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Acquisition of Evaluation Function of high precision by Learning

Acquisition of Evaluation Function of high precision by Learning
通过学习获得高精度评价函数
批准号:
15500084
负责人:
KAWAI Satoru
金额:
$2.5万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2003
资助国家:
日本
项目状态:
已结题
起止时间:
2003 至 2004

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中文摘要
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英文摘要
The main and final target of this research is the automatic construction of evaluators by learning, integrating state evaluation by learning, concept formation, and creation of efficient evaluators. Main results of the component researches follow.1.Automatic construction of evaluation functionsThe evaluation functions are constructed, without human preparation, only from the basic rules and framework of the target field. The essential part of this construction is the automatic creation of simple data sets for state evaluation, followed by the selection based on the appropriateness of the data. Following some preparatory studies carried out in 2001 and 2002, more precise evaluation functions are obtained by the analysis of bulk data for states evaluation.2.Concept formation and structure analysisThe structure of a Galois lattice, based on a partial order defined among the set of simple piecewise statuses, is studied as a framework of concepts. In this research, semistructured data, frequently found in the real world, is also studied. The "summary structure" can be extracted from such "non-well ordered structure" by an analytical method.3.Reflection and aspectsIn the target system of this research, a lot of software agents for state evaluation are to be prepared by the method of reflection. These agents are expected to act optimally in the real evaluation referring the concept database. In this research, the framework of aspect oriented programming is studied for interclass function increments. Some results in support systems and theoretical framework in aspect oriented programming are obtained.
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Evaluation Functions Based on Pairs of Pieces
基于棋子对的评估函数
DOI: --
发表时间: 2003
期刊: The 8^<th> Game Programming Workshop IPSJ
影响因子: --
作者: [Kaneko, T., Tanaka, T., Yamaguchi, K., Kawai, S.]
通讯作者: S.
田中 哲朗: "高速将棋ライブラリOpenShogiLibの作成"第8回ゲームプログラミングワークショップ. 8. 114-117 (2003)
Tetsuro Tanaka:“高速将棋库 OpenShogiLib 的创建”第 8 届游戏编程研讨会 8. 114-117 (2003)。
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
Kaneko, T.: "Automated Identification of Patterns in Evaluation Functions for General Game Players"Advances in Computer Games. 10. 279-298 (2003)
Kaneko, T.:“一般游戏玩家评估函数模式的自动识别”计算机游戏的进展。
DOI: --
发表时间:
期刊:
影响因子: --
作者: []
通讯作者:
Structural Analysis for Web Documentation Using the Non-Well-Founded Set
使用非良好基础集对 Web 文档进行结构分析
DOI: --
发表时间: 2004
期刊: Fifteenth ACM Conference on Hypertext and Hypermedia 15
影响因子: --
作者: [Horie, I]
通讯作者: I
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