课题基金 / 基金详情

Learning Games for Computer Literacy

Learning Games for Computer Literacy
学习游戏以提高计算机素养
批准号:
20K14089
负责人:
GAYDOS Matthew
金额:
$1.41万
依托单位国家:
日本
项目类别:
Grant-in-Aid for Early-Career Scientists
财政年份:
2020
资助国家:
日本
项目状态:
已结题
起止时间:
2020-04-01 至 2022-03-31

项目摘要

项目成果

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中文摘要
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英文摘要
At the outset, this project aimed to develop non-digital games for learning. Due to the pandemic, all in-person activities were initially cancelled and a limited number of students were allowed onto campus, making purely non-digital games difficult to develop, play test, and collect data around. To address these challenges, this project pivoted to the following research questions to be addressed in the new hybrid (online / offline) learning environments: How can students be supported in developing games or other designs through and for learning in these environments? Two approaches were taken to address this. First, a course designed for learning about digital games was adapted to support student-generated designs for game-based learning. These learning games were then played by other students (peers), remotely, at the end of the semester. The second approach was to work with two students in developing individual projects for hybrid, game-based community building and design. Player and design data was collected for both of these new approaches.The PI and only researcher on this project left the University and the country prior to the project's completion, returning approximately 63% of the budget. Due to the project's early end and the ongoing global pandemic, the project's primary goals set out at the outset were unmet. Nevertheless, at the time of this report, the data that was collected is being analyzed for publication.
期刊论文(4)
专著(0)
科研奖励(0)
会议论文
Why Analog Games Now?
为什么现在选择模拟游戏?
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [GAYDOS, Matthew Joseph; JIMENEZ, Osvaldo]
通讯作者: Osvaldo
Towards a Theory of Transformational Ethical Gameplay
走向变革性伦理游戏理论
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [GAYDOS, Matthew Joseph; NARDO, Aline]
通讯作者: Aline
Computer literacy practices of university students in Japan.
日本大学生的计算机素养实践。
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [GAYDOS, Matthew Joseph; KINOSHITA, Anju]
通讯作者: Anju
DOI: --
发表时间: 2020
期刊:
影响因子: --
作者: [GAYDOS, Matthew Joseph; NARDO, Aline]
通讯作者: Aline
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