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NEWTON SEA - Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)

NEWTON SEA - Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking (CreativeCulture)
NEWTON SEA - 通过游戏设计和计算思维进行创造性和参与性跨文化实践和问题解决(创意文化)
批准号:
AH/P013937/1
负责人:
Sylvester Arnab
金额:
$10.28万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2017
资助国家:
英国
项目状态:
已结题
起止时间:
2017 至 --

项目摘要

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中文摘要
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英文摘要
The project aims to address learning issues, challenges and opportunities with Malaysian children of remote rural areas, and to investigate their acceptance to and engagement with learning using the CreativeCulture model. Upon successful implementation and testing in the proposed participatory studies, the outcome of the research will inform Malaysia on means for effectively infusing the CreativeCulture model to assist and accelerate learning for children in remote rural locations.To develop the CreativeCulture model, the project will explore, exploit and experiment the impact of arts, design and culture in enhancing creative thinking, problem solving and development in education through game design and computational thinking. The project is aligned with the inclusion of Arts in Science, Technology, Engineering and Mathematics education (STEAM), realising the potential of these subjects by enabling true innovation and new thinking through creativity. Art and culture boost creativity and creativity leads to innovation, new thinking and moving beyondexisting skills; all together are triggers and needed in the social and economical transformation. There is also a need for fun, playful, hands-on, socially and culturally grounded explorations of topics during primary and secondary school to foster contextualised and deeper learning. Hence, creating games as a cooperative activity on the edge of the diverse fields of Art, Design, Culture, Science, and Engineering can be a fertile ground to cultivate these mind-sets and practices.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Co-Creativity through Play and Game Design Thinking
通过游戏和游戏设计思维实现共同创造力
DOI: 10.34190/jel.17.3.002
发表时间: 2019
期刊: Electronic Journal of e-Learning
影响因子: 2.2
作者: [Arnab S]
通讯作者: Arnab S
Contextualising Computational Thinking: A Case Study in Remote Rural Sarawak Borneo
情境化计算思维:婆罗洲沙捞越偏远乡村的案例研究
DOI: 10.26803/ijlter.19.8.6
发表时间: 2020
期刊: International Journal of Learning, Teaching and Educational Research
影响因子: --
作者: [Anuar N]
通讯作者: Anuar N
Art-Integration in Computational Thinking as an Unplugged Pedagogical Approach at A Rural Sarawak Primary School
砂拉越乡村小学将计算思维中的艺术整合作为一种不插电的教学方法
DOI: --
发表时间: 2021
期刊: International Journal of Academic Research in Business and Social Sciences
影响因子: --
作者: [Anuar N H]
通讯作者: Anuar N H
Game Science in Hybrid Learning Spaces
混合学习空间中的游戏科学
DOI: 10.4324/9781315295053
发表时间: 2020
期刊:
影响因子: --
作者: [Arnab S]
通讯作者: Arnab S
8
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