课题基金 / 基金详情

Inclusive Immersion

Inclusive Immersion
包容性沉浸
批准号:
EP/S027637/1
负责人:
Vanja Garaj
金额:
$45.25万
依托单位:
依托单位国家:
英国
项目类别:
Research Grant
财政年份:
2019
资助国家:
英国
项目状态:
已结题
起止时间:
2019 至 --
关键词:

项目摘要

项目成果

Vanja Garaj的其他基金

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中文摘要
翻译
包容性沉浸项目包容性沉浸将开展相关的用户研究和用户性能建模,随后开发一套设计指南和设计工具包,用于虚拟现实(VR)、增强现实(AR)和混合现实(MR)环境中沉浸式内容和内容应用程序界面的包容性设计。指南和工具包将促进身临其境的体验,使影响视力、听力、行动能力、灵活性和认知的永久性和情境性障碍和残疾人以及老年人更容易获得和使用这种体验。用户研究将调查使用沉浸式技术的障碍和用户对包容性的要求。研究结果将提供给支持指南和工具包的用户性能模型。该项目还将分析沉浸式内容设计和制作的过程,以确定采用包容性解决方案的最佳实践。包容性沉浸的商业机会和设计解决方案将被确定范围,以了解潜在的商业潜力。项目中包含的沉浸式内容类型有:i) Broadcast content, ii) Education content, iii) Gaming content,这是使用最广泛的类型。虽然重点将放在数字领域的交互上,但该项目还将考虑访问沉浸式环境所需的硬件的物理接口,硬件分析和随后的包容性设计建议构成指导方针的一部分。包容性沉浸式设计指南将详细说明包容性问题、包容性设计策略和应对这些问题的具体干预措施。包容性沉浸式设计工具包将包括三个设计工具:设计工具01:模拟,设计工具02:手动适应和设计工具03:自动适应。这三个工具将作为Unity的插件开发,Unity是创建沉浸式内容的最广泛使用的平台,在工业界和学术界都很受欢迎。
英文摘要
Inclusive ImmersionThe project Inclusive Immersion will carry out pertinent user research and user performance modelling and subsequently develop a set of design guidelines and a design toolkit for inclusive design of immersive content and content application interfaces in Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) environments. The guidelines and the toolkit will facilitate the immersive experiences that are more accessible and usable for people with permanent and situational impairments and disabilities affecting vision, hearing, mobility, dexterity and cognition and for older people. The user research will investigate both the barriers to the use of immersive technologies and the user requirements for inclusion. The research findings will feed into the user performance model underpinning the guidelines and the toolkit. The project will also analyse the process of immersive content design and production as currently practiced by industry-to define the best practice for the adoption of the inclusion solutions. The business opportunities for Inclusive Immersion and the design solutions will be scoped to understand the underlying business potential. The types of the immersive content to be included in the project are: i) Broadcast Content, ii) Education Content and iii) Gaming Content, the most widely used types. While the focus will be on interactions in the digital domain, the project will also consider the physical interfaces of the hardware required to access immersive environments, with the hardware analysis and the consequent inclusive design recommendations forming part of the guidelines.The Inclusive Immersion Design Guidelines will provide a detailed specification of the inclusion issues and the inclusive design strategies and particular interventions to counter the issues. The Inclusive Immersion Design Toolkit will consist of three design tools: Design Tool 01: Simulation, Design Tool 02: Manual Adaptation and Design Tool 03: Automated Adaptation. The three tools will be developed as plug-ins for Unity, the most widely used platform for the creation of immersive content, popular both in industry and academia.
期刊论文(2)
专著(0)
科研奖励(0)
会议论文
DOI: 10.1007/s10055-023-00850-8
发表时间: 2023-09
期刊: Virtual Reality
影响因子: 4.2
作者: [John J. Dudley;Lulu Yin;V. Garaj;P. O. Kristensson]
通讯作者: John J. Dudley;Lulu Yin;V. Garaj;P. O. Kristensson
Design for Sustainable Inclusion - CWUAAT 2023
可持续包容性设计 - CWUAAT 2023
DOI: 10.1007/978-3-031-28528-8_2
发表时间: 2023
期刊:
影响因子: --
作者: [Yin L]
通讯作者: Yin L
Towards an Equitable Social VR
  • 批准号:
    EP/W025698/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $77.68万
  • 财政年份:
    2023
  • 负责人:
    Vanja Garaj
  • 依托单位:
StoryFutures China: UK-China Transnational Strategic Partnership for Immersive Storytelling in Museums and Cultural Institutions
  • 批准号:
    AH/T011394/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $61.62万
  • 财政年份:
    2020
  • 负责人:
    Vanja Garaj
  • 依托单位:
The Stories of CERN - A Photo-ethnographic Study
  • 批准号:
    ST/R001650/1
  • 项目类别:
    Research Grant
  • 资助金额:
    $1.01万
  • 财政年份:
    2017
  • 负责人:
    Vanja Garaj
  • 依托单位:
海外基金