Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
基本信息
- 批准号:356053-2013
- 负责人:
- 金额:$ 2.62万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Discovery Grants Program - Individual
- 财政年份:2016
- 资助国家:加拿大
- 起止时间:2016-01-01 至 2017-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
This research investigates challenges in physics based character animation. Data driven techniques allow for high quality animations, but producing a natural plausible motion for a virtual human becomes difficult when changes to the environment or character are introduced. The approach I follow is to use physics based simulation, in the creation of new tools for character editing, and in the development of controllers that allow a virtual character to interactively produce a physically correct response. This proposal involves dexterous motions of hands during manipulation as well as full body motion, with the approach that both physics, and a data driven methods involving capture motion and forces presents a collection of new editing and controller design strategies. The research also addresses the development of new approximations and models for the simulation of deformation and contact because fast and accurate simulations of complex passive phenomena will have many benefits, including faster learning of discrete event driven character controllers. This work has applications in games, training, ergonomics, rehabilitation, and robotics, and will be of benefit to within the computer animation industry, in which Canada has been a pioneer and continues to have a strong industrial presence.
本研究探讨了基于物理的角色动画的挑战。数据驱动技术允许高质量的动画,但是当环境或角色发生变化时,为虚拟人产生自然可信的运动变得困难。我所遵循的方法是使用基于物理的模拟,创造用于角色编辑的新工具,以及开发允许虚拟角色以交互方式产生物理正确反应的控制器。这一建议涉及灵巧的手在操作过程中的运动以及全身运动,与物理的方法,以及数据驱动的方法,包括捕捉运动和力量提出了一系列新的编辑和控制器设计策略。该研究还解决了变形和接触模拟的新近似和模型的发展,因为快速准确地模拟复杂的被动现象将有许多好处,包括更快地学习离散事件驱动的字符控制器。这项工作适用于游戏、训练、人体工程学、康复和机器人技术,并将有利于计算机动画行业,加拿大一直是该行业的先驱,并将继续拥有强大的产业存在。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
数据更新时间:{{ journalArticles.updateTime }}
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
数据更新时间:{{ journalArticles.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ monograph.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ sciAawards.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ conferencePapers.updateTime }}
{{ item.title }}
- 作者:
{{ item.author }}
数据更新时间:{{ patent.updateTime }}
Kry, Paul其他文献
Kry, Paul的其他文献
{{
item.title }}
{{ item.translation_title }}
- DOI:
{{ item.doi }} - 发表时间:
{{ item.publish_year }} - 期刊:
- 影响因子:{{ item.factor }}
- 作者:
{{ item.authors }} - 通讯作者:
{{ item.author }}
{{ truncateString('Kry, Paul', 18)}}的其他基金
Physically based simulation: learning from and interacting with reality
基于物理的模拟:从现实中学习并与之互动
- 批准号:
RGPIN-2018-05665 - 财政年份:2022
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically based simulation: learning from and interacting with reality
基于物理的模拟:从现实中学习并与之互动
- 批准号:
RGPIN-2018-05665 - 财政年份:2021
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically based simulation: learning from and interacting with reality
基于物理的模拟:从现实中学习并与之交互
- 批准号:
RGPIN-2018-05665 - 财政年份:2020
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically based simulation: learning from and interacting with reality
基于物理的模拟:从现实中学习并与之交互
- 批准号:
RGPIN-2018-05665 - 财政年份:2019
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically based simulation: learning from and interacting with reality
基于物理的模拟:从现实中学习并与之交互
- 批准号:
RGPIN-2018-05665 - 财政年份:2018
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2017
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
New methods for nonlinear oscillations in audio synthesis
音频合成中非线性振荡的新方法
- 批准号:
505950-2016 - 财政年份:2016
- 资助金额:
$ 2.62万 - 项目类别:
Engage Grants Program
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2015
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2014
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2013
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
相似国自然基金
Data-driven Recommendation System Construction of an Online Medical Platform Based on the Fusion of Information
- 批准号:
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国青年学者研究基金项目
Exploring the Intrinsic Mechanisms of CEO Turnover and Market Reaction: An Explanation Based on Information Asymmetry
- 批准号:W2433169
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国学者研究基金项目
Incentive and governance schenism study of corporate green washing behavior in China: Based on an integiated view of econfiguration of environmental authority and decoupling logic
- 批准号:
- 批准年份:2024
- 资助金额:万元
- 项目类别:外国学者研究基金项目
A study on prototype flexible multifunctional graphene foam-based sensing grid (柔性多功能石墨烯泡沫传感网格原型研究)
- 批准号:
- 批准年份:2020
- 资助金额:20 万元
- 项目类别:
基于tag-based单细胞转录组测序解析造血干细胞发育的可变剪接
- 批准号:81900115
- 批准年份:2019
- 资助金额:21.0 万元
- 项目类别:青年科学基金项目
应用Agent-Based-Model研究围术期单剂量地塞米松对手术切口愈合的影响及机制
- 批准号:81771933
- 批准年份:2017
- 资助金额:50.0 万元
- 项目类别:面上项目
Reality-based Interaction用户界面模型和评估方法研究
- 批准号:61170182
- 批准年份:2011
- 资助金额:57.0 万元
- 项目类别:面上项目
Multistage,haplotype and functional tests-based FCAR 基因和IgA肾病相关关系研究
- 批准号:30771013
- 批准年份:2007
- 资助金额:30.0 万元
- 项目类别:面上项目
差异蛋白质组技术结合Array-based CGH 寻找骨肉瘤分子标志物
- 批准号:30470665
- 批准年份:2004
- 资助金额:8.0 万元
- 项目类别:面上项目
GaN-based稀磁半导体材料与自旋电子共振隧穿器件的研究
- 批准号:60376005
- 批准年份:2003
- 资助金额:20.0 万元
- 项目类别:面上项目
相似海外基金
AI-based document preprocessing for optical character recognition
基于人工智能的光学字符识别文档预处理
- 批准号:
567474-2021 - 财政年份:2021
- 资助金额:
$ 2.62万 - 项目类别:
Alliance Grants
Culture's effects on innovation in international business: A study on Japanese character-based video game industry
文化对国际商务创新的影响:日本角色视频游戏产业研究
- 批准号:
19K01926 - 财政年份:2019
- 资助金额:
$ 2.62万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Innovation of Citizenship Education Based on the Integration of Character Education and Political Education from the Viewpoint of Meta-Learning
元学习视角下品格教育与政治教育融合的公民教育创新
- 批准号:
18K02617 - 财政年份:2018
- 资助金额:
$ 2.62万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Natural and fun character action based on relevance / non-relevance with speech
基于与语音的相关性/不相关性的自然且有趣的角色动作
- 批准号:
18K11602 - 财政年份:2018
- 资助金额:
$ 2.62万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Development of Middle Korean Grammar and Vocabulary Table Based on Chinese Character Culture
基于汉字文化的中韩语语法和词汇表的发展
- 批准号:
17K02962 - 财政年份:2017
- 资助金额:
$ 2.62万 - 项目类别:
Grant-in-Aid for Scientific Research (C)
Understanding the Method of evidence-based Character Education in the United States and Verifying the Possibility of Introducing of the System into Japan
了解美国循证品格教育方法并验证引入日本的可能性
- 批准号:
17K14054 - 财政年份:2017
- 资助金额:
$ 2.62万 - 项目类别:
Grant-in-Aid for Young Scientists (B)
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2017
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
A fast and robust exemplar-based character shape matching and deformation approach for an interactive character creation and animation setup workflow
一种快速、稳健的基于范例的角色形状匹配和变形方法,用于交互式角色创建和动画设置工作流程
- 批准号:
442294-2012 - 财政年份:2015
- 资助金额:
$ 2.62万 - 项目类别:
Collaborative Research and Development Grants
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2015
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual
Physically Based Character Animation, Editing, Control, Deformation, and Contact
基于物理的角色动画、编辑、控制、变形和接触
- 批准号:
356053-2013 - 财政年份:2014
- 资助金额:
$ 2.62万 - 项目类别:
Discovery Grants Program - Individual