Video games and second language acquisition
视频游戏和第二语言习得
基本信息
- 批准号:486618-2015
- 负责人:
- 金额:$ 5.68万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Collaborative Research and Development Grants
- 财政年份:2017
- 资助国家:加拿大
- 起止时间:2017-01-01 至 2018-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
Copernicus Studios Inc. (CSI; Halifax, NS) is developing LANGA - disruptive LANguage GAming software to help people learn new languages. LANGA uses advanced speech recognition and high-end animation to create a unique and engaging gaming experience. However, LANGA is more than just flash - it has been developed in partnership with the NeuroCognitive Imaging Lab (NCIL) at Dalhousie University. This industrial-academic partnership was forged to ensure that the training programs are informed by research in second language learning, and that LANGA's effectiveness has been validated in the lab. With the help of NSERC ENGAGE funding, the team has developed a proof-of-concept prototype and demonstrated that it is effective in teaching people basic vocabulary in a new language. In the next phase of this project, the team will complete the research necessary to create a market-ready product, and continue to improve efficacy after launch, leveraging the "big data" obtained from thousands of online users. This project will pursue the following objectives:1) Determine the most effective games, content, and curricula to teach vocabulary and grammar using automated speech recognition technology;2) Characterize how people differ in their language learning abilities, and how we can customize training to the needs and abilities of individuals;3) Develop Big Data Analytics that enable us to scale from lab-based research to rapid, iterative cycles of on-line data collection and analysis from tens of thousands of users;4) Characterize brain signals associated with language learning success, with the goal of developing a brain-computer interface for language training.The value of the language self-study global market is estimated at $32 billion, and second language training is increasingly essential for Canadians and new immigrants to succeed in the global economy. This research will contribute to the development of an on-line, highly-effective second language training platform owned and operated by an Atlantic Canada-based company.
哥白尼工作室公司(CSI哈利法克斯,NS)正在开发朗加-破坏性的语言游戏软件,以帮助人们学习新的语言。朗加使用先进的语音识别和高端动画来创造独特而引人入胜的游戏体验。然而,朗加不仅仅是闪光灯-它是与达尔豪西大学的神经认知成像实验室(NCIL)合作开发的。这种工业-学术合作伙伴关系的建立是为了确保培训计划得到第二语言学习研究的指导,并且朗加的有效性已经在实验室中得到验证。在NSERC ENGAGE基金的帮助下,该团队开发了一个概念验证原型,并证明了它在用新语言教授人们基本词汇方面的有效性。在该项目的下一阶段,该团队将完成必要的研究,以创建一个市场就绪的产品,并在推出后继续提高疗效,利用从数千名在线用户获得的“大数据”。该项目将追求以下目标:1)确定最有效的游戏,内容和课程,以使用自动语音识别技术教授词汇和语法;2)描述人们在语言学习能力方面的差异,以及我们如何根据个人的需求和能力定制培训; 3)开发大数据分析,使我们能够从基于实验室的研究扩展到快速,从数以万计的用户收集和分析在线数据的迭代周期; 4)表征与语言学习成功相关的大脑信号,目标是开发一种用于语言训练的脑机接口。全球语言自学市场的价值估计为美元第二语言培训对于加拿大人和新移民在全球经济中取得成功越来越重要。这项研究将有助于开发一个在线的,高效的第二语言培训平台拥有和运营的大西洋加拿大的公司。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Newman, Aaron其他文献
The landscape of tumor cell states and ecosystems in diffuse large B cell lymphoma.
- DOI:
10.1016/j.ccell.2021.08.011 - 发表时间:
2021-10-11 - 期刊:
- 影响因子:50.3
- 作者:
Steen, Chloe;Luca, Bogdan;Esfahani, Mohammad;Azizi, Armon;Sworder, Brian;Nabet, Barzin;Kurtz, David;Liu, Chih;Khameneh, Farnaz;Advani, Ranjana;Natkunam, Yasodha;Myklebust, June;Diehn, Maximilian;Gentles, Andrew;Newman, Aaron;Alizadeh, Ash - 通讯作者:
Alizadeh, Ash
The influence of breastfeeding on cortical and bio-behavioural indicators of procedural pain in newborns: Findings of a randomized controlled trial
- DOI:
10.1016/j.earlhumdev.2021.105308 - 发表时间:
2021-01-26 - 期刊:
- 影响因子:2.5
- 作者:
Benoit, Britney;Newman, Aaron;Campbell-Yeo, Marsha - 通讯作者:
Campbell-Yeo, Marsha
Newman, Aaron的其他文献
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{{ truncateString('Newman, Aaron', 18)}}的其他基金
Predictive modelling of neuroimaging measures of language processing
语言处理的神经影像测量的预测模型
- 批准号:
RGPIN-2017-05340 - 财政年份:2021
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
Predictive modelling of neuroimaging measures of language processing
语言处理的神经影像测量的预测模型
- 批准号:
RGPIN-2017-05340 - 财政年份:2020
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
Predictive modelling of neuroimaging measures of language processing
语言处理的神经影像测量的预测模型
- 批准号:
RGPIN-2017-05340 - 财政年份:2019
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
Video games and second language acquisition
视频游戏和第二语言习得
- 批准号:
486618-2015 - 财政年份:2018
- 资助金额:
$ 5.68万 - 项目类别:
Collaborative Research and Development Grants
Predictive modelling of neuroimaging measures of language processing
语言处理的神经影像测量的预测模型
- 批准号:
RGPIN-2017-05340 - 财政年份:2018
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
Building Better Readers: Characterizing the Neurological Effects of the SpellRead Reading Intervention Program
培养更好的阅读能力:表征 SpellRead 阅读干预计划的神经学影响
- 批准号:
514942-2017 - 财政年份:2017
- 资助金额:
$ 5.68万 - 项目类别:
Engage Grants Program
Predictive modelling of neuroimaging measures of language processing
语言处理的神经影像测量的预测模型
- 批准号:
RGPIN-2017-05340 - 财政年份:2017
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
NSERC CREATE RADIANT: Rehabilitative and Diagnostic Innovation in Applied Neuro Technologies
NSERC CREATE RADIANT:应用神经技术的康复和诊断创新
- 批准号:
397994-2011 - 财政年份:2017
- 资助金额:
$ 5.68万 - 项目类别:
Collaborative Research and Training Experience
Neuroplasticity of Language Networks
语言网络的神经可塑性
- 批准号:
327540-2012 - 财政年份:2016
- 资助金额:
$ 5.68万 - 项目类别:
Discovery Grants Program - Individual
NSERC CREATE RADIANT: Rehabilitative and Diagnostic Innovation in Applied Neuro Technologies
NSERC CREATE RADIANT:应用神经技术的康复和诊断创新
- 批准号:
397994-2011 - 财政年份:2016
- 资助金额:
$ 5.68万 - 项目类别:
Collaborative Research and Training Experience
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