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The Cognitive Learning Outcomes of Digital Game-Based Learning

The Cognitive Learning Outcomes of Digital Game-Based Learning
基于数字游戏的学习的认知学习成果
批准号:
2445957
负责人:
金额:
$0.0万
依托单位:
依托单位国家:
英国
项目类别:
Studentship
财政年份:
2020
资助国家:
英国
项目状态:
未结题
起止时间:
2020 至 --

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中文摘要
翻译
拟议的研究旨在解决基于数字游戏的学习研究中的一个主要缺陷,即缺乏既定的研究策略来评估数字游戏在教育中的有效性。整个领域的研究方法不一致,导致相互矛盾的发现。尽管这些不确定的结果,教师们已经开始将数字游戏纳入他们的课程。因此,有必要正确地确定基于数字游戏的学习的有效性,以确保投入到数字游戏在教育中的应用中的额外时间和金钱是值得的。这是我提出的研究的重点,这将涉及一系列比较基于数字游戏的学习与传统学习的实验。已知对学习有效的条件结合技术,如检索练习和分布式练习,也将作为比较。所有这些条件之间的比较意味着我不仅能够确定数字游戏是否对学习有效,而且还能够确定它们的有效程度。到目前为止,还没有其他研究将基于数字游戏的学习与成熟的学习技术进行比较。这将建立一个关于基于数字游戏的学习有效性的更结论性的答案,告知其在教育中的潜在应用,并提出一个可能的基线研究设计来评估数字游戏的潜在学习益处。
英文摘要
The proposed research is designed to address a major deficit in digital game-based learning research,namely, the lack of an established research strategy to evaluate the effectiveness of digital games ineducation. Study methodologies across the field are inconsistent, leading to contradictory findings.Despite these inconclusive results, teachers have begun incorporating digital games into theircurriculums. Therefore, it is essential to properly determine the effectiveness of digital game-basedlearning to ensure that the additional time and money that is being invested into the application ofdigital games in education is worthwhile. This is the focus of my proposed research, which will involve aseries of experiments comparing digital game-based learning to traditional learning. Conditionsincorporating techniques that are already known to be effective for learning, such as retrieval practiceand distributed practice, will also be included as comparisons. The comparisons between all theseconditions means that not only will I be able to determine whether digital games are effective forlearning, but also exactly how effective they can be. To date, no other studies have compared theusefulness of digital game-based learning to that of well-established learning techniques. This will buildtowards a more conclusive answer regarding the effectiveness of digital game-based learning, informingits potential application in education and suggesting a possible baseline study design to evaluate thepotential learning benefits of digital games.
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  • 批准号:
  • 项目类别:
    省市级项目
  • 资助金额:
    10.0万元
  • 批准年份:
    2022
  • 负责人:
    Nicola Rosario Napolitano
  • 依托单位:
煤矿安全人机混合群智感知任务的约束动态多目标Q-learning进化分配
  • 批准号:
    --
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    30万元
  • 批准年份:
    2022
  • 负责人:
    吉建娇
  • 依托单位:
基于领弹失效考量的智能弹药编队短时在线Q-learning协同控制机理
  • 批准号:
    62003314
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    24.0万元
  • 批准年份:
    2020
  • 负责人:
    沈剑
  • 依托单位: