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Transforming the adoption of Product-Service Systems through innovations in applied gaming technology

Transforming the adoption of Product-Service Systems through innovations in applied gaming technology
通过应用游戏技术的创新改变产品服务系统的采用
批准号:
EP/K014072/1
负责人:
Tim Baines
金额:
$92.72万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2013
资助国家:
英国
项目状态:
已结题
起止时间:
2013 至 --

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中文摘要
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英文摘要
Servitization is the process of transforming manufacturers to compete through Product-Service Systems (PSS) rather than products alone. The commercial and environmental benefits of PSSs are compelling and well documented (Rolls-Royce earning over 50% of their revenue from services is cited to exhaustion). The opportunities are immense (three quarters of wealth world-wide is now created through performing services) and so politically PSSs are seen as key to industrial success in the 21st Century. Adoption of PSS is frustratingly slow in mainstream manufacturing. Superficially the concepts find appeal but fail to gain traction as the potential implications to a business are complex. In the meantime, China is catching up (Chinese manufacturing companies offering services have grown from 2 - 20% since 2006). In the UK, we need to get better at informing, educating and training, our senior manufacturing managers about PSS and servitization, giving them the means to visualize the potential impact upon their business. Gamification offers a radical solution. Gamification bridges video-gaming technologies and computer simulations to offer three-dimensional virtual worlds, dynamic and content-rich, which can be used to entertain, educate and inform. This is especially innovative for user engagement, supporting behavior and attitudinal change, and the design of advanced human and computer interfaces for representing and handling complex data systems. This programme will therefore develop applied game technologies, design principles and protocols, to transform the adoption of PSSs within mainstream manufacturing companies and so accelerate the foothold of gamifiaction in strategic business analysis.
期刊论文(10)
专著(0)
科研奖励(0)
会议论文
Servitization Strategy - Delivering Customer-Centric Outcomes Through Business Model Innovation
服务化战略——通过商业模式创新提供以客户为中心的成果
DOI: 10.1007/978-3-031-45426-4_2
发表时间: 2024
期刊:
影响因子: --
作者: [Baines T]
通讯作者: Baines T
Servitization transformation: drivers, benefit and barriers
服务化转型:驱动因素、收益和障碍
DOI: --
发表时间: 2014
期刊:
影响因子: --
作者: [Baines T]
通讯作者: Baines T
Snakes and Ladders in Servitization: Using a Game to Capture Inhibitors and Enablers of Transformation
服务化中的蛇和梯子:使用游戏来捕获转型的阻碍因素和推动因素
DOI: 10.1080/08956308.2018.1516930
发表时间: 2018
期刊: Research-Technology Management
影响因子: 2.2
作者: [Andrews D]
通讯作者: Andrews D
Gamification to Engage Manufacturers with Servitization
游戏化让制造商参与服务化
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Andrews D]
通讯作者: Andrews D
6
    Understanding how servitization can impact UK economic productivity and environmental performance
    • 批准号:
      ES/W010194/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $192.77万
    • 财政年份:
      2022
    • 负责人:
      Tim Baines
    • 依托单位:
    Understanding green production: A pilot study to explore the production centred factors impacting the development of green producers
    • 批准号:
      EP/G006997/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $3.56万
    • 财政年份:
      2008
    • 负责人:
      Tim Baines
    • 依托单位:
    海外基金