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Babble: domain-general methods for learning natural spoken dialogue systems

Babble: domain-general methods for learning natural spoken dialogue systems
Babble:学习自然口语对话系统的领域通用方法
批准号:
EP/M01553X/1
负责人:
Oliver Lemon
金额:
$35.46万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2015
资助国家:
英国
项目状态:
已结题
起止时间:
2015 至 --

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中文摘要
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英文摘要
The demand for future conversational speech technologies is estimated to reach a market value of $3 billion by 2020 (Grand View Research, 2014). Our proposed technology will provide vital foundations and impetus for the rapid development of a next-generation of naturally interactive conversational interfaces with deep language understanding, in areas as diverse as healthcare, human-robot interaction, wearables, home automation, education, games, and assistive technologies.Future conversational speech interfaces should allow users to interact with machines using everyday spontaneous language to achieve everyday needs. A commercial example with quite basic capabilities is Apple's Siri. However, even today's limited speech interfaces are very difficult and time-consuming to develop for new applications: their key components currently need to be tailor-made by experts for specific application domains, relying either on hand-written rules or statistical methods that depend on large amounts of expensive, domain-specific, human-annotated dialogue data. The components thus produced are of little or no use for any new application domain, resulting in expensive and time-consuming development cycles.One key underlying reason for this status quo is that for spoken dialogue, general, scalable methods for natural language understanding (NLU), dialogue management (DM), and language generation (NLG) are not yet available. Current domain-general methods for language processing are sentence-based and so perform fairly well for processing written text, but they quickly run into difficulties in the case of spoken dialogue, because ordinary conversation is highly fragmentary and incremental: it naturally happens word-by-word, rather than sentence-by-sentence. Real conversation happens bit by bit, using half-starts, suggested add-ons, pauses, interruptions, and corrections -- without respecting the boundaries of sentences. And it is precisely these properties that contribute to the feeling of being engaged in a normal, natural conversation, which current state-of-the-art speech interfaces fail to produce.We propose to solve these two problems together, by for the first time: (1) combining domain-general, incremental, and scalable approaches to NLU, DM, and NLG;(2) developing machine learning algorithms to automatically create working speech interfaces from data, using (1). We propose a new method "BABBLE" in which speech systems can be trained to interact naturally with humans, much like a child who experiments with new combinations of words to discover their usefulness (though doing this offline to avoid annoying real users while doing so!). BABBLE will be deployed as a developer kit and as mobile speech Apps for public use and engagement, and will also generate large dialogue data sets for scientific and industry use.This new method will not require expensive data annotation or expert developers, leading to easy creation of new speech interfaces that advance the state-of-the-art in interacting more naturally, and therefore more successfully and engagingly with users. New advances have been made in key areas relevant to this proposal: incremental grammars, formal semantic models of dialogue, and sample-efficient machine learning methods. The opportunity to combine and develop these approaches has arisen only recently, and now makes major advances in spoken dialogue technology possible.
期刊论文(10)
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科研奖励(0)
会议论文
DOI: 10.18653/v1/d17-1236
发表时间: 2017-09
期刊: ArXiv
影响因子: --
作者: [Arash Eshghi;Igor Shalyminov;Oliver Lemon]
通讯作者: Arash Eshghi;Igor Shalyminov;Oliver Lemon
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Howes C]
通讯作者: Howes C
Interactional Dynamics and the Emergence of Language Games
互动动力学和语言游戏的出现
DOI: --
发表时间: 2017
期刊:
影响因子: --
作者: [Eshghi A]
通讯作者: Eshghi A
Running Repairs: Coordinating Meaning in Dialogue.
运行修复:协调对话中的含义。
DOI: 10.1111/tops.12336
发表时间: 2018
期刊: Topics in cognitive science
影响因子: 3
作者: [Healey PGT]
通讯作者: Healey PGT
8
    Scaling up Statistical Spoken Dialogue Systems for real user goals using automatic belief state compression
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      EP/G069840/1
    • 项目类别:
      Research Grant
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      $37.89万
    • 财政年份:
      2009
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      Oliver Lemon
    • 依托单位:
    Echoes 2: Improving Children's Social Interaction through Exploratory Learning in a Multimodal Environment
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      ES/F041918/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $42.41万
    • 财政年份:
      2008
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      Oliver Lemon
    • 依托单位:
    End-to-end integrated Statistical processing for Context-aware dialogue systems
    • 批准号:
      EP/E019501/1
    • 项目类别:
      Research Grant
    • 资助金额:
      $34.01万
    • 财政年份:
      2007
    • 负责人:
      Oliver Lemon
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    • 项目类别:
      省市级项目
    • 资助金额:
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      2026
    • 负责人:
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    RB-domain函数空间的相关研究
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      2026JJ60113
    • 项目类别:
      省市级项目
    • 资助金额:
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      2026
    • 负责人:
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    RIPK3蛋白及其RHIM结构域在脓毒症早期炎症反应和脏器损伤中的作用和机制研究
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      82372167
    • 项目类别:
      面上项目
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      48.00万元
    • 批准年份:
      2023
    • 负责人:
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    • 依托单位:
    拟连续domain范畴的若干问题研究
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    • 项目类别:
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    • 批准年份:
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