A Neural Control of Cognitive and Emotional Interactions for Intelligent Immersive Environments
智能沉浸式环境认知和情感交互的神经控制
基本信息
- 批准号:522279-2017
- 负责人:
- 金额:$ 12.75万
- 依托单位:
- 依托单位国家:加拿大
- 项目类别:Collaborative Research and Development Grants
- 财政年份:2019
- 资助国家:加拿大
- 起止时间:2019-01-01 至 2020-12-31
- 项目状态:已结题
- 来源:
- 关键词:
项目摘要
In a previous project we have developed several assessments tools able to determine which emotion is generated by a specific part of a game. Since video games generate a lot of emotions and motivation, they also stimulate concentration, engagement, and learning. While these emotions can be positive (satisfaction, pleasure, motivation), they can also be negative (stress, fear, disgust, boredom), resulting in sleeping trouble, lack of concentration or hyperactivity, and reduction of cognitive and memory functions.In the present project we want to investigate which emotions intervene in interactive Virtual Reality and Augmented Reality game environments, and which of them lead to reduction of attention and cognitive abilities. Then we intend to use artificial intelligence techniques to classify and predict behaviors of users in immersive interactive environments. As well, we intend to set up strategies, driven by neuro-feedback agents, to induce positive emotions and increase motivation, conviction, and cognitive abilities. To test this approach we will develop several Intelligent Cognitive Control Systems (ICCS) for reducing negative emotions and increasing cognitive abilities. We will validate the approach on a variety of cognitive cases such as Alzheimer patients and hyperactive learners. We will also consider users involved in controversial discussions or cooperative decisions likely to produce emotions resulting from different opinions or situations. Finally we will to develop ICCS to detect and predict the interest and emotional feelings of groups of people attending an artistic performance delivered into a show, a music playlist, or advertisements.
在之前的一个项目中,我们已经开发了几种评估工具,能够确定游戏的特定部分产生的情绪。由于电子游戏产生了大量的情绪和动力,它们也刺激了注意力,参与度和学习。虽然这些情绪可以是积极的(满意度,快乐,动机),它们也可以是消极的(压力,恐惧,厌恶,无聊),导致睡眠问题,注意力不集中或过度活跃,以及认知和记忆功能的降低。在本项目中,我们想研究哪些情绪干预交互式虚拟现实和增强现实游戏环境,以及哪一种会导致注意力和认知能力下降。然后,我们打算使用人工智能技术来分类和预测沉浸式交互环境中的用户的行为。同样,我们打算建立由神经反馈剂驱动的策略,以诱导积极的情绪,增加动机,信念和认知能力。为了测试这种方法,我们将开发几个智能认知控制系统(ICCS),以减少负面情绪和提高认知能力。我们将验证各种认知情况下,如阿尔茨海默病患者和多动学习者的方法。我们还将考虑参与有争议的讨论或合作决策的用户可能会因不同的意见或情况而产生情绪。最后,我们将开发ICCS来检测和预测参加艺术表演的人群的兴趣和情感感受,这些艺术表演被传送到节目、音乐播放列表或广告中。
项目成果
期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)
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Frasson, Claude其他文献
Subliminal Cues While Teaching: HCI Technique for Enhanced Learning
- DOI:
10.1155/2011/968753 - 发表时间:
2011-01-01 - 期刊:
- 影响因子:2.9
- 作者:
Chalfoun, Pierre;Frasson, Claude - 通讯作者:
Frasson, Claude
BARGAIN: behavioral affective rule-based games adaptation interface-towards emotionally intelligent games: application on a virtual reality environment for socio-moral development
- DOI:
10.1007/s11257-020-09286-0 - 发表时间:
2021-01-16 - 期刊:
- 影响因子:3.6
- 作者:
Benlamine, Mohamed S.;Dufresne, Aude;Frasson, Claude - 通讯作者:
Frasson, Claude
Frasson, Claude的其他文献
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{{ truncateString('Frasson, Claude', 18)}}的其他基金
A Neural Control of Cognitive and Emotional Interactions for Intelligent Immersive Environments
智能沉浸式环境认知和情感交互的神经控制
- 批准号:
522279-2017 - 财政年份:2018
- 资助金额:
$ 12.75万 - 项目类别:
Collaborative Research and Development Grants
Brain-Based Intelligent Tutoring Systems
脑基智能辅导系统
- 批准号:
RGPIN-2014-05952 - 财政年份:2018
- 资助金额:
$ 12.75万 - 项目类别:
Discovery Grants Program - Individual
Brain-Based Intelligent Tutoring Systems
脑基智能辅导系统
- 批准号:
RGPIN-2014-05952 - 财政年份:2017
- 资助金额:
$ 12.75万 - 项目类别:
Discovery Grants Program - Individual
A biometric environment, neural control and A.I guidance for assessing video games and immersions
用于评估视频游戏和沉浸感的生物识别环境、神经控制和人工智能指导
- 批准号:
476544-2014 - 财政年份:2016
- 资助金额:
$ 12.75万 - 项目类别:
Collaborative Research and Development Grants
Brain-Based Intelligent Tutoring Systems
脑基智能辅导系统
- 批准号:
RGPIN-2014-05952 - 财政年份:2016
- 资助金额:
$ 12.75万 - 项目类别:
Discovery Grants Program - Individual
Brain-Based Intelligent Tutoring Systems
脑基智能辅导系统
- 批准号:
RGPIN-2014-05952 - 财政年份:2015
- 资助金额:
$ 12.75万 - 项目类别:
Discovery Grants Program - Individual
A biometric environment, neural control and A.I guidance for assessing video games and immersions
用于评估视频游戏和沉浸感的生物识别环境、神经控制和人工智能指导
- 批准号:
476544-2014 - 财政年份:2015
- 资助金额:
$ 12.75万 - 项目类别:
Collaborative Research and Development Grants
Brain-Based Intelligent Tutoring Systems
脑基智能辅导系统
- 批准号:
RGPIN-2014-05952 - 财政年份:2014
- 资助金额:
$ 12.75万 - 项目类别:
Discovery Grants Program - Individual
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