessions, a project documentary, surveys for youth and community members, interviews with community members, and audience feedback. The National Institute for STEM Evaluation and Research (NISER) will provide formative and summative evaluation about project activities. Formative feedback will be integrated into the ongoing research cycles. The research conducted will inform (1) the community learning model; (2) the integrated pedagogy and curriculum of the MVP Youth learning sessions that emphasize data science through design arts; and, (3) research on community learning and youth identity. Findings will be shared through conferences, academic and practitioner-focused journals, a video documentary, a Summit on Engaging Youth and Communities in Data, and a project website. This project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to advance new approaches to, and evidence-based understanding of, the design and development of STEM learning in informal environments. This includes providing multiple pathways for broadening access to and engagement in STEM learning experiences, advancing innovative research on and assessment of STEM learning in informal environments, and developing understandings of deeper learning by participants.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
数学化、可视化和力量 (MVP):阿巴拉契亚青年成为社区学习的数据艺术家是一个为期三年的推进非正式 STEM 学习、创新和发展项目,重点关注由青年推动的以社区为中心的数据探索。该项目在田纳西州东部阿巴拉契亚社区的年轻人中发展统计艺术,并使这些年轻人能够与社区分享他们的数据可视化,以促进集体反思和理解。 MVP 项目产生的创造性工作将在两个方面引人注目,既作为统计艺术,又作为表达社区经验的有力陈述。 MVP 模型的关键方面包括 (1) 将青年定位为数据所有者和知识生产者的青年学习课程,以及 (2) 在青年学习发生时支持社区学习的社区学习活动。 MVP 项目的主要重点是扩大阿巴拉契亚地区代表性不足的社区对 STEM 的参与。该项目的使命是通过为数据科学和集体数据探索奠定有意义的基础,提高阿巴拉契亚年轻人和社区的学习和生活成果。田纳西大学与佩利西比州立社区学院、德雷克塞尔大学和田纳西河谷男孩女孩俱乐部合作,汇集了一支由社区成员、从业者和专业人士组成的融合团队,拥有执行该项目的专业知识。该项目将影响大约 120 名青少年和 3800 名田纳西州东部社区成员。生成的研究将告知如何通过探索与参与者相关的数据集来让社区成员了解社区问题。 STEM 教育领域迫切需要有关有效模型的知识,以激发以年轻人为领导者的基于社区的数据探索。 MVP 项目包括让青年参与有意义的问题,建立一个有行动可能性的话语社区,将青年重新定位为自己社区内的知识生产者,利用青年参与者及其社区的语言和文化资源,以及实施支持青年、社区成员和数据可视化之间实质性互动的关键活动。 MVP 建立在数据可视化设计需要了解数据科学和艺术设计的理念之上。研究将为社区参与模型提供信息,检查数据艺术家的身份,并记录社区学习。 MVP 模型将通过基于设计的研究的三个周期进行设计、开发、测试和完善。指导这些周期的首要研究问题是:该模型为 MVP 青年和社区成员提供了哪些与身份和学习相关的可供性(和界限)?该项目的数据来源包括:现场笔记、MVP Youth 创建的作品集、青年前/后采访、学习课程的观察、项目纪录片、对青年和社区成员的调查、对社区成员的采访以及观众反馈。国家 STEM 评估和研究研究所 (NISER) 将提供有关项目活动的形成性和总结性评估。形成性反馈将被纳入正在进行的研究周期中。所进行的研究将为(1)社区学习模式提供信息; (2) MVP 青年学习课程的综合教学法和课程,强调通过设计艺术进行数据科学; (3) 社区学习和青少年身份研究。研究结果将通过会议、学术和以从业者为中心的期刊、视频纪录片、让青年和社区参与数据的峰会以及项目网站来分享。该项目由推进非正式 STEM 学习 (AISL) 计划资助,该计划旨在推进非正式环境中 STEM 学习设计和开发的新方法以及基于证据的理解。这包括提供多种途径来扩大 STEM 学习体验的获取和参与,推进非正式环境中 STEM 学习的创新研究和评估,以及加深参与者对更深层次学习的理解。该奖项反映了 NSF 的法定使命,并通过使用基金会的智力价值和更广泛的影响审查标准进行评估,被认为值得支持。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Lynn Hodge其他文献
Work in progress - adaptive expertise: beyond apply academic knowledge
正在进行的工作 - 适应性专业知识:超越应用学术知识
- DOI:
10.1109/fie.2004.1408679 - 发表时间:
2004 - 期刊:
- 影响因子:0
- 作者:
Sean Brophy;Lynn Hodge;John D. Bransford - 通讯作者:
John D. Bransford
Student roles and mathematical competence in two contrasting elementary classes
- DOI:
10.1007/bf03217468 - 发表时间:
2017-03-07 - 期刊:
- 影响因子:1.300
- 作者:
Lynn Hodge - 通讯作者:
Lynn Hodge
Algebra Teachers’ Interpretation and Responses to Student Errors in Solving Quadratic Equations
代数教师对学生求解二次方程错误的解读与回应
- DOI:
10.1007/s10763-021-10166-1 - 发表时间:
2021-02-23 - 期刊:
- 影响因子:2.100
- 作者:
Qintong Hu;Ji-Won Son;Lynn Hodge - 通讯作者:
Lynn Hodge
Data Story Finding and Storytelling: Arts-Based Data Visualization in Art and STEM Classrooms
数据故事发现和讲故事:艺术和 STEM 课堂中基于艺术的数据可视化
- DOI:
- 发表时间:
2024 - 期刊:
- 影响因子:0
- 作者:
Amanda Galbraith;Joy G. Bertling;Tabitha Wandell;Rita Swartzentruber;Lynn Hodge - 通讯作者:
Lynn Hodge
Bridging Data and Art: Investigating Data-Art Connections in a Data-Art Inquiry Program
- DOI:
10.1007/s10956-024-10166-0 - 发表时间:
2024-11-04 - 期刊:
- 影响因子:5.500
- 作者:
Yilang Zhao;Joy Bertling;Lynn Hodge;Elizabeth Dyer - 通讯作者:
Elizabeth Dyer
Lynn Hodge的其他文献
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{{ truncateString('Lynn Hodge', 18)}}的其他基金
Computer Science for Appalachia: Expanding a Research-Practice Partnership to Integrate Computer Science and Literacy in Rural East Tennessee Schools
阿巴拉契亚计算机科学:扩大研究与实践合作伙伴关系,将计算机科学与田纳西州东部农村学校的读写能力相结合
- 批准号:
2219418 - 财政年份:2022
- 资助金额:
$ 134.74万 - 项目类别:
Standard Grant
CS for Appalachia: A Research-Practice Partnership for Integrating Computer Science into East Tennessee Schools
阿巴拉契亚计算机科学:将计算机科学融入田纳西州东部学校的研究与实践合作伙伴关系
- 批准号:
1923509 - 财政年份:2019
- 资助金额:
$ 134.74万 - 项目类别:
Standard Grant
VolsTeach for Appalachia: Strengthening the STEM Teacher Pathway from Community College to East Tennessee High-need School Districts
阿巴拉契亚 VolsTeach:加强从社区学院到田纳西州东部高需求学区的 STEM 教师之路
- 批准号:
1758325 - 财政年份:2018
- 资助金额:
$ 134.74万 - 项目类别:
Continuing Grant
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