Impact of Interactive Video Games on Underserved Children's Health
Impact of Interactive Video Games on Underserved Children's Health
批准号:
8366976
负责人:
Nida Roncesvalles
金额:
$43.22万
依托单位:
依托单位国家:
美国
项目类别:
财政年份:
2012
资助国家:
美国
项目状态:
已结题
起止时间:
2012-07-01 至 2017-06-30
关键词:
9 year oldAtlasesBody fatBody mass indexChildChild health careChronic DiseaseCollectionCompetenceComputer softwareComputersControl GroupsCountyDancingDataDevelopmentDiabetes MellitusEconomically Deprived PopulationEffectivenessEnergy MetabolismEpidemicEquationEquipmentExerciseFamilyGenderGrowthHabitsHealthHealth BenefitHealth ProfessionalHealth StatusIndividualIndividual DifferencesInterventionIntervention StudiesInterviewJoggingLifeLinear ModelsLinkLong-Term EffectsLongitudinal StudiesMediatingMinorityModelingMotorMotor SkillsMuscleObesityOutcomeOverweightParticipantPerceptionPhysical EducationPhysical FitnessPhysical activityPlayPublic HealthRecruitment ActivitySamplingSchool-Age PopulationSchoolsSex CharacteristicsSportsStructureStudentsTechnologyTestingTexasTimeUnited StatesVideo Gamesbaseboysdesignelementary schoolexperiencefightingfitnessgirlsgroup interventionimprovedinnovationinterestlow socioeconomic statusobesity in childrenphysical conditioningprogramspsychologicsecond gradesedentaryskillsthird gradetool
中文摘要
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英文摘要
DESCRIPTION (provided by applicant): The obesity issues among underserved children from low socioeconomic status continue to be a concern in the United States partly due to physical inactivity. 1 It is also becoming increasingly evident that the development of motor skill competence is related to physical activity and health-related physical fitness levels.2 Interactive
video games have recently been introduced into public schools as an innovative strategy to help promote physical activity participation and health among children, especially for underserved children who spend more time playing sedentary video games.3, 4 However, the long-term effects of interactive video games on physical activity, health-related physical fitness, motor skil competence and perceived competence is not known. This 3-year project is designed to examine the impact of interactive video games (e.g., Wii Dance Dance Revolution, Wii Fit) on underserved children's physical activity participation and health-related fitness, as well as the gender effect on the outcome variables. The project also will investigate the mediating effects of perceived competence on relations between motor skill competence, physical activity, and health-related physical fitness. Additionally, the project will explore children's perceptions and experiences with interactive video games to better delineate mechanisms underlying physical activity participation using this type of activity. A total of 360 second and third grade children 7-9 years old) will be recruited from four Title I elementary schools in Lubbock County, Texas. Over 75% of participants will come from economically disadvantaged families. After collection of the baseline data, all participants will be assigned to one of two groups by school: (1) two sessions of 45-minute interactive video games a week at school (intervention group), and (2) no interactive video games or other structured exercises at school beyond physical education (control group). Outcome variables include: 1) students' daily physical activity levels, 2) health-related physical fitness (e.g., cardiorespiratory fitness, body mass index, percent of body fat), 3 motor skill competence, 4) perceived competence, and 5) children's perceptions and experiences of the games. These variables will be collected at the end of each school year. Mixed model ANCOVAs will be employed to examine the differences in outcome variables over the course of study. Hierarchical Linear Modeling will also be used to analyze the growth curve trajectories of intra-individual change in the outcome variables and inter-individual differences i these trajectories that are related to the intervention and other covariates. Structural Equation Modeling will be employed to examine whether children's perceived competence will mediate the relationships between their motor skill competence, physical activity levels, and health-related physical fitness. Qualitative analysis software Atlas.ti and emerging theme analyses will be used to analyze the interview data regarding participants' perceptions and experiences with interactive video games. This project will provide a better understanding of the long-term impact of interactive video games on physical activity, fitness, motor skill competence, and perceived competence, as well as underlying mechanisms related to these critical variables. The outcomes of the project can inform health professionals concerning how to effectively promote underserved children's physical activity participation and physical fitness, and tackle and reverse the epidemic of obesity.
PUBLIC HEALTH RELEVANCE: The proposed study is a longitudinal study to examine the impact of interactive video games on minority children's (7-9 years old) physical activity participation and health-related fitness, as well as the gender effect on the outcome variables. We are also testing a model within the intervention children to explain motor skill competence as a precursor for physical fitness and physical activity participation, with perceived motor competence as the mediating variable. Additionally, we are attempting to explore children's perceptions and experiences with interactive video games.
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DOI:
10.1016/j.jshs.2016.11.008
发表时间:
2017-03
期刊:
Journal of sport and health science
影响因子:
11.7
作者:
[Gao Z, Pope Z, Lee JE, Stodden D, Roncesvalles N, Pasco D, Huang CC, Feng D]
通讯作者:
Feng D
DOI:
10.1080/02640414.2016.1157261
发表时间:
2017-01
期刊:
Journal of sports sciences
影响因子:
3.4
作者:
[Gao Z, Chen S, Huang CC, Stodden DF, Xiang P]
通讯作者:
Xiang P
Impact of Exergaming on Children's Motor Skill Competence and Health-Related Fitness: A Quasi-Experimental Study.
exergaming对儿童运动技能能力和与健康相关的健身的影响:一项准实验研究。
DOI:
10.3390/jcm7090261
发表时间:
2018-09-07
期刊:
Journal of clinical medicine
影响因子:
3.9
作者:
[Ye S, Lee JE, Stodden DF, Gao Z]
通讯作者:
Gao Z
DOI:
10.1155/2021/1704947
发表时间:
2021
期刊:
BioMed research international
影响因子:
--
作者:
[Ryu S, Lee JE, Zeng N, Stodden D, McDonough DJ, Liu W, Gao Z]
通讯作者:
Gao Z
海外基金