Light Transport Simulation with Non-Monte Carlo Approaches

使用非蒙特卡罗方法的光传输仿真

基本信息

  • 批准号:
    RGPIN-2020-03918
  • 负责人:
  • 金额:
    $ 3.5万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2021
  • 资助国家:
    加拿大
  • 起止时间:
    2021-01-01 至 2022-12-31
  • 项目状态:
    已结题

项目摘要

Content creation in the digital media industry today relies heavily on the creation of photorealistic images. Example applications include movies, industry design, and scientific visualization. Such photorealistic images are generated by simulating the propagation of light in the real world, which is commonly called light transport simulation. In addition to the digital media, light transport simulation is also becoming a primary tool for analyzing the observed data (sensor measurements) of lights and training autonomous vehicles by generating photorealistic virtual street views. Light transport simulation computes the intensity of light arriving at the sensor (or the eye) given the input data of light sources and appearances and shapes of objects. Since light can bounce off objects any number of times, there are infinitely many possible paths of how light starting from a light source can arrive at the sensor. Light transport simulation commonly approximates such an infinite set of paths by randomly selecting several paths, and then estimates the intensity of light arriving at the sensor using those randomly selected paths. This approach is commonly called a Monte Carlo method. While widely used in the digital media industry, light transport simulation using this Monte Carlo approach is known to have several fundamental issues. The most commonly known issue is that it produces noisy images due to its numerical error. Since illumination is usually smooth, noise is an undesirable artifact that should be removed. It is also related to the fact that the Monte Carlo methods assume very little about the possible paths of light that indeed have many constraints. For example, both the energy of light and the intensity at the sensor are non-negative, but Monte Carlo does not explicitly use this fact. Monte Carlo approaches also ignore the recursive nature of light transport. For instance, illumination after three bounces should be similar to illumination after four bounces, but Monte Carlo approaches independently simulate different numbers of bounces. The objective of this research program is to challenge the common belief that Monte Carlo is the only viable approach for light transport simulation. Our goal is to address the fundamental issues of the application of Monte Carlo to light transport simulation by developing novel approaches that are impossible if we rely only on conventional Monte Carlo. My students and I work on different issues in parallel by exploring various approaches that do not fit within the paradigm of conventional Monte Carlo. This research program opens up a new paradigm of light transport simulation based on non-Monte Carlo approaches. The results contribute to the fundamental understandings of light transport simulation and lead to more efficient simulation of light transport. Such efficient light transport simulation is necessary to accommodate the ever-growing demands for visual details in the digital media industry.
当今数字媒体行业的内容创作在很大程度上依赖于照片级真实感图像的创建。示例应用程序包括电影、工业设计和科学可视化。这种真实感图像是通过模拟光在现实世界中的传播而产生的,这通常被称为光传输模拟。除了数字媒体外,光传输模拟也成为分析光的观测数据(传感器测量)和通过生成照片逼真的虚拟街道视图来训练自动驾驶车辆的主要工具。光传输模拟计算到达传感器(或眼睛)的光的强度,给定光源和物体的外观和形状的输入数据。由于光可以从物体上反弹任意次,所以从光源发出的光到达传感器的可能路径是无限多的。光传输模拟通常通过随机选择几条路径来近似这样一组无限的路径,然后使用这些随机选择的路径来估计到达传感器的光的强度。这种方法通常被称为蒙特卡罗方法。虽然在数字媒体行业中广泛使用,但使用这种蒙特卡罗方法的光传输模拟已知有几个基本问题。最广为人知的问题是,由于其数值误差,它会产生噪声图像。由于照明通常是平滑的,因此噪波是一种不受欢迎的瑕疵,应将其移除。这也与蒙特卡罗方法对光的可能路径假设很少这一事实有关,而光的可能路径确实有许多限制。例如,光的能量和传感器处的强度都是非负的,但蒙特卡罗并没有明确地使用这一事实。蒙特卡罗方法也忽略了光传输的递归性质。例如,三次反弹后的照明应该类似于四次反弹后的照明,但蒙特卡洛方法独立地模拟不同数量的反弹。这项研究计划的目的是挑战蒙特卡洛是光传输模拟的唯一可行方法的普遍信念。我们的目标是通过开发新的方法来解决蒙特卡罗应用于光传输模拟的基本问题,这些方法如果我们仅仅依靠传统的蒙特卡罗是不可能的。我和我的学生们通过探索不符合传统蒙特卡罗范式的各种方法,并行地研究不同的问题。这一研究项目开辟了基于非蒙特卡罗方法的光传输模拟的新范式。这些结果有助于对光传输模拟的基本认识,并有助于更有效地进行光传输模拟。为了适应数字媒体行业对视觉细节不断增长的需求,这种高效的光传输模拟是必要的。

项目成果

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Hachisuka, Toshiya其他文献

Parameter-space ReSTIR for Differentiable and Inverse Rendering
用于可微分和逆渲染的参数空间 ReSTIR
  • DOI:
    10.1145/3588432.3591512
  • 发表时间:
    2023
  • 期刊:
  • 影响因子:
    0
  • 作者:
    Chang, Wesley;Sivaram, Venkataram;Nowrouzezahrai, Derek;Hachisuka, Toshiya;Ramamoorthi, Ravi;Li, Tzu-Mao
  • 通讯作者:
    Li, Tzu-Mao

Hachisuka, Toshiya的其他文献

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{{ truncateString('Hachisuka, Toshiya', 18)}}的其他基金

Light Transport Simulation with Non-Monte Carlo Approaches
使用非蒙特卡罗方法的光传输仿真
  • 批准号:
    RGPIN-2020-03918
  • 财政年份:
    2022
  • 资助金额:
    $ 3.5万
  • 项目类别:
    Discovery Grants Program - Individual
Light Transport Simulation with Non-Monte Carlo Approaches
使用非蒙特卡罗方法的光传输仿真
  • 批准号:
    RGPIN-2020-03918
  • 财政年份:
    2020
  • 资助金额:
    $ 3.5万
  • 项目类别:
    Discovery Grants Program - Individual

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使用非蒙特卡罗方法的光传输仿真
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    2022
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