The Expansion of a Mobile Making Project That Engages Underserved Youth Across California in STEM

扩大移动制作项目,吸引加州各地服务不足的青少年参与 STEM

基本信息

项目摘要

This project is expanding an effective mobile making program to achieve sustainable, widespread impact among underserved youth. Making is a design-based, participant-driven endeavor that is based on a learning by doing pedagogy. For nearly a decade, California State University San Marcos has operated out-of-school making programs for bringing both equipment and university student facilitators to the sites in under-served communities. In collaboration with four other CSU campuses, this project will expand along four dimensions: (a) adding community sites in addition to school sites (b) adding rural contexts in addition to urban/suburban, (c) adding hybrid and online options in addition to in-person), and (d) including future teachers as facilitators in addition to STEM undergraduates. The program uses design thinking as a framework to engage participants in addressing real-world problems that are personally and socially meaningful. Participants will use low- and high-tech tools, such as circuity, coding, and robotics to engage in activities that respond to design challenges. A diverse group of university students will lead weekly, 90-minute activities and serve as near-peer mentors, providing a connection to the university for the youth participants, many of whom will be first-generation college students. The project will significantly expand the Mobile Making program from 12 sites in North San Diego County to 48 sites across California, with nearly 2,000 university facilitators providing 12 hours of programming each year to over 10,000 underserved youth (grades 4th through 8th) during the five-year timeline.The project research will examine whether the additional sites and program variations result in positive youth and university student outcomes. For youth in grades 4 through 8, the project will evaluate impacts including sustained interest in making and STEM, increased self-efficacy in making and STEM, and a greater sense that making and STEM are relevant to their lives. For university student facilitators, the project will investigate impacts including broadened technical skills, increased leadership and 21st century skills, and increased lifelong interest in STEM outreach/informal science education. Multiple sources of data will be used to research the expanded Mobile Making program's impact on youth and undergraduate participants, compare implementation sites, and understand the program's efficacy when across different communities with diverse learner populations. A mixed methods approach that leverages extant data (attendance numbers, student artifacts), surveys, focus groups, making session feedback forms, observations, and field notes will together be used to assess youth and university student participant outcomes. The project will disaggregate data based on gender, race/ethnicity, grade level, and site to understand the Mobile Making program's impact on youth participants at multiple levels across contexts. The project will further compare findings from different types of implementation sites (e.g., school vs. library), learner groups, (e.g., middle vs. upper elementary students), and facilitator groups (e.g., STEM majors vs. future teachers). This will enable the project to conduct cross-case comparisons between CSU campuses. Project research will also compare findings from urban and rural school sites as well as based on the modality of teaching and learning (e.g., in-person vs. online). The mobile making program activities, project research, and a toolkit for implementing a Mobile maker program will be widely disseminated to researchers, educators, and out-of-school programs. This research project is funded by the Advancing Informal STEM Learning (AISL) program, which seeks to (a) advance new approaches to and evidence-based understanding of the design and development of STEM learning in informal environments; (b) provide multiple pathways for broadening access to and engagement in STEM learning experiences; (c) advance innovative research on and assessment of STEM learning in informal environments; and (d) engage the public of all ages in learning STEM in informal environmentsThis award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
该项目正在扩大一个有效的移动的制作计划,以在服务不足的青年中实现可持续的、广泛的影响。制作是一个基于设计,参与者驱动的奋进,是基于做教学法的学习。近十年来,加州州立大学圣马科斯分校一直在开展校外制作项目,将设备和大学生辅导员带到服务不足的社区。该项目将与科罗拉多州立大学的其他四个校区合作,沿着沿着四个方面进行扩展:(a)除了学校网站之外,还增加了社区网站(B)除了城市/郊区之外,还增加了农村环境,(c)除了亲自参加之外,还增加了混合和在线选项,以及(d)除了STEM本科生之外,还包括未来的教师作为促进者。该计划使用设计思维作为框架,让参与者参与解决对个人和社会有意义的现实问题。参与者将使用低技术和高技术工具,如电路,编码和机器人技术,参与应对设计挑战的活动。一群不同的大学生将领导每周90分钟的活动,并担任近同龄人的导师,为青年参与者提供与大学的联系,其中许多人将是第一代大学生。该项目将显著扩大移动的制作计划,从北圣地亚哥县的12个地点扩大到加州的48个地点,近2,000名大学辅导员每年提供12小时的节目,000名服务不足的青年(第四至第八年级)在五-该项目研究将检查是否额外的网站和程序的变化导致积极的青年和大学生的成果。对于4至8年级的青少年,该项目将评估影响,包括对制作和STEM的持续兴趣,提高制作和STEM的自我效能,以及更好地认识到制作和STEM与他们的生活有关。对于大学生辅导员,该项目将调查的影响,包括扩大技术技能,提高领导能力和21世纪世纪的技能,并增加在STEM推广/非正式科学教育的终身兴趣。多个数据来源将用于研究扩大的移动的制作计划对青年和本科生参与者的影响,比较实施地点,并了解该计划的功效时,在不同的社区与不同的学习人群。一个混合的方法,利用现有的数据(出席人数,学生文物),调查,焦点小组,使会议反馈表,意见,和现场说明将被用来评估青年和大学生参与的成果。该项目将根据性别、种族/民族、年级和地点对数据进行分类,以了解移动的制造计划对不同背景下多层次青年参与者的影响。该项目将进一步比较不同类型实施地点的调查结果(例如,学校与图书馆),学习者团体,(例如,初中生与高年级学生),以及促进者小组(例如,STEM专业与未来的教师)。这将使该项目能够在CSU校园之间进行跨案例比较。项目研究还将比较来自城市和农村学校地点以及基于教学和学习模式的研究结果(例如,面对面与在线)。移动的制造计划活动、项目研究和实施移动的制造商计划的工具包将广泛传播给研究人员、教育工作者和校外计划。该研究项目由推进非正式STEM学习(AISL)计划资助,该计划旨在(a)推进非正式环境中STEM学习的设计和发展的新方法和基于证据的理解;(B)提供多种途径,以扩大STEM学习经验的获取和参与;(c)推进非正式环境中STEM学习的创新研究和评估;(d)促进非正式环境中STEM学习的创新研究。和(d)让所有年龄段的公众在非正式环境中学习STEM。该奖项反映了NSF的法定使命,并被认为值得通过使用基金会的智力价值和更广泛的影响审查标准进行评估来支持。

项目成果

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Alexandria Hansen其他文献

Alexandria Hansen的其他文献

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{{ truncateString('Alexandria Hansen', 18)}}的其他基金

SICB 2021 Conference Symposium: Biology Beyond the Classroom: Experiential Learning through Authentic Research, Design, and Community Engagement
SICB 2021 会议研讨会:课堂之外的生物学:通过真实研究、设计和社区参与进行体验式学习
  • 批准号:
    2031887
  • 财政年份:
    2020
  • 资助金额:
    $ 50.25万
  • 项目类别:
    Standard Grant

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EC1 is a mobile 360-degree point-of-view learning and gamification tool integrating a VR scenario, APIE response procedures and assessment to test and improve firefighter decision-making and response.
EC1是一款移动360度视角学习和游戏化工具,集成了VR场景、APIE响应程序和评估,以测试和改进消防员的决策和响应。
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The Expansion of a Mobile Making Project That Engages Underserved Youth Across California in STEM
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The Expansion of a Mobile Making Project That Engages Underserved Youth Across California in STEM
扩大移动制作项目,吸引加州各地服务不足的青少年参与 STEM
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The Expansion of a Mobile Making Project That Engages Underserved Youth Across California in STEM
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Evaluation of a Mobile Application for Patients and Clinical Decision-making Support Tools for Prescribers to Decrease Opioid Misuse and Habit-forming Behaviors Following Post-operative Prescription
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