Diabetes Self-Management & Support LIVE (Learning in Virtual Environments)
糖尿病自我管理
基本信息
- 批准号:8666813
- 负责人:
- 金额:$ 64.82万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2013
- 资助国家:美国
- 起止时间:2013-06-01 至 2018-05-31
- 项目状态:已结题
- 来源:
- 关键词:AdultAffectBehaviorBehavior TherapyBehavioralBio-BaseBlood PressureBody mass indexCaringCause of DeathChronic DiseaseCommunicationCommunitiesDiabetes MellitusDietDistressEconomicsEducationEnvironmentFamilyFeasibility StudiesFeedbackFruitGlucoseGlycosylated hemoglobin AHealthHealth ProfessionalHealth behaviorHealthcareImmersion Investigative TechniqueIndividualIntakeInternetInterventionKnowledgeLeadLearningLifeLipidsLiteratureLocationLong-Term EffectsMeasuresMediatingMediator of activation proteinMetabolicMetabolic ControlModelingMorbidity - disease rateNational Institute of Diabetes and Digestive and Kidney DiseasesNon-Insulin-Dependent Diabetes MellitusOutcomeParticipantPatient EducationPatientsPhysical activityPopulationProviderRandomized Controlled TrialsReportingResourcesSamplingSelf EfficacySelf ManagementSocial InteractionSocial NetworkSocial supportSolutionsTechnologyTestingTimeTraining SupportTranslationsTransportationbasebehavior changecost effectivedesigndiabetes educationdiet and exercisedriving forceexperiencefruits and vegetablesgroup interventionhealth care service utilizationhealth literacyimprovedinnovationmortalitypeerprogramspsychosocialpublic health relevanceskillssocialvirtualwaist circumference
项目摘要
DESCRIPTION (provided by applicant): Interventions to assist patients in chronic illness self-management are needed to: eliminate barriers to healthcare; accommodate limited health literacy; provide sustainable, cost-effective patient education and support; and move beyond ineffective, non-interactive health behavior interventions. Advances in communication technology such as the Web 2.0 are a means to fill these needs. Virtual environments (VE) promote social interaction and learning via application and feedback, leading to superior learning and skill set transfer. We propose to test a theoretically grounded, technologically-based, bio-behavioral intervention using a VE to facilitate self-management of diabetes. Diabetes affects 23.6 million US adults, most of whom have Type 2 Diabetes (T2D) (NIDDK, 2009). Metabolic control is known to reduce diabetes morbidity and mortality, yet it remains a leading cause of death in the U.S. Individuals with T2D provide a majority of their own care, making diabetes self-management (DSM) (e.g. diet, exercise) integral to control. Tailored DSM interventions utilizing patient-provider interaction have had encouraging short-term effects. However, this frequent interaction is unattainable and costly. Internet interventions have the potential to capture the dynamics of patient-provider interaction, but to date remain "flat" with asynchronous communication. VEs are a potential solution to capture patient-provider dynamics via interactivity, synchronous communication, knowledge application, and social networking in an immersive environment. Preliminary findings from our R21 (R21LM010727-01) showed that a virtual diabetes community with real-time interaction among adults with T2D, and with healthcare professionals is feasible and has the potential to influence metabolic control and psychosocial mediators. Thus we are proposing a randomized controlled trial to determine whether the effects of participation in a VE that incorporates real-time diabetes self-management training and support will be associated with positive changes in health behaviors. The LIVE community will consist of a community center, gym, grocery store, and other locations, each allowing for interactive knowledge application. Based on this design our primary aim is to (1) determine the effects of providing DSMT/S in a VE on diet and physical activity behavior change in adults with T2D compared to traditional DSMT/S over 12 months. Our secondary aims are: (2) to determine the effects on metabolic outcomes; (3) to assess whether level of engagement and social network formation in LIVE differentially impacts behavioral outcomes; and (4) to examine the potential mediating effects of changes in self-efficacy; diabetes knowledge, diabetes-related distress and social support on behavior change and metabolic outcomes. Should LIVE prove effective in improved self-management of diabetes, similar interventions could be applied to other prevalent chronic diseases. Innovative programs such as LIVE have potential for improving healthcare access in an easily disseminated alternative model of care that potentially improves the reach of DSMT/S.
描述(由申请人提供):需要干预措施来帮助慢性疾病患者自我管理,以消除医疗保健的障碍;提供有限的卫生知识;提供可持续的、具有成本效益的患者教育和支持;并超越无效的、非互动性的健康行为干预。诸如Web 2.0之类的通信技术的进步是满足这些需求的一种手段。虚拟环境(VE)通过应用和反馈促进社会互动和学习,从而实现卓越的学习和技能转移。我们建议测试一个理论基础,技术为基础,生物行为干预使用VE促进糖尿病的自我管理。糖尿病影响2360万美国成年人,其中大多数患有2型糖尿病(T2D) (NIDDK, 2009)。众所周知,代谢控制可以降低糖尿病的发病率和死亡率,但在美国,它仍然是导致死亡的主要原因。患有T2D的个体提供大部分自己的护理,使糖尿病自我管理(DSM)(如饮食、运动)成为控制的一部分。量身定制的DSM干预措施利用患者与提供者的互动产生了令人鼓舞的短期效果。然而,这种频繁的交互是不可能实现的,而且代价高昂。互联网干预有可能捕捉到病人与医生互动的动态,但到目前为止,仍然是异步通信的“扁平”。虚拟现实是一种潜在的解决方案,可以在沉浸式环境中通过交互性、同步通信、知识应用和社交网络来捕捉患者-提供者动态。我们的R21 (R21LM010727-01)的初步研究结果表明,在T2D成人患者和医疗保健专业人员之间建立一个实时互动的虚拟糖尿病社区是可行的,并且有可能影响代谢控制和社会心理介质。因此,我们建议进行一项随机对照试验,以确定参与包含实时糖尿病自我管理培训和支持的VE的效果是否与健康行为的积极变化有关。LIVE社区将由社区中心、健身房、杂货店和其他场所组成,每个场所都允许交互式知识应用。基于本设计,我们的主要目标是(1)确定在12个月内,与传统的DSMT/S相比,在VE中提供DSMT/S对T2D成人饮食和身体活动行为改变的影响。我们的次要目标是:(2)确定对代谢结果的影响;(3)评估参与程度和社交网络形成对生活行为结果的影响;(4)考察自我效能感变化的潜在中介作用;糖尿病知识、糖尿病相关痛苦和社会支持对行为改变和代谢结果的影响。如果LIVE在改善糖尿病自我管理方面证明有效,类似的干预措施可以应用于其他流行的慢性疾病。LIVE等创新项目有潜力通过一种易于传播的替代医疗模式改善医疗服务的可及性,从而有可能扩大DSMT/S的覆盖范围。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Constance Margaret Johnson其他文献
Constance Margaret Johnson的其他文献
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