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Techno-sensory processes of participation. App-practices and Dis/Ability

Techno-sensory processes of participation. App-practices and Dis/Ability
参与的技术感官过程。
批准号:
272138722
负责人:
Professorin Dr. Beate Ochsner
金额:
$0.0万
依托单位国家:
德国
项目类别:
Research Units
财政年份:
2015
资助国家:
德国
项目状态:
已结题
起止时间:
2014-12-31 至 2021-12-31

项目摘要

项目成果

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中文摘要
翻译
在项目的后续阶段,我们将扩展我们之前对参与人工耳蜗听力(或非听力)组装的过程的关注。因此,我们将分析视障人士、聋人或听力障碍者参与和通过当代应用程序解决方案的技术感官方式和条件。然而,我们不会主要讨论经常被批评的关于辅助技术的“使能”和“授权”的话语,这些话语将辅助应用程序或复杂的考勤系统概念化为正常化的“中立”代理。通过这种方式,不仅再现了“有能力的”和“残疾的”之间的预设差异。这些话语也阻碍了对那些技术情境应用实践的看法,这些实践没有调用启用或禁用之间的区别,以便在规范化过程中克服这些差异。相反,我们打算以一种富有成效和批判性的方式引起他们的注意:基于巴舍拉的现象技术概念,我们将因此确定特定应用程序组合和实践中的参与性过程。在此过程中,我们将分析他们彼此之间的关系,以解构既定的权力关系和简单的二分法。通过参考Haraway对异质伴侣关系的部分观点,我们一方面打算揭示和描述分别与特定技术感官或社会技术星座相关的参与和不参与的复杂关系。另一方面,我们想要分析权力关系,它产生了机构之间的不对称,最终在不同的行动者之间。在子项目的第一阶段,我们能够克服先天的差异,即通过应用程序启用和禁用日常感官练习。除此之外,我们还超越了以主体为前提的概念,即与对象、应用程序和环境相比,主体被假定为自主和有意地行动。相反,我们偏离了这样的假设,即感官、(技术)对象、人类行动者、实践和话语/知识是不可分割地相互交织和联系的。因为它们是相互制约的,所以它们不能被描述为可区分的。因此,在这样的网络中,所有可描述的元素基本上都可以被理解为中介和中介。在我们的第一个工作领域,我们将发展技术感官参与理论的基础。在第二个领域,我们将关注与当代辅助应用技术实践相关的医疗、伦理和社会潜力以及参与条件。第三个领域将分析和描述音频(视频)游戏的参与星座,以及在主要的视觉/图像游戏玩法的听觉翻译过程中出现的相应现象学过程。
英文摘要
In the subsequent phase of the project, we will extend our previous focus on processes of participation in Cochlear implant hearing (or non-hearing) assemblages. Thus, we will analyse techno-sensory modalities and conditions of partaking in and through contemporary app-solutions for visually impaired and deaf or hard-of-hearing persons. Yet, we will not mainly discuss the oftentimes criticized discourses on ‘enablement‘ and ‘empowerment‘ of assistive technologies, which conceptualize assistive apps or complex attendance systems as ‘neutral’ agents of normalization. In this way not only a presupposed difference between ‘abled’ and ‘disabled’ is reproduced. These discourses also obstruct the view on those techno-situational app practices, which do not invoke the differentiation between enablement or disablement in order to overcome these differences in a process of normalization. We instead intend to bring them to attention in a productive and critical manner: Based on Bachelard’s concept of phenomenotechnique we will thus identify the participatory processes within specific app assemblages and practices. In doing so, we will analyse their relations to each other, in order to deconstruct established power relations and simplistic dichotomizations. By referring to Haraway’s partial perspective on heterogeneous companion-ships, we on the one hand intend to uncover and describe the complex relationships that produce both participation and non-participation in relation to specific techno-sensory or socio-technical constellations respectively. On the other hand, we want to analyse the power relations, which produce asymmetries between agencies and ultimately between different actors. In the first phase of our sub-project, we were able to overcome the a priori differentiation of enabling and disabling everyday sensory practices with and by apps. In addition to this, we went beyond concepts based on the premise of subjects that are presupposed as acting autonomously and intentionally in contrast to objects, applications and environments. Rather, we depart from the assumption that senses, (technical) objects, human actors, practices and discourses/knowledge are inextricably interlaced and linked to each other. Because of them being reciprocally conditioned, they cannot be described as distinguishable. Consequently, all describable elements in such networks, can basically be understood as both mediatising and mediatised. In our first area of work, we will develop the basis for a theory of techno-sensory participation. In the second area we will focus on medial, ethical and social potentials as well as conditions of participation in relation to the practices of contemporary assistive app technologies. The third area will analyse and describe constellations of participation of audio (video) games and the corresponding phenomenological processes that occur in the course of auditory translations of predominantly visual/graphical gameplays.
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Coordination Funds
  • 批准号:
    272356274
  • 项目类别:
    Research Units
  • 资助金额:
    $0.0万
  • 财政年份:
    2015
  • 负责人:
    Professorin Dr. Beate Ochsner
  • 依托单位:
Intermedial representations of the monster and the monstrous
  • 批准号:
    5232310
  • 项目类别:
    Research Fellowships
  • 资助金额:
    $0.0万
  • 财政年份:
    2000
  • 负责人:
    Professorin Dr. Beate Ochsner
  • 依托单位:
Intermediale. Kommunikative Konstellationen zwischen Medien
  • 批准号:
    5215668
  • 项目类别:
    Publication Grants
  • 资助金额:
    $0.0万
  • 财政年份:
    2000
  • 负责人:
    Professorin Dr. Beate Ochsner
  • 依托单位:
海外基金