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I-Corps: A Social Platform that Models User Identity Via Interactive Stories

I-Corps: A Social Platform that Models User Identity Via Interactive Stories
I-Corps:通过互动故事模拟用户身份的社交平台
批准号:
1850937
负责人:
D. Fox Harrell
金额:
$5.0万
依托单位国家:
美国
项目类别:
Standard Grant
财政年份:
2018
资助国家:
美国
项目状态:
已结题
起止时间:
2018-12-01 至 2019-11-30

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中文摘要
翻译
这个I-Corps项目的更广泛的影响/商业潜力来自于其在系统中为不同用户定制交互式媒体体验的实用程序,包括工作场所学习软件,流媒体,教育游戏和推荐应用程序。这是由该项目的新颖方法实现的,该方法在软件中实现了更细微的用户表示(在线帐户,用户配置文件,化身等)。目前,定制系统对特定用户表示的响应是昂贵的生产和不够的表达:他们往往是硬编码,劳动密集型的实现,并不能支持不同用户的特定需求。在大多数这样的系统中,用户在类别中的成员资格(例如,人口统计组或专家对新手)是以自上而下的方式确定的,系统不可能对仅部分适合于类别、存在于多个类别或随时间改变的用户表示做出响应。这些缺陷阻碍了系统在日常生活中实现社会类别成员的细微差别。最后,一个关键的潜在应用是构建支持亲社会技能和知识发展的交互式媒体。这个I-Corps项目将推进与商业和社会影响力数字媒体系统中的用户身份建模相关的知识。该项目智力价值的关键在于,核心技术是一个计算引擎,它通过数学计算用户在多个类别中的成员资格程度来模拟身份(使用来自个人资料、头像、角色和账户的数据)。为了对类别成员资格的类别程度进行计算建模,引擎计算接近度值,该接近度值对应于行动者偏离类别的原型成员的程度,该原型成员是经由一组特征定义的。在基于用户行为的交互式叙述中,成员资格的程度是波动的。这些场景的建模借鉴了社会语言学、认知科学和分类社会学的特定概念。它们包括:类别梯度,类别动态,多成员,类别间的关系,和原型。沿着众多的出版物,相关的前期工作已经通过邀请在国际主要大学,基金会和学术场所的主题演讲和讲座进行了传达。该奖项反映了NSF的法定使命,并通过使用基金会的知识价值和更广泛的影响审查标准进行评估,被认为值得支持。
英文摘要
The broader impact/commercial potential of this I-Corps project results from its utility for customizing interactive media experiences for diverse users in systems including workplace learning software, streaming media, educational games, and recommendation applications. This is enabled by the project's novel approach to implementing more nuanced user representations in software (online accounts, user profiles, avatars, etc.). Currently, customized systems' responses for specific user representations are expensive to produce and not expressive enough: they often are hardcoded, labor intensive to implement, and fail to support the particular needs of diverse users. In most such systems users' membership in categories (e.g., demographic groups or experts vs. novices) is determined in a top-down fashion, with no possibility for systems to respond to user representations that only partially fit in categories, inhabit multiple categories, or change over time. These deficiencies prevent systems from achieving the nuance of social category membership in everyday life. Finally, a key potential application is building interactive media supporting prosocial skill and knowledge development.This I-Corps project will advance knowledge related to modeling user identities in commercial and socially impactful digital media systems. Key to the intellectual merit of the project, the core technology is a computational engine that models identities (using data from profiles, avatars, characters, and accounts) by mathematically computing users' degrees of membership across multiple categories over time. To computationally model category degrees of category membership, the engine computes a closeness value corresponding to the degree to which an actor deviates from a prototypical member of a category, who is defined via a set of features. The degree of membership fluctuates throughout an interactive narrative based on user behaviors. Modeling these scenarios draws upon specific concepts from sociolinguistics, cognitive science, and sociology of classification. They include: category gradience, category dynamics, multiple memberships, inter-category relationships, and prototypes. Along with numerous publications, relevant prior work has been conveyed through invited keynotes and talks at major universities, foundations, and academic venues internationally.This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria.
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Track 2 EBP: Toward Using Virtual Identities in Computer Science Learning for Broadening Participation
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CAREER: Computing for Advanced Identity Representation
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