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Study on Controlling Emotion of a Multimedia Viewer Based on Interactive Evolutionary Computation and Physiological Analysis

Study on Controlling Emotion of a Multimedia Viewer Based on Interactive Evolutionary Computation and Physiological Analysis
基于交互式进化计算和生理分析的多媒体观看者情绪控制研究
批准号:
17300073
负责人:
TAKAGI Hideyuki
金额:
$10.32万
依托单位:
依托单位国家:
日本
项目类别:
Grant-in-Aid for Scientific Research (B)
财政年份:
2005
资助国家:
日本
项目状态:
已结题
起止时间:
2005 至 2007

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中文摘要
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英文摘要
We conducted this research with three steps in 2005-2007 fiscal years.In the first step, “extracting possible movie features that may influence physiological responses, “we firstly cut 60 scenes of 20 seconds from several varieties of movies and extracted 78 physical movie features. Secondly, we constructed a 2-D psychological space, called an emotional space, consisting of(tension-relax)axis and(refreshing-gloomy)axis, and narrowed 30 from 78 possible movie features not using a physiological experiment but a psychological one.In the second step, “extracting relationship between movie features and physiological responses, “we firstly made abstract experimental movie scenes with 20 different variables of one feature that shown the highest correlation among 30 features. Since movie context, i.e. story, deeply influences to human emotion, we made the abstract movie scenes to avoid its effect. Secondly, we measured physiological data by displaying the abstract movies. Measured data are EEG at two side points and two back side, ECG, sweating rate, blood pressure level, and finger pulse volume. However, the difference of measured data among subjects was bigger than the difference of values of physical movie features, we have not found out the significant relationship between the movie features and physiological responses yet.In the third step," establishing driving emotion using extended interactive evolutionary computation(IEC),"we aimed to establish a technique to optimize movie features to drive a movie viewer's physiological condition to a given target condition. Since we have not found out the movie features that surely drive human physiology in the second step, we focused on improving IEC technique. What we did was combining IEC with evolutionary multi-objective optimization, introducing Particle Swarm Optimization instead of evolutionary computation, introducing IEC user's evaluation model, and others.
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好み,感性,経験,生理反応に基づく最適設計手法
基于偏好、感受、经验、生理反应的优化设计方法
DOI: --
发表时间: 2006
期刊: 21世紀COEプロジェクト東京研究発表会
影响因子: --
作者: [Tetsuo Ono, Takanori Komatsu, Jun-ichi Akita, Kiyohide Ito, Makoto Okamoto, 高木英行]
通讯作者: 高木英行
IECの情動制御とMEMS設計への応用と評価特性モデル導入によるIECユーザ疲労軽減
IEC在情绪控制和MEMS设计中的应用并通过引入评估特征模型减轻IEC用户疲劳
DOI: --
发表时间: 2006
期刊: 電気学会「進化技術応用調査専門委員会」第4回研究発表会論文集 EvolTech-#4-06,
影响因子: --
作者: [Junichi Akita, Kiyohide Ito, Takanori Komatsu, Tetsuo Ono, Makoto Okamoto., 高木英行]
通讯作者: 高木英行
対話型PSOにおける評価値量子化ノイズの影響
交互式PSO中评价值量化噪声的影响
DOI: --
发表时间: 2007
期刊:
影响因子: --
作者: [中野 雄, 高木 英行]
通讯作者: 高木 英行
Optimization Method for Designs Based on Preferences, KANSE, Experiences, and Physiological Responses(in Japanese)
基于偏好、KANSE、经验和生理反应的设计优化方法(日语)
DOI: --
发表时间: 2006
期刊:
影响因子: --
作者: [Hideyuki, Takagi]
通讯作者: Takagi
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