课题基金 / 基金详情

Videogame-based environmental enrichment training for altercations in hippocampal function and memory in middle-aged adults

Videogame-based environmental enrichment training for altercations in hippocampal function and memory in middle-aged adults
基于视频游戏的环境丰富训练对中年人海马功能和记忆力的影响
批准号:
9532048
负责人:
Craig E Stark
金额:
$19.31万
依托单位国家:
美国
项目类别:
财政年份:
2017
资助国家:
美国
项目状态:
已结题
起止时间:
2017-08-01 至 2020-05-31

项目摘要

项目成果

Craig E Stark的其他基金

相似基金

相关文献

中文摘要
翻译
点击翻译按钮获取中文摘要
英文摘要
Project Summary The positive effects of environmental enrichment and their neural bases have been extensively studied in the rodent. For example, simply modifying an animal’s living environment to promote sensory stimulation can lead to enhancements in hippocampal cognition and neuroplasticity as well as to improve memory deficits associated with neurodegenerative diseases such as Alzheimer’s Disease and aging. While many studies of human aging have focused on individuals aged 65 and older, there are many aspects of cognition (including memory), which show a decline across the lifespan. In addition, current strategies for combating Alzheimer’s Disease are focused heavily on early prevention. Thus, the age group of 40-49 years old represents an understudied age group, which may benefit from a cognitive intervention aimed at improving memory performance. In this proposal, we hypothesize that the exploration of the vast and visually stimulating virtual environments within video games, is a human correlate of environmental enrichment. Although humans, in many ways, already live in an enriched environment, we are constantly adapting to new experiences and situations within our own environment on a daily basis. Video game training may provide a conduit for optimizing the cognitive and neural benefits of environmental enrichment for use as a behavioral intervention for improving memory performance, and possibly, hippocampal function. Recent published data from our lab has already provided evidence that memory performance on unrelated hippocampal-dependent tasks is improved following a 2-week training period on a 3D video game in young adults. In contrast, training on a 2D video game did not result in a boost in memory performance. Here, we seek to explore the neural contributions to this training by evaluating hippocampal structure and function in a pre/post design in adults, aged 40-49 years old. Further, we seek to determine the key features of such an intervention paradigm to explore the key features of video games (the spatial aspect, the complexity of the game, or some combination) to evaluate the potential benefit of environmental enrichment training. These data provide a bridge to much of the rodent literature exploring the benefits of environmental enrichment, extending these principles into humans. Most of the cognitive intervention paradigms currently studied or in use provide a benefit for the precise skill being trained (e.g. improved reaction time over the course of many trials), but they do not generalize to other tasks or cognitive domains. Our preliminary data suggests that following 3D video game training, performance on unrelated, hippocampal-dependent tasks is improved, which is extremely rare and offers great potential as a rehabilitation technique. By focusing on an age group that is fluent with technology, but beginning to exhibit subtle signs of age-related cognitive decline, we can explore the neural and cognitive benefits of such training. The benefits of such training have the potential to be applied to rehabilitation following brain injury and neurological disease, education, and possibly even the benefit of the general population.
期刊论文(3)
专著(0)
科研奖励(0)
会议论文
DOI: 10.3389/fspor.2021.685286
发表时间: 2021
期刊: Frontiers in sports and active living
影响因子: 2.7
作者: [Stark CEL, Clemenson GD, Aluru U, Hatamian N, Stark SM]
通讯作者: Stark SM
Core G: Biomarker Core
  • 批准号:
    10188387
  • 项目类别:
  • 资助金额:
    $38.84万
  • 财政年份:
    2020
  • 负责人:
    Craig E Stark
  • 依托单位:
Core G: Biomarker Core
  • 批准号:
    9922106
  • 项目类别:
  • 资助金额:
    $23.54万
  • 财政年份:
    2020
  • 负责人:
    Craig E Stark
  • 依托单位:
Core G: Biomarker Core
  • 批准号:
    10582643
  • 项目类别:
  • 资助金额:
    $37.4万
  • 财政年份:
    2020
  • 负责人:
    Craig E Stark
  • 依托单位:
Development of the mnemonic similarity task as a tool to address age and dementia-related memory decline
  • 批准号:
    10571926
  • 项目类别:
  • 资助金额:
    $38.0万
  • 财政年份:
    2020
  • 负责人:
    Craig E Stark
  • 依托单位:
国内基金
海外基金
补阳还五汤通过AGE-RAGE通路调控脓毒症免疫失衡的机制与转化研究
靶向递送一氧化碳调控AGE-RAGE级联反应促进糖尿病创面愈合研究
  • 批准号:
    JCZRQN202500010
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2025
  • 负责人:
  • 依托单位:
对香豆酸抑制AGE-RAGE-Ang-1通路改善海马血管生成障碍发挥抗阿尔兹海默病作用
  • 批准号:
    2025JJ70209
  • 项目类别:
    省市级项目
  • 资助金额:
    --
  • 批准年份:
    2025
  • 负责人:
    雷芬芳
  • 依托单位:
AGE-RAGE通路调控慢性胰腺炎纤维化进程的作用及分子机制
  • 批准号:
    --
  • 项目类别:
    面上项目
  • 资助金额:
    --
  • 批准年份:
    2024
  • 负责人:
    万荣
  • 依托单位: