Interactive Game to Support Children's Learning About Tobacco and the Human Body
支持儿童学习烟草和人体的互动游戏
基本信息
- 批准号:8967748
- 负责人:
- 金额:$ 22.48万
- 依托单位:
- 依托单位国家:美国
- 项目类别:
- 财政年份:2015
- 资助国家:美国
- 起止时间:2015-07-16 至 2016-07-15
- 项目状态:已结题
- 来源:
- 关键词:Adverse effectsAgeAttentionBehavioralBiologyBody partBudgetsChildChild SupportCigarCigaretteClinicComputer softwareConsultDevelopmentDiseaseDoctor of PhilosophyE-learningEducationEducational CurriculumEducational PsychologyEducational process of instructingEffectivenessEnrollmentEnsureEvaluationEvaluation StudiesHealthHealth educationHeart DiseasesHumanHuman BiologyHuman bodyInterventionLearningLifeLung diseasesMalignant NeoplasmsMarketingMethodsNamesNicotine DependenceOral TobaccoOrganOutcomePhaseRandomized Clinical TrialsReportingResearchResearch PersonnelRiskRuralSTEM gameSamplingSchoolsSmall Business Innovation Research GrantSmokingStudentsTestingTimeTobaccoTobacco Use CessationTobacco useUnited States National Institutes of Healthage groupbasebehavioral healthboyscommercializationcomputer sciencedesigneighth gradeelementary schoolexperiencefifth gradefightinggirlsinnovationmalignant mouth neoplasmmembernovelpediatricianprogramsprototypepublic health relevanceracial and ethnicsixth gradesmoking cessationteachertheoriestrendusabilityyoung woman
项目摘要
DESCRIPTION (provided by applicant): This phase I SBIR project will develop an innovative STEM game that combines education about parts of the human body while also teaching a lesson about the bad effects on the body of smoking tobacco. The target audience is 5th or 6th grade students. This lines up with health curriculum used in most states. The entertaining aspects of the game will keep the attention of the student much longer than a video would. The phase I will develop a prototype entertaining game. The proposed game is a "Hidden Object" type of application. As character move around he will progress through puzzle rooms named after the problems associated with tobacco use e.g. Cancer Room, Heart Disease Room, and Lung Disease Room, Nicotine Addiction Room, Oral Cancer Room, Gum Disease Room and so on. Challenges and puzzles consist of hidden objects, word searches, matching activities and other challenges. When a puzzle or challenge is completed, characters will receive something that will help him fight the ever-present cigarettes, cigars, and chewing tobacco containers. The game will be designed to be appealing to either boys or girls. This game will be evaluated in three elementary schools chosen to represent a sampling of urban and rural schools and racial and ethnic diversity. User testing, with both students and teachers, will be conducted to evaluate the usability, feasibility, and effectiveness of the game.
描述(由申请人提供):这个第一阶段SBIR项目将开发一个创新的STEM游戏,结合有关人体部位的教育,同时也教授有关吸烟对身体的不良影响的课程。目标受众是五年级或六年级的学生。这与大多数州使用的健康课程相一致。游戏的娱乐性将比视频更能吸引学生的注意力。第一阶段将开发一个娱乐性游戏的原型。所提出的游戏是一个“隐藏对象”类型的应用程序。随着角色的移动,他将通过以烟草使用相关问题命名的谜题房间,例如癌症室,心脏病室,肺病室,尼古丁成瘾室,口腔癌室,牙龈疾病室等。挑战和谜题包括隐藏对象,单词搜索,匹配活动和其他挑战。当一个谜题或挑战完成后,角色将收到一些东西,帮助他对抗一直存在的香烟,雪茄和咀嚼烟草容器。游戏将被设计成吸引男孩或女孩。这个游戏将在三所小学进行评估,这些学校被选为代表城市和农村学校以及种族和民族多样性的样本。用户测试,与学生和教师,将进行评估的可用性,可行性和游戏的有效性。
项目成果
期刊论文数量(0)
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Tom Plocher的其他文献
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