Automatic Construction of State Evaluation Functions and its Dynamic Evaluator
Automatic Construction of State Evaluation Functions and its Dynamic Evaluator
批准号:
13680434
负责人:
KAWAI Satoru
金额:
$2.3万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (C)
财政年份:
2001
资助国家:
日本
项目状态:
已结题
起止时间:
2001 至 2002
中文摘要
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英文摘要
The main target of this research is a systematic treatment of the three components; state evaluation by learning, concept formation, and the automatic construction of efficient evaluators. In the first year of the research, a set of evaluation elements (features) with reasonable calculation efficiency is successfully constructed. A thorough analysis of the features, extraction of useful concepts, and a research of making realistic evaluators are performed in the following (and the final) year. Main results follow.・・Advanced research with respect to evaluation functionsIn the field of the automatic construction of evaluation functions, both rapid generation of large sets of functions and efficient processing of these functions are inevitable, beside the theoretical clearness of generation and processing. We show some satisfactory results for these topics with the use of evaluation networks and geometrical patterns.・・Preparatory works for the framework of concept formationWorks in the field of semistructure data is carried out for the structuring of evaluation features. Some mathematical methods of automatic categorization of concepts are investigated. A process algebra which allows the concept of simultaneous events is proposed, with a clear mathematical soundness.・・Construction of runnable evaluatorEach evaluator corresponding to evaluation features are to be implemented, in our research, in Java language by the use of specialization in the level of byte code programs. Some reflective methods for this implementation are investigated.The results of our research are believed to show the applicability to practical problems in the fields of, for example, money market and data mining, not restricted to 2-players games which we used as a workout example.
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Matsuda, Y.:“信息最小原则:形成拓扑映射的统一的基于信息的标准”Proc。
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通讯作者:
Kaneko, T.: "Automatic Construction of Pattern-Based Evaluation Functions for Game Programming"IPSJ J. 43(W). 3040-3047 (2002)
Kaneko, T.:“游戏编程中基于模式的评估函数的自动构建”IPSJ J. 43(W)。
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Kaneko, T, Yamaguchi, K., and Kawai, S.: "Automatic Feature Construction and Optimization for General Game Player"Proc.6^<th> Game Programming Workshop, IPSJ. 25-32 (2001)
Kaneko, T、Yamaguchi, K. 和 Kawai, S.:“一般游戏玩家的自动特征构建和优化”Proc.6^<th> 游戏编程研讨会,IPSJ。
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Matsuda, Y.: "The InfoMin Principle: A Unifying Information-Based Criterion for Forming Topological Mappings"Proc. ICONIP. 14-19 (2001)
Matsuda, Y.:“InfoMin 原理:形成拓扑映射的基于信息的统一标准”Proc。
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金子知適: "述語論理で表された特徴関数のネットワーク型局面評価器への自動変換"電子情報通信学会論文誌. J85D1・11. 1074-1082 (2002)
Tomoyuki Kaneko:“将谓词逻辑表示的特征函数自动转换为网络型情况评估器”,电子信息通信工程师学会汇刊 J85D1·11(2002 年)。
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