Representations and Interfaces for storytelling with 3D animated characters

用 3D 动画角色讲故事的表示和界面

基本信息

  • 批准号:
    RGPIN-2022-04328
  • 负责人:
  • 金额:
    $ 4.01万
  • 依托单位:
  • 依托单位国家:
    加拿大
  • 项目类别:
    Discovery Grants Program - Individual
  • 财政年份:
    2022
  • 资助国家:
    加拿大
  • 起止时间:
    2022-01-01 至 2023-12-31
  • 项目状态:
    已结题

项目摘要

Representations and Interfaces for storytelling with animated characters Across culture and time, storytelling with anthropomorphic characters lies at the very core of the human spirit. Humans have evolved with stories and storytelling in turn has evolved with humans. The creation and sharing of stories, through text, audio, illustration, animation, image, or video, is all increasingly digital. Such creative digital content has a pivotal role in shaping and connecting humanity. The digital platform has unprecedentedly democratized self-expression, publishing, recording, and sharing of stories through blogs, images, audio and video. Animation as a medium for storytelling however, remains beyond the reach of most creative people. This proposal will research digital representations, tools and interfaces for the creation of stories involving animated characters. Aspects of animation are getting easier: assets are readily available online (eg. Sketchfab, Metahuman); character motion can be similarly accessed (eg. Mixamo); facial animation can be driven by speech or video (eg. JALI, faceware); and these scenes can be assembled in animation software and game engines (eg. Maya, Adobe Char. animator, Unreal). Credible animation however, requires a space-time integrity not realized by naively assembling disparate assets. Even today, storytellers and directors at animation studios execute creative visions frame-to-frame, through teams of skilled animators. The non-linear temporal pacing and causality of events in story-time however, is not inherently captured or preserved as a linear sequence of frames. While data-driven techniques can learn space-time co-relations in animation, their latent spaces do not provide users' with meaningful manipulation handles. This research will thus focus on performance driven storytelling, structured into three themes. Face/body animation representations: Faces are typically represented as a linear combination of FACS-based shapes, and bodies as joint skeletons. The onus of maintaining the complex co-relations between various face/body parameters, in static pose and animation, is difficult. Representations, such as staggered pose manifolds, will be explored, to ease user control of animated characters. Space-time animation frameworks: Stories can have a complex, branching non-linear space-time structure. This theme will conduct research into animation techniques that eschew the traditional linear time slider, in favour of stacked storyboards, layered animation behaviour, and audience-driven story abstraction and re-timing.   Character animation interfaces: This theme will research a variety of novel interfaces, ranging from facial doodles, latent space animation layouts, animation curve handles, transcript and speech-driven storyboards, and direct 3D motion control in XR. Animated character storytelling as addressed by this proposal is critically important, as digital humans become extensions of physical lives.
动画角色讲故事的表现和界面跨越文化和时间,拟人化角色讲故事是人类精神的核心。人类随着故事而进化,而讲故事也随着人类而进化。通过文本、音频、插图、动画、图像或视频创作和分享故事,都越来越数字化。这种创造性的数字内容在塑造和连接人类方面发挥着关键作用。数字平台使自我表达、出版、记录和通过博客、图像、音频和视频分享故事的方式空前民主化。然而,动画作为一种讲故事的媒介,仍然超出了大多数有创造力的人的能力。该提案将研究数字表示,工具和界面,用于创建涉及动画角色的故事。动画的各个方面变得越来越容易:资源随时可以在网上获得(例如。Sketchfab,超人类);角色动作可以类似地访问(例如。Mixamo);面部动画可以由语音或视频驱动(例如,这些场景可以在动画软件和游戏引擎中组装(如JALI,Faceware)。Maya、Adobe Char。动画师,虚幻)。然而,可信的动画需要一个时空完整性,而不是通过天真地组装不同的资产来实现。即使在今天,动画工作室的故事讲述者和导演也会通过熟练的动画师团队逐帧执行创意愿景。然而,故事时间中事件的非线性时间节奏和因果关系并不固有地被捕获或保存为线性帧序列。虽然数据驱动技术可以学习动画中的时空相关性,但它们的潜在空间并不能为用户提供有意义的操纵手柄。因此,本研究将侧重于表演驱动的故事,分为三个主题。面/身体动画表示:面通常表示为基于FACS的形状的线性组合,身体表示为关节骨架。在静态姿势和动画中,维持各种面部/身体参数之间的复杂相互关系的责任是困难的。表示,如交错构成流形,将探讨,以减轻用户控制的动画角色。时空动画框架:故事可以有一个复杂的、分支的非线性时空结构。这个主题将进行动画技术的研究,避开传统的线性时间滑块,有利于堆叠故事板,分层动画行为,观众驱动的故事抽象和重新定时。 角色动画界面:本主题将研究各种新颖的界面,包括面部涂鸦,潜在空间动画布局,动画曲线手柄,转录和语音驱动的故事板,以及XR中的直接3D运动控制。这个提议所涉及的动画角色讲故事是至关重要的,因为数字人类成为物理生命的延伸。

项目成果

期刊论文数量(0)
专著数量(0)
科研奖励数量(0)
会议论文数量(0)
专利数量(0)

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

数据更新时间:{{ journalArticles.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ monograph.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ sciAawards.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ conferencePapers.updateTime }}

{{ item.title }}
  • 作者:
    {{ item.author }}

数据更新时间:{{ patent.updateTime }}

Singh, Karan其他文献

Pyrazole-4-carboxylic Acids from Vanadium-catalyzed Chemical Transformation of Pyrazole-4-carbaldehydes
  • DOI:
    10.1002/jhet.3546
  • 发表时间:
    2019-06-01
  • 期刊:
  • 影响因子:
    2.4
  • 作者:
    Bala, Renu;Kumari, Poonam;Singh, Karan
  • 通讯作者:
    Singh, Karan
QoS-based energy-efficient protocols for wireless sensor network
Synthesis and anti-inflammatory evaluation of some pyrazolo[3,4-b]pyridines
  • DOI:
    10.1007/s00044-010-9312-7
  • 发表时间:
    2011-03-01
  • 期刊:
  • 影响因子:
    2.6
  • 作者:
    Sharma, Pawan K.;Singh, Karan;Dannhardt, Gerd
  • 通讯作者:
    Dannhardt, Gerd
RELATIONSHIP BETWEEN ADMISSION BMI AND POSTHOSPITALIZATION DIFFUSION STUDY ABNORMALITIES IN SURVIVORS OF COVID-19 HOSPITALIZATION
  • DOI:
    10.1016/j.chest.2022.08.1855
  • 发表时间:
    2022-10-10
  • 期刊:
  • 影响因子:
    9.6
  • 作者:
    Casano, Harold A. Matos;Horner, Justin;Smith, Michael;McElroy, Doug;Arabiat, Mohammad;Singh, Karan
  • 通讯作者:
    Singh, Karan
Applications of Indan-1,3-Dione in Heterocyclic Synthesis
  • DOI:
    10.2174/1570179412666150817222851
  • 发表时间:
    2016-01-01
  • 期刊:
  • 影响因子:
    1.8
  • 作者:
    Singh, Karan
  • 通讯作者:
    Singh, Karan

Singh, Karan的其他文献

{{ item.title }}
{{ item.translation_title }}
  • DOI:
    {{ item.doi }}
  • 发表时间:
    {{ item.publish_year }}
  • 期刊:
  • 影响因子:
    {{ item.factor }}
  • 作者:
    {{ item.authors }}
  • 通讯作者:
    {{ item.author }}

{{ truncateString('Singh, Karan', 18)}}的其他基金

Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2021
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Modeling, Animation and Fabrication of 3D Human Faces
3D 人脸建模、动画和制作
  • 批准号:
    538625-2019
  • 财政年份:
    2021
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Collaborative Research and Development Grants
Modeling, Animation and Fabrication of 3D Human Faces
3D 人脸建模、动画和制作
  • 批准号:
    538625-2019
  • 财政年份:
    2020
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Collaborative Research and Development Grants
Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2020
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
A Business / Market Opportunity Assessment for A Speech-Driven Facial Animation System
语音驱动的面部动画系统的商业/市场机会评估
  • 批准号:
    538558-2019
  • 财政年份:
    2019
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Idea to Innovation
Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2019
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Modeling, Animation and Fabrication of 3D Human Faces
3D 人脸建模、动画和制作
  • 批准号:
    538625-2019
  • 财政年份:
    2019
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Collaborative Research and Development Grants
Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2018
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2017
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual
Transcended Reality: Modeling, Fabrication, Interaction, Navigation and Perception in Immersive (AR/VR) Environments
超越现实:沉浸式 (AR/VR) 环境中的建模、制造、交互、导航和感知
  • 批准号:
    RGPIN-2016-06183
  • 财政年份:
    2016
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Discovery Grants Program - Individual

相似海外基金

Amplifying Ion Transport at the Interfaces of Solid-State Batteries
增强固态电池界面的离子传输
  • 批准号:
    EP/Z000254/1
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Research Grant
Collaborative Research: Understanding the discharge mechanism at solid/aprotic interfaces of Na-O2 battery cathodes to enhance cell cyclability
合作研究:了解Na-O2电池阴极固体/非质子界面的放电机制,以增强电池的循环性能
  • 批准号:
    2342025
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Standard Grant
CAREER: Electrical Signals in Soils across Terrestrial and Aquatic Interfaces
职业:跨越陆地和水生界面的土壤中的电信号
  • 批准号:
    2340719
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Continuing Grant
EAGER: IMPRESS-U: High-throughput agile interfaces for cell sorting
EAGER:IMPRESS-U:用于细胞分选的高通量敏捷接口
  • 批准号:
    2401713
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Standard Grant
ERI: Unravel Charge Transfer Mechanisms in the Bulk and at Interphases and Interfaces of Ionogel Solid Electrolytes for High-Power-Density All-Solid-State Li Metal Batteries
ERI:揭示高功率密度全固态锂金属电池的离子凝胶固体电解质的本体以及相间和界面的电荷转移机制
  • 批准号:
    2347542
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Standard Grant
Elucidating Hydrodynamics at Confined Interfaces for Artificial Active Fluidics and Beyond
阐明人工主动流体学及其他领域的受限界面处的流体动力学
  • 批准号:
    MR/X03660X/1
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Fellowship
Laser Engineered Surfaces/Interfaces for Advanced Batteries
用于先进电池的激光工程表面/界面
  • 批准号:
    EP/Y036727/1
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Research Grant
CAREER: Towards Perpetually Limited Corrosion of Steel in Concrete with Tailored Interfaces
事业:通过定制界面永久限制混凝土中钢的腐蚀
  • 批准号:
    2338983
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Standard Grant
CAREER: Augmenting Passive Physical Interfaces into Adaptive Interfaces
职业:将被动物理接口增强为自适应接口
  • 批准号:
    2340120
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Continuing Grant
CAREER: Characterizing and Optimizing Control in Neural Interfaces
职业:表征和优化神经接口控制
  • 批准号:
    2338662
  • 财政年份:
    2024
  • 资助金额:
    $ 4.01万
  • 项目类别:
    Standard Grant
{{ showInfoDetail.title }}

作者:{{ showInfoDetail.author }}

知道了