N-Sector: Neuroscience Mystery Game
N-Sector:神经科学神秘游戏
基本信息
- 批准号:8251014
- 负责人:
- 金额:$ 15万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2012
- 资助国家:美国
- 起止时间:2012-09-01 至 2014-02-28
- 项目状态:已结题
- 来源:
- 关键词:Action PotentialsAddressAlzheimer&aposs DiseaseAmericasAttentionBehavioralBiologyBrainBrain imagingCessation of lifeCognitiveDevelopmentDisciplineDiseaseEducational process of instructingElementsEnsureEvaluationEventFunding OpportunitiesGenerationsIndividualInternetKnowledgeLeadLeadershipLearningLegal patentLibrariesLinkMarketingMemoryMotivationNerve DegenerationNeuronal PlasticityNeuronsNeurosciencesOnline SystemsOutcomeOxygenParkinson DiseasePerformancePhasePlayPositioning AttributeProblem SolvingProcessProteinsPsychological reinforcementReadingRoleSchoolsScienceSensorySeriesSmall Business Innovation Research GrantSolutionsStem cellsStudentsSurveysSynapsesSystemTechnologyTestingThinkingUnited StatesVideo GamesWorkWritingYouthbasebrain machine interfacebrain remodelingcareerdemographicsdesigndigitalevidence basehigh schoolinnovationinterestneurogenesisneurotransmissionscience educationsynaptic functionteacher
项目摘要
DESCRIPTION (provided by applicant): This proposal describes development and evaluation of an innovative, web-based, educational, mystery video game, N Sector that will engage a wide diversity of high school students in and out of classrooms, increase their knowledge of neuroscience, and promote their interest in neuroscience as a career path. The game will consist of a multi-faceted mystery incorporating shorter mysteries in a sequence of episodes. Each episode will require that the player help one or more neuroscientists solve a compelling problem. Solutions to the problems and puzzles incorporated into each episode will require inquiry of a neuroscience library and evidence-based reasoning facilitated by a patent-pending note-linking system that promotes critical thinking. Solution of the game will require solving the mysteries in the final and all preceding episodes. The episodes will include situations that are interesting to youth and will involve the wide breadth of exciting work that defines modern neuroscience. This includes the new views of brain remodeling or neuroplasticity; how these changes relate to memory as revealed by brain imaging; the role of stem cells in neurogenesis; brain-machine interfaces by which cortical activity can control external events; the role of neuronal death and neurodegeneration; and traditional elements like synaptic function, action potentials, and neurotransmission. These are exciting topics with the potential to motivate youth. Phase I evaluation will be conducted in four, demographically diverse high schools and will be designed to test the hypothesis that a carefully crafted video mystery game can motivate all students to learn about neuroscience regardless of demographics; that it can succeed while requiring substantial reading and reasoning about topics with substantive content; and that it can significantly enhance the interest of players in one or more sub-disciplines of neuroscience. Additionally evidence will be sought as to cognitive and motivational mechanisms responsible for observed outcomes, e.g. emphasis on content mastery versus game performance. If this motivating but simultaneously educationally serious video game supports our hypothesis, wide deployment could have an impact on interest and understanding of neuroscience and, by extension of the approach, perhaps to science teaching in a broader context. Combining a motivating video game with serious, inquiry-based library searching of content and using the discovered evidence to determine which of alternative hypotheses are supported and which are ruled out is innovative, original and unique. N Sector will be sold to school districts and individual schools through a distributor, and to individuals through the Internet on a subscription
basis with password-protected access.
PUBLIC HEALTH RELEVANCE: With its leadership position slipping, the United States of America is facing an educational crisis that demands serious consideration of innovative approaches able to engage and motivate a wide diversity of youth to learn and think critically. N Sector directly addresses this need by creating an innovative, web- based, educational video game that will appeal to the digital native generation, teach the astonishing ways that neuroscientists are uncovering how our brains work, and lead players to become excited about neuroscience and interested in the field. If anticipated outcomes are realized, the approach could be extended to other fields of science and teaching.)
描述(由申请人提供):该提案描述了一款创新的、基于网络的、教育性的神秘视频游戏 N Sector 的开发和评估,该游戏将吸引课堂内外的各种高中生,增加他们的神经科学知识,并提高他们对神经科学作为职业道路的兴趣。该游戏将包含一个多方面的谜团,在一系列剧集中包含较短的谜团。每集都要求玩家帮助一名或多名神经科学家解决一个引人注目的问题。解决每一集中的问题和谜题需要查询神经科学图书馆和基于证据的推理,并由正在申请专利的笔记链接系统促进批判性思维。游戏的解决方案需要解开最后一集和之前所有章节中的谜团。这些剧集将包括年轻人感兴趣的情况,并将涉及定义现代神经科学的广泛令人兴奋的工作。这包括大脑重塑或神经可塑性的新观点;大脑成像显示这些变化与记忆有何关系;干细胞在神经发生中的作用;脑机接口,皮层活动可以通过脑机接口控制外部事件;神经元死亡和神经变性的作用;以及突触功能、动作电位和神经传递等传统元素。这些都是令人兴奋的话题,有可能激励年轻人。第一阶段评估将在四所人口结构多样化的高中进行,旨在检验这样的假设:精心制作的视频神秘游戏可以激励所有学生学习神经科学,无论人口结构如何;它可以成功,同时需要大量阅读和推理具有实质性内容的主题;它可以显着提高玩家对神经科学的一个或多个子学科的兴趣。此外,还将寻求有关导致观察到的结果的认知和动机机制的证据,例如强调内容掌握与游戏表现。如果这款具有激励性但同时具有教育意义的视频游戏支持我们的假设,那么广泛部署可能会对神经科学的兴趣和理解产生影响,并且通过扩展该方法,也许会影响更广泛背景下的科学教学。将激励性视频游戏与严肃的、基于查询的图书馆内容搜索相结合,并使用发现的证据来确定哪些替代假设得到支持、哪些被排除,这是创新、原创和独特的。 N Sector 将通过经销商出售给学区和个别学校,并通过互联网订阅出售给个人
具有密码保护访问的基础。
公共卫生相关性:随着领导地位的下滑,美利坚合众国正面临一场教育危机,需要认真考虑能够吸引和激励各种各样的年轻人进行批判性学习和思考的创新方法。 N Sector 通过创建一款创新的、基于网络的教育视频游戏来直接满足这一需求,该游戏将吸引数字原生代,教授神经科学家揭示我们大脑如何工作的惊人方法,并引导玩家对神经科学感到兴奋并对该领域产生兴趣。如果预期的结果得以实现,该方法可以扩展到科学和教学的其他领域。)
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Alvin Rees Midgley其他文献
Alvin Rees Midgley的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Alvin Rees Midgley', 18)}}的其他基金
Literacy-scaffolded, web-based change of HIV risk intention
以扫盲为基础、基于网络的艾滋病毒风险意向改变
- 批准号:
7121323 - 财政年份:2006
- 资助金额:
$ 15万 - 项目类别:
Adherence to Antiretrovirals in People Living with HIV
艾滋病毒感染者坚持使用抗逆转录病毒药物
- 批准号:
6657208 - 财政年份:2003
- 资助金额:
$ 15万 - 项目类别:
ANALYSIS OF HUMAN HORMONAL TIME SERIES IN WOMEN WITH POLYCYSTIC OVARIAN SYNDROME
多囊卵巢综合征女性人体荷尔蒙时间序列分析
- 批准号:
6274744 - 财政年份:1997
- 资助金额:
$ 15万 - 项目类别:
相似海外基金
Rational design of rapidly translatable, highly antigenic and novel recombinant immunogens to address deficiencies of current snakebite treatments
合理设计可快速翻译、高抗原性和新型重组免疫原,以解决当前蛇咬伤治疗的缺陷
- 批准号:
MR/S03398X/2 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Fellowship
Re-thinking drug nanocrystals as highly loaded vectors to address key unmet therapeutic challenges
重新思考药物纳米晶体作为高负载载体以解决关键的未满足的治疗挑战
- 批准号:
EP/Y001486/1 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Research Grant
CAREER: FEAST (Food Ecosystems And circularity for Sustainable Transformation) framework to address Hidden Hunger
职业:FEAST(食品生态系统和可持续转型循环)框架解决隐性饥饿
- 批准号:
2338423 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Continuing Grant
Metrology to address ion suppression in multimodal mass spectrometry imaging with application in oncology
计量学解决多模态质谱成像中的离子抑制问题及其在肿瘤学中的应用
- 批准号:
MR/X03657X/1 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Fellowship
CRII: SHF: A Novel Address Translation Architecture for Virtualized Clouds
CRII:SHF:一种用于虚拟化云的新型地址转换架构
- 批准号:
2348066 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Standard Grant
BIORETS: Convergence Research Experiences for Teachers in Synthetic and Systems Biology to Address Challenges in Food, Health, Energy, and Environment
BIORETS:合成和系统生物学教师的融合研究经验,以应对食品、健康、能源和环境方面的挑战
- 批准号:
2341402 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Standard Grant
The Abundance Project: Enhancing Cultural & Green Inclusion in Social Prescribing in Southwest London to Address Ethnic Inequalities in Mental Health
丰富项目:增强文化
- 批准号:
AH/Z505481/1 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Research Grant
ERAMET - Ecosystem for rapid adoption of modelling and simulation METhods to address regulatory needs in the development of orphan and paediatric medicines
ERAMET - 快速采用建模和模拟方法的生态系统,以满足孤儿药和儿科药物开发中的监管需求
- 批准号:
10107647 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
EU-Funded
Ecosystem for rapid adoption of modelling and simulation METhods to address regulatory needs in the development of orphan and paediatric medicines
快速采用建模和模拟方法的生态系统,以满足孤儿药和儿科药物开发中的监管需求
- 批准号:
10106221 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
EU-Funded
Recite: Building Research by Communities to Address Inequities through Expression
背诵:社区开展研究,通过表达解决不平等问题
- 批准号:
AH/Z505341/1 - 财政年份:2024
- 资助金额:
$ 15万 - 项目类别:
Research Grant














{{item.name}}会员




