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EC1 is a mobile 360-degree point-of-view learning and gamification tool integrating a VR scenario, APIE response procedures and assessment to test and improve firefighter decision-making and response.

EC1 is a mobile 360-degree point-of-view learning and gamification tool integrating a VR scenario, APIE response procedures and assessment to test and improve firefighter decision-making and response.
EC1是一款移动360度视角学习和游戏化工具,集成了VR场景、APIE响应程序和评估,以测试和改进消防员的决策和响应。
批准号:
10459708
负责人:
Christopher T. Held
金额:
$9.97万
依托单位国家:
美国
项目类别:
财政年份:
2022
资助国家:
美国
项目状态:
已结题
起止时间:
2022-06-24 至 2023-06-15

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英文摘要
Abstract Hazardous material releases pose a serious threat to our communities. In 2018, the Stakeholder Preparedness Review (SPR) found that 50% of states and territories identified chemical and radiological hazardous material releases, the most frequently cited ‘technological hazard’ was a troubling concern (FEMA, 2019). In 2019, the Department of Transportation reported an all-time high 22,756 hazardous material incidents, a 53% increase from just 10 years prior (U.S. DOT, 2020). Yet, first responder hazmat training initiatives for response efforts still often do not adequately prepare responders to safely manage a hazmat scene. Current trainings are limited to classroom-based table top exercises and videos - which do not sufficiently illustrate the risk and response effort. There is a real need for effective high-quality, realistic, and risk-based training to prepare first responders to act quickly and effectively when faced with a hazardous material incident. The team headed by MetaMedia will work collaboratively with the IAFF to develop a mobile learning gamification application combining 360-degree VR interfaced with our new learning paradigm “Point-of-View Learning” (PVL) and gamification training that is grounded in the Assess, Plan, Implement, and Evaluate (APIE) approach, a proven-effective response process for hazardous material situations. Our prototype, Engine Company 1 (EC1), creates a lifelike emergency response training environment using PVL that employs a collaborative, integrated solution combining the best of key learning methods including: (1) instructor-led training (ILT) aided by a custom-developed Facilitator’s Guide, (2) a real-world VR scenario, (3) a gamification eLearning platform designed to disseminate, display, and score APIE-based challenge questions, (4) and a post-assessment identifying weaknesses and feedback for remediation. EC1 will integrate the best practices of classroom instruction, instructional systems design, learning styles, and adult learning theory. This powerful combination harnesses critical decision-making skills by breaking down a complex incident scene into a methodical response approach, analyzing clues on the scene, planning a response, implementing the plan, and evaluating the progress. Making the right decisions in an emergency is not always straightforward and many can involve different perspectives and choices to properly and safely handle the situation. The need to proactively and innovatively support awareness and problem-solving skills before facing real-life situations is critical. A 360- degree VR scenario combined with gamification that encourages calculated and planned thinking from different perspectives strengthens decision making skills, puts knowledge into practice, makes relevant training fun and competitive, lets the learner make mistakes without sustaining harm, and provides a remediated assessment feedback loop. Integrating these multiple forms of learning into a custom training solution that can increase consistent and effective decision making and enhance key skills for situational awareness will be transformative in real-life emergency situations.
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会议论文
Mitigating Maritime Chemical Incidents Through Mobile Learning
Mitigating Maritime Chemical Incidents Through Mobile Learning
HazMatIQ LIVE eLearning_The Missing Link in HazMat Response Training
Lessons Learned: Sago & Darby Disasters - The Missing Component in SCSR Training
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