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英文摘要
A wide range of services are provided by the Immersive Virtual Environment Testing Area (IVETA) and its staff including, for example, scientific consultation, data collection, study administration, and arranging and funding procurement of necessary scientific materials. During this reporting year, five Social and Behavioral Research Branch-initiated research projects have been served by the IVETA team. The IVETA staff contributed to development, preparation, and administration of an in-lab protocol to evaluate participant use of a family health history data collection web application (PI: Koehly) during this reporting year. The IVETA team planned, oversaw programming, and developed protocols for a study assessing the influence of patient emotion on reactions to obesity-related genomic information in clinical encounters (PI: Persky). The study team has been engaged in data collection for the IVETA-based virtual reality experimental arm of this project. The team has also been involved in creating materials for the upcoming internet-based arm of this project. In addition, the IVETA team contributed to study design, equipment, materials, and administration of a project aiming to assess patient-physician communication around uncertainty in encounters involving prostate cancer treatment decisions (PI: Han). For this protocol, IVETA staff consulted on study design and planning, prepared a virtual reality environment to suit the project, and prepared a virtual reality protocol and system that was delivered to Maine Medical Center where offsite data collection is currently in progress. The IVETA team has maintained and administered a virtual reality-based test of participant attention in conjunction with a larger study on brain structure and function of children with ADHD (PI: Shaw). During this reporting year, the team has completed a feasibility trial assessing inclusion of this virtual reality assessment, and has begun regular contribution to the longitudinal data collection effort for this project. Finally, the IVETA staff has contributed a project assessing the influence of patient race/ethnicity and socio-economic status on physician decision-making related to personalized medicine (PI: Bonham). During this reporting year, the team has consulted on study design and material creation, overseen programming, developed study protocols, and set up a virtual reality protocol and system to be used for upcoming offsite data collection. In addition to directly serving the research needs of the Social and Behavioral Research Branch, the IVETA team also conducts research and assessments to expand its own capabilities. During this reporting year the IVETA team has conducted a pilot study that aims to assess the feasibility and added value of including physiological assessments of participant reaction to immersive virtual clinical simulations. Data collection on this study is completed and analyses are ongoing.
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Communication of genomic information in clinical and online contexts
Immersive Virtual Environment Testing Area
Communication of genomic information in clinical and online contexts
Communication of genomic information in clinical and online contexts
国内基金
海外基金
层出镰刀菌氮代谢调控因子AreA 介导伏马菌素 FB1 生物合成的作用机理
  • 批准号:
    2021JJ40433
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2021
  • 负责人:
    孙磊
  • 依托单位:
寄主诱导梢腐病菌AreA和CYP51基因沉默增强甘蔗抗病性机制解析
  • 批准号:
    32001603
  • 项目类别:
    青年科学基金项目
  • 资助金额:
    24.0万元
  • 批准年份:
    2020
  • 负责人:
    段真珍
  • 依托单位:
AREA国际经济模型的移植.改进和应用
  • 批准号:
    18870435
  • 项目类别:
    面上项目
  • 资助金额:
    2.0万元
  • 批准年份:
    1988
  • 负责人:
    史树中
  • 依托单位: