A Mobile Game for Domain Adaptation and Deep Learning in Autism Healthcare
用于自闭症医疗领域适应和深度学习的手机游戏
基本信息
- 批准号:10443542
- 负责人:
- 金额:$ 65.23万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2021
- 资助国家:美国
- 起止时间:2021-07-02 至 2026-03-31
- 项目状态:未结题
- 来源:
- 关键词:8 year oldAccountingAddressAgeAgreementAlgorithmsAndroidAngerAnimalsArtificial IntelligenceAwarenessBehaviorBehavior TherapyCaringCellular PhoneChildChildhoodClinicClinicalComplementComputer Vision SystemsComputer softwareDataData ScienceDetectionDevelopmentDevicesDiagnosticDistributed SystemsDoseEmotionalEmotionsEnrollmentEyeFaceFamilyFeedbackForeheadFoundationsFrequenciesFutureGesturesHealthcareHealthcare SystemsHomeHourHumanImageIncidenceIndividualInformaticsLabelLanguageLearningLeftLibrariesLifeLiquid substanceManualsMeasuresMental HealthMethodsModelingMotivationOutcomeParentsPerformancePeriodicityPhenotypePlayProcessSocial BehaviorSocial InteractionSocializationSpeedSymptomsSystemTelephoneTestingTrainingWaiting ListsWorkapplied behavior analysisautism spectrum disorderautistic childrenbaseburden of illnesscomputer generatedconvolutional neural networkcostcrowdsourcingdata archivedeep learningdeep learning modeldeep neural networkdesigndigitaldisabilityfeasibility testingfeature extractiongazeglobal healthimage archival systeminnovationinterestjoint attentionmHealthneural networkneuropsychiatric disorderneuropsychiatrynovelpersonalized carepersonalized diagnosticspersonalized health careprototyperepositorysensorsocialsocial communicationsocial contactsocial engagementsocial reciprocitysuccesstooltreatment effecttreatment response
项目摘要
Project Summary
Neuropsychiatric disorders are the single greatest cause of disability due to non-communicable disease
worldwide, accounting for 14% of the global burden of disease. The current standards of care suffer from
subjectivity, inconsistent delivery, and limited access with growing waitlists. New informatics solutions, in
particular artificial intelligence (AI) that can port to more ubiquitous mobile health devices and that are not
restricted for use in clinical settings, have great potential to complement or even replace aspects of the standards
of care. We propose to develop a novel informatics solution for one of the most pressing mental health burdens,
autism, which is up in incidence by more than 600% since 1990, among the fastest growing pediatric concerns
today, and highly representative of many other neuropsychiatric conditions. We have invented a prototype
mobile system called Guess What (guesswhat.stanford.edu) (GW) that turns the focus of the camera on the
child through a fluid social engagement with his/her social partner that reinforces prosocial learning while
simultaneously measuring the child’s developmental learning progress. At its simplest level, the GW app
challenges the child to imitate social and emotion-centric prompts shown on the screen of a smartphone held
just above the eyes of the individual with whom the child is playing. But more, as a home-based repeat-use
system, GW uses computer vision algorithms and emotion classifiers integrated into gameplay to detect emotion
in the child’s face via the phone’s front camera, automatically finding agreement with the displayed prompt, while
capturing features such as gaze, eye contact, and joint attention. Preliminary work with more than 20 autistic
children resulted in positive user feedback, evidence of high engagement for both the parents and children, and
importantly, evidence of clinically meaningful gains in socialization. A single session produces 90 seconds of
enriched social video and sensor data, opening up an exciting opportunity for the game play itself to passively
generate labeled computer vision libraries that enable the development of better models with higher diagnostic
precision going forward. Our proposed project will show that GW can (a.) serve as a mobile therapy that can be
used repeatedly by families to target core deficits of autism while inherently tracking progress during use, and,
(b.) serve as a distributed system to crowdsource the acquisition of new labeled image libraries for AI models
that can automatically classify diagnostic features relevant to autism and extend to other sectors of mental health
(and even beyond).
项目总结
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Dennis Paul Wall其他文献
Dennis Paul Wall的其他文献
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{{ truncateString('Dennis Paul Wall', 18)}}的其他基金
An active learning framework for adaptive autism healthcare
适应性自闭症医疗保健的主动学习框架
- 批准号:
10716509 - 财政年份:2023
- 资助金额:
$ 65.23万 - 项目类别:
A Mobile Game for Domain Adaptation and Deep Learning in Autism Healthcare
用于自闭症医疗领域适应和深度学习的手机游戏
- 批准号:
10596139 - 财政年份:2021
- 资助金额:
$ 65.23万 - 项目类别:
Creating an artificial intelligence therapy-to-data feedback loop for child developmental healthcare
为儿童发育保健创建人工智能治疗到数据反馈循环
- 批准号:
10164858 - 财政年份:2019
- 资助金额:
$ 65.23万 - 项目类别:
Creating an artificial intelligence therapy-to-data feedback loop for child developmental healthcare
为儿童发育保健创建人工智能治疗到数据反馈循环
- 批准号:
10401857 - 财政年份:2019
- 资助金额:
$ 65.23万 - 项目类别:
Evaluation of machine learning to mobilize detection and therapy of developmental delay in children
机器学习的评估以动员儿童发育迟缓的检测和治疗
- 批准号:
9524706 - 财政年份:2017
- 资助金额:
$ 65.23万 - 项目类别:
Evaluation of machine learning to mobilize detection and therapy of developmental delay in children
机器学习的评估以动员儿童发育迟缓的检测和治疗
- 批准号:
9297669 - 财政年份:2017
- 资助金额:
$ 65.23万 - 项目类别:
Characterizing the genetic systems of autism through multi-disease analysis
通过多种疾病分析表征自闭症遗传系统
- 批准号:
8208082 - 财政年份:2010
- 资助金额:
$ 65.23万 - 项目类别:
Characterizing the genetic systems of autism through multi-disease analysis
通过多种疾病分析表征自闭症遗传系统
- 批准号:
8402638 - 财政年份:2010
- 资助金额:
$ 65.23万 - 项目类别:
Characterizing the genetic systems of autism through multi-disease analysis
通过多种疾病分析表征自闭症遗传系统
- 批准号:
7900665 - 财政年份:2010
- 资助金额:
$ 65.23万 - 项目类别:
Characterizing the genetic systems of autism through multi-disease analysis
通过多种疾病分析表征自闭症遗传系统
- 批准号:
8527985 - 财政年份:2010
- 资助金额:
$ 65.23万 - 项目类别:
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