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Cognitive Training for ADHD Treatment using a Gaming Model

Cognitive Training for ADHD Treatment using a Gaming Model
使用游戏模型进行多动症治疗的认知训练
批准号:
8715059
负责人:
Timothy H. Riehle
金额:
$22.32万
依托单位国家:
美国
项目类别:
财政年份:
2014
资助国家:
美国
项目状态:
已结题
起止时间:
2014-08-01 至 2016-07-31
关键词:
AdolescentAdverse effectsAgeAmphetaminesAnxietyAreaAttentionAttention deficit hyperactivity disorderBehaviorBiofeedbackBiomedical TechnologyBrainCenters for Disease Control and Prevention (U.S.)ChildChild DevelopmentCocaineCognitiveCollaborationsComputer softwareDataDecision MakingDevicesDiagnosisDiseaseDisruptive Behavior DisorderDoctor of PhilosophyElectroencephalographyElectrophysiology (science)EmotionalEngineeringEnvironmentEvaluationFailureFeedbackFrequenciesFriendsFundingGoalsHalf-LifeHearingHourHumanImpairmentIndividualInformal Social ControlInstitutesInterventionLearningLicensingMathematicsMeasuresMedicineMental disordersMethylphenidateMinnesotaModelingMood DisordersNeurocognitiveNursery SchoolsParentsParticipantPeer ReviewPerformancePharmaceutical PreparationsPhasePilot ProjectsPrefrontal CortexPrimary SchoolsPrincipal InvestigatorProblem SolvingProcessPsychological TransferPsychologistPsychologyPsychotic DisordersPublishingReadingResearchResearch PersonnelScalp structureSecondary SchoolsSelf-control as a personality traitShort-Term MemorySocializationSymptomsSystemTeenagersTestingTimeTrainingTransferenceUnited States National Institutes of HealthUniversitiesVeteransVideo GamesWisconsinWorkanalogbaseclinical practiceclinically significantcognitive trainingdesigndesign and constructionexecutive functionexperienceflexibilitygray matterhigh riskhuman studyimprovedlearning abilitymedication complianceneurofeedbackprofessorprogramsprototypepublic health relevanceselective attentionskillssuccessteacherusabilitywhite matter

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DESCRIPTION (provided by applicant): In this phase I project, Koronis Biomedical Technologies (KBT) proposes to develop an electroencephalography (EEG) based neurofeedback video game to enable individuals to improve neurocognitive processes associated with Attention Deficit Hyperactivity Disorder (ADHD). Neurofeedback is a form of biofeedback in which real-time measures of brainwave activity are presented to the individual in a manner that enables them to willfully control aspects of their brainwave activity with the goal o actively selecting desirable states or reducing time in undesirable states. A major goal of this project is to demonstrate, through scientific basis, under what training conditions do users get better at generalized cognitive training. This is an important and timely research objective given a number of high profile failures to find gains in general cognitive abilities, "transference," as function of training. The phase I research program will design and construct an EEG Neurofeedback system that incorporates this feedback into a demonstration video game for children with ADHD and to conduct a pilot human study to evaluate and to test usability of the system. Positive evidence of trainability of executive function will form the basis of a properly controlled full human study in Phase II.
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